If they were to add VR later would that mean redoing mocap?
More than likely given how dependant the animations are on the existing mo-cap
If they were to add VR later would that mean redoing mocap?
I think you badly underestimate how many people have VR.
for the 5 people who use VR ? They don't have any reason to waste time on this right now. Before devices aren't widespread and prices go down to 200$-300$ while getting lighter and wireless, I applaud them for skipping this nonsensical feature for later. Besides SC isn't a cockpit sitting game like ED. Your character head in ED isn't even synced up with the position of your VR. Want that kind of cheap workaround in SC? Even worse in FPS situations? No thanks.
https://www.twitch.tv/videos/136820513?t=23m09s
Here's me trying to be fair to Star Citizen again, showing WTFOsaurus "playing" the already very awesome, fun and extra special 2.6.3 version of the PTU.
It's great. Really really great just how much that dude is "enjoying" Star Citizen.
The way things are going, Star Citizen's future updates, based on this solid foundation, will be the greatest game ever made. It's a no-brainer really....
for the 5 people who use VR ? They don't have any reason to waste time on this right now. Before devices aren't widespread and prices go down to 200$-300$ while getting lighter and wireless, I applaud them for skipping this nonsensical feature for later. Besides SC isn't a cockpit sitting game like ED. Your character head in ED isn't even synced up with the position of your VR. Want that kind of cheap workaround in SC? Even worse in FPS situations? No thanks.
If they were to add VR later would that mean redoing mocap?
I see no reason why. Its more that most of the Super High Fidelity will be lost when seeing Mocap through the lowres Rift. Problem is really that a lot of the stuff wont work in VR, such as forced animations when sitting down/standing up, jumping over railings etc. Its designed as a 2d-screen FPS, not a VR title.
If they are going for an MVP VR would probably not even be on the cards.
So if 3.0 comes in June/July, when will SC considered released?
When will it be worth buying?
I don't want to do what I did with Elite, buying in at 1.0 and slowly waiting for content...
So if 3.0 comes in June/July, when will SC considered released?
When will it be worth buying?
So if 3.0 comes in June/July, when will SC considered released?
When will it be worth buying?
I don't want to do what I did with Elite, buying in at 1.0 and slowly waiting for content...
So if 3.0 comes in June/July, when will SC considered released?
When will it be worth buying?
When they released it... I don't know why do you supposed someone will give you a real answer to that question. I don't even think CIG knows for now and maybe for a long time.(We don't even know the released date for SQ42)So if 3.0 comes in June/July, when will SC considered released?
It depends, wait until there is content that is worth the price... to some people it was worth it since day 1, I don't recommend buying it right now and many are waiting. It depends of you and what do you want more than what any of us can tell you.When will it be worth buying?
Then wait... there is not too much to say. Watch the patch notes of 3.0 in June/July (if is not delayed again) and see if what it says seems worth your time and money, if not, you can try in some months.I don't want to do what I did with Elite, buying in at 1.0 and slowly waiting for content...
You applaud them breaking funding goal promises? Oh, the new line of VR headsets are aimed at $300 and will release q3 this year, with higher resolutions. No need to play down VR, its a massive development and SC is justvlagging behind. They will not have meanibgful VR because they didnt plan well and cant crowbar it back in.
So if 3.0 comes in June/July, when will SC considered released?
When will it be worth buying?
I don't want to do what I did with Elite, buying in at 1.0 and slowly waiting for content...
When they released it... I don't know why do you supposed someone will give you a real answer to that question. I don't even think CIG knows for now and maybe for a long time.(We don't even know the released date for SQ42)
It depends, wait until there is content that is worth the price... to some people it was worth it since day 1, I don't recommend buying it right now and many are waiting. It depends of you and what do you want more than what any of us can tell you.
Then wait... there is not too much to say. Watch the patch notes of 3.0 in June/July (if is not delayed again) and see if what it says seems worth your time and money, if not, you can try in some months.
Unless you want the extremist views of:
So if 3.0 comes in June/July, when will SC considered released? Never/You can already play it.
When will it be worth buying? Never/It is worth, I've been playing it and having fun for months! All those ships!![wacko]
I may sound a little harsh and is not my intention,I'm sorry but... there is not much else anyone can really say.
As a 32 year old: both CR and DB mean nothing to me and my peers.![]()
I think SC similar has a similar demographic as Elite does ... many older gamers who played the original, as well as lots of younger people interested in a good space game.
The problem, design-wise, is appealing to both crowds. I think older players quite enjoy "sim" aspects, whereas younger ones are perfectly fine with click-n-grind. I'd prefer SC (or any space game) be designed around what I find entertaining, and what I don't. But unfortunately, that's not what happens. And space games which I no longer find enjoyable, because someone's trying to entertain the console/iPad generation, just develop dust on the shelf. I'm hopeful SC will remain dust-free for a very long time.
I haven't seen any existing games that have managed to re-purpose existing games for VR in a sophisticated way, even the likes of Valve who I would say are MUCH deeper into VR than CIG. There are currently no native VR implementations of Half Life or Portal for consumer kit. Really they ought to be thinking about that before they, say tie in the avatar to a bunch of animations, but as you say it'll all be implemented beautifully in a far off future in Linux with mod support right?
If VR isn't important to them due to low numbers of users they should say so and not advertise it as a stretch goal. They shouldn't court the VR press. I believe that, while many PC gamers don't have the kit yet, they certainly see it as being an important part of PC gaming's future. Kit is getting cheaper.
+1 Virtual Rep for the voice of common sense round here![]()
"So it’s really just a matter of getting some engineering time in the Frankfurt team. The Frankfurt team… [includes many of] the guys that originally did the VR work at Crytek so they know it pretty well but I would be expecting it to get up to speed with the most recent [VR] stuff sometime early next year."
We all know now that that never happened.