The Star Citizen Thread v5

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Cinebox is a tool CryTek advertised a few times, an offshoot of CryEngine for authoring cutscenes or doing pre-vis work for cinema. But as far as I can tell, they never got around to releasing it.

Ah, so an accusation of 'cinebox' would be that it is completely disconnected from the actual game development, rather than 'in-game but pre-rendered' (to prevent unexpected bugs during live presentation or whatever)?
 

dsmart

Banned
So now they have an unreleased thing called FilmEngine instead. I should get with the times.

Sometimes I don't even know what you're arguing about.

Cinebox was a thing. It was built from CryEngine to be a separate entity which uses the CryEngine core. There were several iterations of it; though they never did release a standalone product AFAIK. But right now - in CryEngine Actual & LumberYard - you can do the very same thing, though it's not as feature rich as a dedicated entity/product like what Cinebox/FilmEngine was supposed to be. Unity has it. UE has it.

And furthermore

http://www.joegarth.com/cineboxcryengine-3/
 
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I love this whole "Cinebox" thing. How does a person distinguish between engine and Cinebox? Is it some of the pixels?

actually yes it is. Theres a HUGE difference in performance and smoothness between the two best observed in the 2016 Dune demo...I mean homestead demo where the ship approaches the planet. They switched between both modes several times and its pretty obvious IMO. Also the reason why you NEVER see the actual controls being worked at all. I first noticed at the gamescon 2016 where all the stations were put up in a way that made it impossible to see what the people were doing...you only had a screen. Makes keeping up the illusion of people "playing" the cinebox demo much easier I suppose. But the choreography was off because if you pay attention you see the "pilot" paying more attention to the big screen to his left then on his own screen right in front of him and his reactions were often a split second too late to mirror his actions to what was happening on the big screen.

Smoke and mirror and worse...intentional as well ^^

Pro-tip. Camera control is another BIG give-away. In cinebox mode its a slow, even movement like a film shot. Whenever its manual control (aka ingame) it becomes fast paced and unregular and of course the blurriness and once its back in cinebox mode WHAM everything is smooth again.

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Ah, so an accusation of 'cinebox' would be that it is completely disconnected from the actual game development, rather than 'in-game but pre-rendered' (to prevent unexpected bugs during live presentation or whatever)?

That is correct and it also explains why it runs stable and so beautiful because it doesnt run on the actual game code but only uses the assets.

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Sometimes I don't even know what you're arguing about.

Cinebox was a thing. It was built from CryEngine to be a separate entity which uses the CryEngine core. There were several iterations of it; though they never did release a standalone product AFAIK. But right now - in CryEngine Actual & LumberYard - you can do the very same thing, though it's not as feature rich as a dedicated entity/product like what Cinebox/FilmEngine was supposed to be. Unity has it. UE has it.

And furthermore

http://www.joegarth.com/cineboxcryengine-3/

Pretty much looks like every single CiG demo they released so far, just better :)
 
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Viajero

Volunteer Moderator
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dsmart

Banned
It didn't take long before the "Derek Smart is that you?" posts showed up. Even as I was writing my tome.

Oh, you have to read this post from Ars Technica about an interview they just did with Chris, Erin, Tony

Hey guys! Ended up getting about two uninterrupted hours with Chris Roberts, his brother Erin, and studio lead Tony Zurovec. Will be turning that into a big article in a couple of weeks (my workload right now is heavy with manager stuff because I'm a manager now and we're doing ars employee reviews for the next week), but here are the answers to the questions you guys asked. These are NOT direct quotes, just paraphrasing from memory because I don't have time to go in and transcribe 2 hrs of interview and Ars doesn't give us interns:

1) "When is SQ42 shipping?"
HA HA HA HA LOL. But seriously, it'll ship when it's ready. Not committing to anything with a member of the press sitting there recording us.

2) Any "final" reward for 5+ year backers?
Probably, but nothing's finalized for that specifically yet. But probably something, yes.

3) The recent changes to Arena Commander have made it more arcade-y. ?
Working as intended—that's the idea. The intent is to have AC (and Star Marine, potentially) be more arcade-like than actual in-game fighter combat.

4) Do any new "big tech roadmap" features need to be added, or is the game just polish & assembly at this point?
Difficult to answer directly because that's like asking what unknowns you've failed to know about, but the feeling right now is that yes, all of the major underlying systems are in place for both SQ42 and SC. But def more left than just polish & assembly.

5) When can we expect a new character trailer?
"Soon" but no specific event picked yet. CR specifically said the next trailer will be "great."

6) Any updated timeline for being able to do better HOTAS/joystick config?
Not a high priority at this stage, but it'll happen.

Also asked about VR and Vulkan; VR will be a priority but isn't at this moment. Vulkan support will come before DX12 support, but CR and Tony both emphasized that DX12 is still on the table. They just plan to prioritize Vulkan first. Wanted to emphasize that rumors they'd abandoned DX12 are incorrect.

(Also-also asked him if he had Mark Hamill's cell phone number, and if so, could we call Mark Hamill and ask about star wars secrets. CR's answers were "Yes" and "No," respectively.)

Meanwhile over on /r/StarCitizen, they're really triggered that /r/StarCitizen_Refunds/ exists

r/starcitizen_refunds provides unhappy commandos the information they need to get their money back. r/ds offers rationales and a vehicle to express hate a for guy who doesn't matter at all and is not involved with the SC project, yet his statements are archived or something as if he were significant and/or is involved with SC. DS's words are analyzed like cryptography on the Rosetta Stone and assessed for impact on the SC project. In a crazy twist, CR's statements are not similarly archived by the same group who organized r/ds, even though CR is the CEO of the company building SC. CR's comments are neither analyzed with the same scrutiny as DS's, even though CR's words and actions indubitably have a material effect on the SC project.
 
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Not getting what is wrong with the Interview with Ars Technica.

Of course they are not going to comment on when its estimated that SQ42 is shipping. That's obvious.

For those that have backed the game from Kickstarter days, I don't see anything wrong with getting something for your hangar or a paint job of a ship.

Both AC and SM have always been arcadey. Thats the whole point of both.

The next question clearly puts to bed some of your own opinions on where the game is at this time. All major underlying systems are in place for both the PU and SQ42.

Nothing wrong with great trailers... and a character trailer at that.

More complex HOTAS control is coming. For me, I play with a Thrustmaster Warthog and it supports the game just as well as Elite does. Thats complete with rudder pedals and my throttle.

And of course VR support isn't a priority, why would it be???


So in a nutshell, the game is proceeding in development well.

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Seems a little strange that people are celebrating it as new news in the comments section being that they've all been talking about it for the last couple of days already.



Some of us are on vacation and only have intermittent access to the internets.


Mind you I type this with a killer view of Meteora outside my hotel patio...
 
3) The recent changes to Arena Commander have made it more arcade-y. ?
Working as intended—that's the idea. The intent is to have AC (and Star Marine, potentially) be more arcade-like than actual in-game fighter combat.

Hold on. I thought we were told that Arena Commander was meant to be the test bed and proving ground for how the flight model would work in the main game? I'm sure i've seen citizens say that at least a dozen times over the years. Test in AC then that feeds through to the main game.
 
r/starcitizen_refunds provides unhappy commandos the information they need to get their money back. r/ds offers rationales and a vehicle to express hate a for guy who doesn't matter at all and is not involved with the SC project, yet his statements are archived or something as if he were significant and/or is involved with SC. DS's words are analyzed like cryptography on the Rosetta Stone and assessed for impact on the SC project. In a crazy twist, CR's statements are not similarly archived by the same group who organized r/ds, even though CR is the CEO of the company building SC. CR's comments are neither analyzed with the same scrutiny as DS's, even though CR's words and actions indubitably have a material effect on the SC project.

Well, I kinda agree on some of that.
There is no point to /r/ds and those folk have so much hate in their lives and need to find something else to hate...like earwigs. Those things are truly hateful.

And there should be an archive of CRoberts drivel because they keep revising history and the Citizens conveniently forget stuff.
 

Viajero

Volunteer Moderator
Hold on. I thought we were told that Arena Commander was meant to be the test bed and proving ground for how the flight model would work in the main game? I'm sure i've seen citizens say that at least a dozen times over the years. Test in AC then that feeds through to the main game.

Indeed, but since the actual gameplay feature set is far form finished some argue that CIG is just rationalizing that way the arcadey result so far (or at least arcadey compared to the initial promises of BDSSE). Interestingly enough the FPS and flight model mechanics you find in AC and SM mechanics are pretty much the same ones you will find in the PU. At some point before Star Marine was released, and so to justify its delays, Chris Roberts even mentioned that the FPS model was actually already in the PU. So, so far there seems to be zero distinction. Give them two weeks.
 
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dsmart

Banned
Not getting what is wrong with the Interview with Ars Technica.

Of course they are not going to comment on when its estimated that SQ42 is shipping. That's obvious.

Why is it "obvious"? So you're saying that SQ42 is no longer a going concern; which is why it has never - ever - appeared in ANY schedule?
 
Mr. Smart. One would think that if the core components of both SQ42 and the PU are complete, we will see SQ42.

Can you kindly show me where I said it was no longer a going concern?
 

dsmart

Banned
Mhhh, nothing new... Shouldn´t Tony Z have left CIG according to your predictions?

I never "predicted" anything. Several people were available. Until they were not. As I said months ago, I have it on good authority that Tony Z is on the way out. Of course, just like all the departed key people, not to mention entire teams (e.g. BHVR which
I mentioned months ago - and is only now being made public), nobody will know it happens until long after the fact. And that has happened every - single - time.

Your turn.
 
Indeed, but since the actual gameplay feature set is far form finished some argue that CIG is just rationalizing that way the arcadey result so far (or at least arcadey compared to the initial promises of BDSSE). Interestingly enough the FPS and flight model mechanics you find in AC and SM are the same ones you will find in the PU. At some point before Star Marine was released, and so to justify its delays, Chris Roberts even mentioned that the FPS model was actually already in the PU. So, so far there seems to be zero distinction. Give them two weeks.


Of course there is no distinction. Yet.

Its kinda like when people point out there are bugs in the Alphas to date. All I Can say is... DUH of course there is.

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I never "predicted" anything. Several people were available. Until they were not. As I said months ago, I have it on good authority that Tony Z is on the way out. Of course, just like all the departed key people, not to mention entire teams (e.g. BHVR which
I mentioned months ago - and is only now being made public), nobody will know it happens until long after the fact. And that has happened every - single - time.

Your turn.


Your "predictions" are like Nostradamus. So general that one can use them to fit any occasion. (note the quotes around predictions)


I see you've claimed there are some "JPEG ships" that will never make it into the game. Can you kindly tell us which ones?
 
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dsmart

Banned
Mr. Smart. One would think that if the core components of both SQ42 and the PU are complete, we will see SQ42.

Can you kindly show me where I said it was no longer a going concern?

No, that's not how that works. Like at all. As in ever. By that submission, they shouldn't even have Star Marine or any other feature/module in the schedule. Are you serious right now?

And I never said you said "it was no longer a going concern". You made a statement. I asked for clarification. As usual, you didn't give it. Instead, you asked a question in response to a question. And that happens to be a deflection and avoidance tactic.

Now, answer the question. I'm sure that you've had time to think about it by now.
 
So in a nutshell, the game is proceeding in development hell.

There, I condensed your handwavey comment into something rather more representative of where CIG is with Star Citizen's development.

Also, the fact that you can look at that dog's dinner of a "schedule" CIG posted a couple of days ago and say, with a straight face, that "Everything is awesome and going according to plan!", is rather telling really.


But sure, do get your wallet out again to financially back Roberts' Vision, he'll be very glad of your unwavering support.

[Edit]: I mean, it's not like Chris Roberts, during CitizenCon last year, didn't get up on stage and produce a list of the features that will be in 3.0, along with a flashy (buggy as heck and stealing from as many sci-fi movie/book franchises as it could do) demo showing backers what it would look and "play" like. And it isn't like they put a date up there during the presentation stating that it would be mostly ready for backers to play-test by December 2016.

Oh.... that's right... He DID!

So how is it, now 4 months past the time 3/0 was supposed to drop, have CIG only just NOW produced a *schedule* of the work they'll have to do to make 3.0 a reality? On top of that, why are several of the key features that were mentioned to be part of 3.0 last December have now been pushed back until much later this year, or have been completely omitted from this hacked job of a schedule altogether?

[Edit 2]: Also, why do you continually insist on calling what is currently available in Star Citizen an "Alpha"? From what is currently playable for backers and the public (during free flight weekends), what is there would qualify as a tech demonstration at best. The only reason folks could sorta make the claim that it's an Alpha is due to the quality of the object assets used in the PU, Arena Commander, Hangar module and Star Marine.

However NONE of those modes have enough working content and a stable enough platform to justify the "Alpha" moniker. So no, people *can* mention the crippling bugs quite correctly and wonder why some of them that have affected the PU since it's release in 2015 are STILL showing up in 2.6.3... along with rafts of new bugs as well.
 
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