The Star Citizen Thread v5

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for the 5 people who use VR ? They don't have any reason to waste time on this right now. Before devices aren't widespread and prices go down to 200$-300$ while getting lighter and wireless, I applaud them for skipping this nonsensical feature for later. Besides SC isn't a cockpit sitting game like ED. Your character head in ED isn't even synced up with the position of your VR. Want that kind of cheap workaround in SC? Even worse in FPS situations? No thanks.

I agree with you on a basic level as it doesnt make sense. That is not the point tho. The point is that VR was promised along many other things and is now cut for seemingly massive technical problems or probably massive technical incompetence. If THIS happens there is no garantuee ANY OF THE OTHER promises will come through as well. Reasons will be found and explanations given but that doesnt help the people who give money to CiG for very specific reasons only to see these reasons fall away as times goes by. I dont know the first thing about VR other then how to consume it but I rely on explanations given from others who in the past showed their expertise with these things. If they would be made-up arguments then I m pretty sure they would be challenged and disabled quickly yet most of what these folks say does make sense and is even confirmed by other sources. So it appears that pushing VR implementation back in the development cycle doesnt really work out in reality. Or do you see this different? If yes, what are your pro arguments for doing this?


https://www.twitch.tv/videos/136820513?t=23m09s

Here's me trying to be fair to Star Citizen again, showing WTFOsaurus "playing" the already very awesome, fun and extra special 2.6.3 version of the PTU.

It's great. Really really great just how much that dude is "enjoying" Star Citizen.

The way things are going, Star Citizen's future updates, based on this solid foundation, will be the greatest game ever made. It's a no-brainer really....

Haha you got me there I checked out the link because you sounded so sincere. That dude is the EMBODIMENT of "fun" and looks the part as well :)
 
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for the 5 people who use VR ? They don't have any reason to waste time on this right now. Before devices aren't widespread and prices go down to 200$-300$ while getting lighter and wireless, I applaud them for skipping this nonsensical feature for later. Besides SC isn't a cockpit sitting game like ED. Your character head in ED isn't even synced up with the position of your VR. Want that kind of cheap workaround in SC? Even worse in FPS situations? No thanks.

I look forward to them redesigning the game's assets and interfaces to work with VR. I remember the native DK1 support for the Hangar module where you had to do some stuff on the Cryengine command line then the eyes were the wrong way around anyway. They've barely thought about VR since apart from when CR wanted to get some VR press coverage.

I wonder what will happen to those perfectly synchronized high fidelity VR head movements when a player gets up and walks off in roomscale tracking? Will the pilot get up and walk out into space or flop around like a rag doll?

I haven't seen any existing games that have managed to re-purpose existing games for VR in a sophisticated way, even the likes of Valve who I would say are MUCH deeper into VR than CIG. There are currently no native VR implementations of Half Life or Portal for consumer kit. Really they ought to be thinking about that before they, say tie in the avatar to a bunch of animations, but as you say it'll all be implemented beautifully in a far off future in Linux with mod support right? :)

If VR isn't important to them due to low numbers of users they should say so and not advertise it as a stretch goal. They shouldn't court the VR press. I believe that, while many PC gamers don't have the kit yet, they certainly see it as being an important part of PC gaming's future. Kit is getting cheaper.
 
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If they were to add VR later would that mean redoing mocap?

I see no reason why. Its more that most of the Super High Fidelity will be lost when seeing Mocap through the lowres Rift. Problem is really that a lot of the stuff wont work in VR, such as forced animations when sitting down/standing up, jumping over railings etc. Its designed as a 2d-screen FPS, not a VR title.
 
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I see no reason why. Its more that most of the Super High Fidelity will be lost when seeing Mocap through the lowres Rift. Problem is really that a lot of the stuff wont work in VR, such as forced animations when sitting down/standing up, jumping over railings etc. Its designed as a 2d-screen FPS, not a VR title.

If they are going for an MVP VR would probably not even be on the cards.
 
So if 3.0 comes in June/July, when will SC considered released?

When will it be worth buying?


I don't want to do what I did with Elite, buying in at 1.0 and slowly waiting for content...
 
So if 3.0 comes in June/July, when will SC considered released?
When will it be worth buying?
I don't want to do what I did with Elite, buying in at 1.0 and slowly waiting for content...

Impossible to predict, looking at v3.2 schedule looks like definitely not in this year....and I doubt about 2018, too.
Maybe SC will enter in Pre-Beta in 2019..that is worth to test in free flight event or buy...

But main question remains, can they survive that long time...
 
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So if 3.0 comes in June/July, when will SC considered released?

When will it be worth buying?


I don't want to do what I did with Elite, buying in at 1.0 and slowly waiting for content...

maybe when it hits 1.0 version. Now is 3.0 ALPHA. I think you can be quiet for another 4 or 5 years.
 
So if 3.0 comes in June/July, when will SC considered released?
When they released it... I don't know why do you supposed someone will give you a real answer to that question. I don't even think CIG knows for now and maybe for a long time.(We don't even know the released date for SQ42)
When will it be worth buying?
It depends, wait until there is content that is worth the price... to some people it was worth it since day 1, I don't recommend buying it right now and many are waiting. It depends of you and what do you want more than what any of us can tell you.
I don't want to do what I did with Elite, buying in at 1.0 and slowly waiting for content...
Then wait... there is not too much to say. Watch the patch notes of 3.0 in June/July (if is not delayed again) and see if what it says seems worth your time and money, if not, you can try in some months.

Unless you want the extremist views of:

So if 3.0 comes in June/July, when will SC considered released?
Never/You can already play it.

When will it be worth buying? Never/It is worth, I've been playing it and having fun for months! All those ships!![wacko]

I may sound a little harsh and is not my intention,I'm sorry but... there is not much else anyone can really say.
 
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You applaud them breaking funding goal promises? Oh, the new line of VR headsets are aimed at $300 and will release q3 this year, with higher resolutions. No need to play down VR, its a massive development and SC is justvlagging behind. They will not have meanibgful VR because they didnt plan well and cant crowbar it back in.

Why do anyone think the DEVS at 777 (IL-2 Sturmovik) implemented VR in the new version of the game/SIM?
It has revived the player's base, and it's growing again. ofc SC/CIG knows better and it's only a switch to flip after all.
 
So if 3.0 comes in June/July, when will SC considered released?

When will it be worth buying?


I don't want to do what I did with Elite, buying in at 1.0 and slowly waiting for content...

You entitled lil impatient......*draws deep breath*

Dude its in PRE-ALPHA now, nothing works, they are still working on the basics and what they have doesnt work at all but thats okay, Chris Roberts can have all the time in the world (and the money too) until its perfect. We dont want another rushed game. If you cant wait go and play CoD in space or something. I m sure it ll only take another 2-3 years before it hits Beta and then things will REALLY ramp up in speed.

/sarcasm off :D
 
When they released it... I don't know why do you supposed someone will give you a real answer to that question. I don't even think CIG knows for now and maybe for a long time.(We don't even know the released date for SQ42)
It depends, wait until there is content that is worth the price... to some people it was worth it since day 1, I don't recommend buying it right now and many are waiting. It depends of you and what do you want more than what any of us can tell you.
Then wait... there is not too much to say. Watch the patch notes of 3.0 in June/July (if is not delayed again) and see if what it says seems worth your time and money, if not, you can try in some months.

Unless you want the extremist views of:

So if 3.0 comes in June/July, when will SC considered released?
Never/You can already play it.

When will it be worth buying? Never/It is worth, I've been playing it and having fun for months! All those ships!![wacko]

I may sound a little harsh and is not my intention,I'm sorry but... there is not much else anyone can really say.

+1 Virtual Rep for the voice of common sense round here :)
 
As a 32 year old: both CR and DB mean nothing to me and my peers. :p

Well, a pool of one is a fair representation of the gaming public isn't it? [hehe]

A little more seriously I think that you're right. Roberts hit his demographic on launch, but it's only really that demographic that has been keeping things going. FDev seem, at least, to have started tapping a different audience with their console releases... or at least made their product available to a wider audience and well balanced with it's controls.

I think SC similar has a similar demographic as Elite does ... many older gamers who played the original, as well as lots of younger people interested in a good space game.

The problem, design-wise, is appealing to both crowds. I think older players quite enjoy "sim" aspects, whereas younger ones are perfectly fine with click-n-grind. I'd prefer SC (or any space game) be designed around what I find entertaining, and what I don't. But unfortunately, that's not what happens. And space games which I no longer find enjoyable, because someone's trying to entertain the console/iPad generation, just develop dust on the shelf. I'm hopeful SC will remain dust-free for a very long time.

Agreed. BDSSE was always going to be a problem as the more boxes you try to tick the more likely you are to mess up. And I'm also really not sure where CIG are going to get a wider audience from apart from the one that you mention as they've already got those guys' money.
 

Viajero

Volunteer Moderator
I haven't seen any existing games that have managed to re-purpose existing games for VR in a sophisticated way, even the likes of Valve who I would say are MUCH deeper into VR than CIG. There are currently no native VR implementations of Half Life or Portal for consumer kit. Really they ought to be thinking about that before they, say tie in the avatar to a bunch of animations, but as you say it'll all be implemented beautifully in a far off future in Linux with mod support right? :)

If VR isn't important to them due to low numbers of users they should say so and not advertise it as a stretch goal. They shouldn't court the VR press. I believe that, while many PC gamers don't have the kit yet, they certainly see it as being an important part of PC gaming's future. Kit is getting cheaper.

IL-2 has just done that though: https://forum.il2sturmovik.com/topic/12826-game-updates/?p=459578

Although admittedly that is also a cockpit based game, as is ED, and not an FPS. And still much work and time spent went into it according to its devs, including a "heavy graphics update". Dont want to even think what could be required to update the SC FPS graphics/animations for something similar.

And yes, the case of VR and Star Citizen is another one of those that may be considered to fall heavily into false or misleading advertisement. In addition to being an, as of yet, unfulfilled Kickstarter stated goal, VR was also featured heavily in PR and media statements by Chris Roberts just before the CV1 launch back towards the end of 2015 and early 2016. I.e.:

http://www.roadtovr.com/star-citizen-to-refocus-on-vr-support-in-early-2016/

"So it’s really just a matter of getting some engineering time in the Frankfurt team. The Frankfurt team… [includes many of] the guys that originally did the VR work at Crytek so they know it pretty well but I would be expecting it to get up to speed with the most recent [VR] stuff sometime early next year."

We all know now that that never happened.

But all this was stated riding the wave of the 2.0 release and in the eve of the highly expected Oculus CV1 release when VR buzz was all over the place in gaming media. This is Chris Roberts once again shamelessly issuing false or misleading statements with the only probable objective of maximizing funding, in this case thanks to opportunistic VR hype in those months.
 
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"So it’s really just a matter of getting some engineering time in the Frankfurt team. The Frankfurt team… [includes many of] the guys that originally did the VR work at Crytek so they know it pretty well but I would be expecting it to get up to speed with the most recent [VR] stuff sometime early next year."

We all know now that that never happened.

Current VR tech does not work well with FPS anyway, so anytime you exit pilot seat you will take VR headset off your head ?!
So its was just marketing or wishful thinking by CIG...
 
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