Wizadore (1995)
•
Chris
Roberts: Written by.
Strykers Run (1986)
•
C Roberts: Game design & original ideas; coding; graphics design.
•
Erin
Roberts: General inspiration.
•
Simon
Elms: General dogsbody.
•
Nick
Elms: Graphics design.
Times of Lore (1988)
•
C Roberts: Director; game design & conception; storyline; coding; writing/dialogue/story.
• Paul C.
Isaac: Storyline; coding; playtesting; programming; writing/dialogue/story.
•
N Elms: Additional ideas; special thanks.
• Richard
Garriott: Additional ideas; special thanks.
Wing Commander (1990)
•
C Roberts: Design; director; graphics/3D Programming; lead design; programming; producer; software Engineer; space Systems.
•
E Roberts: Design; QA; dogfight choreography.
• Warren
Spector: Producer; documentation & reference editing.
• Steve
Cantrell: Writing; dialogue; story; QA; documentation and & reference; documentation & reference editing; additional writing.
•
Isaac: Programming.
↳
Secret Missions I
• C Roberts: Director; producer; programming.
• Spector: Documentation; producer.
• Cantrell: Design; writing; implementation; QA; documentation.
• Isaac: Programming.
↳
Secret Missions II
• C Roberts: Producer; programming.
• Spector: Documentation.
• Cantrell: Documentation; special thanks.
• Isaac: Programming.
Wing Commander II (1991)
•
C Roberts: Producer.
•
Spector: Documentation; documentation design & graphics.
• David
Ladyman: Documentation design & graphics.
•
Stephen
Beeman: Director; story; software engineer.
•
Ellen
Beeman: Assistant director; script; story.
↳
Special Operations I
• C Roberts: Creative director.
• Ladyman: Packaging design & graphics.
• E Beeman: Story; script; documentation; consulting director.
↳
Special Operations II
• C Roberts: Creative director.
• Ladyman: Packaging design & graphics.
• E Beeman: Story; script; documentation; consulting director.
↳
CD ROM Edition
• C Roberts: 3D System; graphics; lead design; producer.
• E Roberts: Design; QA.
• Ladyman: Documentation design & graphics; packaging design & graphics.
• Cantrell: Additional documentation; QA; design; writing; implementation; special thanks.
• S Beeman: Programming; design; software engineering; story; dirctor.
• E Beeman: Writing; implementation; QA; documentation; story; script; assistant director; voice direction; consulting director.
Wing Commander: Privateer (1993)
•
C Roberts: Executive producer; original concept.
•
E Roberts: Assistant producer.
• Joel
Manners: Original concept; lead design.
•
Ladyman: Document editing.
↳
Righteous Fire
• Spector: Producer
Strike Commander (1993)
•
C Roberts: Cameras; cockpit, HUD, & MFDs; director; graphics; library code; mission design; original outline; producer; RealSpace system programming.
•
E Roberts: Assistant producer.
•
Ladyman: Editing.
• Paul
Steed: RealSpace buildings; RealSpace planes & vehicles; documentation graphics.
• Bill
Baldwin: Cockpit, HUD, & MFDs; audio system; Realspace terrain editor; option scenes; library code.
•
Isaac: RealSpace system programming; graphics primitives; cockpit, HUD & MFDs; mission system; RealSpace object editor; library code.
• Eric
Hyman: Additional programming.
↳
Tactical Operations
• C Roberts: Producer.
Super Wing Commander (1994)
•
C Roberts: Original PC version.
•
Ladyman: Editing.
•
Hyman: Producer.
•
Isaac: Programmer.
Wing Commander III (1994)
•
C Roberts: Cast; director, FMV; executive producer; producer; story.
•
Ladyman: Editor.
•
Steed: Assistant art director; RealSpace objects; mission briefing & animations.
•
Isaac: High-res 3D object editor.
Wing Commander: Armada (1994)
•
C Roberts: Producer.
•
Steed: Graphics/artwork.
•
Ladyman: Editor.
Wing Commander IV (1996)
•
C Roberts: Executive producer; director, FMV.
•
Steed: Graphics/3D programming.
•
Ladyman: Documentation.
• Eric
Peterson: (historical note)
Privateer 2 (1996)
•
E Roberts: Producer.
•
Ladyman: Documentation.
•
S Elms: Initial main plot design.
•
N Elms: 3D artist/object design.
•
Peterson: (historical note)
Wing Commander: Prophecy (1997)
•
C Roberts: Special thanks.
•
Syd *bleeping* Mead!: Concept art.
• David
Swofford: Director of communications.
•
Ladyman: Documentation editor.
•
Isaac: Additional programming.
Starlancer (2000)
•
C Roberts: Executive producer.
•
E Roberts: Producer; original concept; game design.
•
N Elms: Original concept; game design; art direction; mission design.
•
S Elms: Assistant project coordinator.
•
Peterson: Game design; assistant producer.
Freelancer (2003)
•
C Roberts: Original concept; special thanks.
•
Isaac: Lead programmer.