The Star Citizen Thread v5

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jcrg99

Banned
Did a bit of flying last night in Star Citizen.

Mostly using the Gladiator (torpedo bomber).

Size 5 torpedoes make a mess of anything they hit. Some poor guy in his Freelancer with a higher level criminal status was tooling around the asteroid field around Grim wasn't paying much attention.

Had my Gladiator powered down and I could just make out the Freelancer about 5km away. As he turned is back, I powered up, locked target and dropped two torpedoes.

First one hit the poor guy so hard it popped the turret and his rear ramp opened. Just in time for the 2nd torpedo to ENTER the ship thru the hold. Wasn't much left after that.


The pilot of the Freelancer was kind enough to give me props for that shot.


And nope, sorry, I didn't record it.

Nice story. Now go play Elite Dangerous. You would have a lot more to tell spending much less money.
 
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A torpedo is simply an aquatic missile. Boom at one end, vroom at the other, optionally with guidance in the middle.

Anyway, back to the conversation.
 
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Sorry Torpedo I had forgotten that CIG have not figured out how to remove invisible space water from their space game yet. It is to bad that CIG have not mastered Cryengine after 6 years, or figured out the fundamentals.

CIG's use of torpedoes for heavier anti-cap ship weapons is nothing new.

Wing Commander had them
Elite Dangerous has them
Star Wars has them
Star Trek has them

So I'm not quite sure what you are suggesting or attempting to say.
 
So I'm not quite sure what you are suggesting or attempting to say.

He's suggesting that the meaningless difference between missile and torpedo (they're the same kind of object, with the same broken code behind them) is a funny thing to be hung up about in the context of how they're also struggling with not being able to dike out the code that gives their Cryengine world a water plane… in space.
 
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jcrg99

Banned
Torpedoes are not missiles.

And, uh no, its not a rare moment.

Missiles and torpedoes can be quite effective when used properly, IE watching your opponent's use of coutermeasures, good CFM, and target awareness.

If it's not rare, that sounds wrong implementation to me. I would expect that only big preys would be a target for a torpedo and a Freelancer does not seem that kind of ship. It's not a big transport or a capital ship. Only big space whales should be slow enough for a torpedo hit. At least, that's how I would feel more "immersed" in a sci-fi space game.

"Size 5 torpedoes make a mess of anything they hit."

That sounds bad again. They should be slow enough for usual ships. Only should be fast enough for capital ships or lazzy transports.

Bu let me guess... It's easy to hit even Auroras with torpedoes right?
 
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If it's not rare, that sounds wrong implementation to me. I would expect that only big preys would be a target for a torpedo and a Freelancer does not seem that kind of ship. It's not a big transport or a capital ship. Only big space whales should be slow enough for a torpedo hit. At least, that's how I would feel more "immersed" in a sci-fi space game.

"Size 5 torpedoes make a mess of anything they hit."

That sounds bad again. They should be slow enough for usual ships. Only should be fast enough for capital ships or lazzy transports.


That's kinda the point. The Freelancer wasn't paying attention and paid the price.

And if a torpedo hits anything it should make a mess of it. Its rather large piece of boom.
 
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Missle vs Torpedo: size differences.
KV6qJZX.png


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I would expect that only big preys would be a target for a torpedo and a Freelancer does not seem that kind of ship. It's not a big transport or a capital ship.

Have you flown one? It turns like a sloth on ketamine.

Perhaps you aren't familiar with it.
 
Ah, so because CIG's in-game description of a specific whizz-bang thingy is 'torpedo' rather than 'missile', anyone using the definition of missile as understood in the outside world is wrong. Yeah. Er, no. Not even remotely. We are under no obligation to use Robertsspeak in this forum.

Incidentally, note how the 'torpedo' is included in a chart showing 'missile sizes'...
 
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jcrg99

Banned
That's kinda the point. The Freelancer wasn't paying attention and paid the price.

And if a torpedo hits anything it should make a mess of it. Its rather large piece of boom.

A torpedo NEVER should be able to hit anything faster than an Idris and other capital ships. Unless such prey ran in the direction of the torpedo like kamikaze or were totally stopped at the space, with their nav computers offline (because online they should alert the pilot of a incoming lazzy/slow torpedo). Even at this case, would be stupid to launch a torpedo against a tiny ship, because it would be too expensive to spend the money (certainly should be more expensive) when whatever missile or even laser shots would do the job against a ship floating without energy.

How much you spend launching these torpedoes?
 
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A torpedo NEVER should be able to hit anything faster than an Idris and other capital ships. Unless such prey ran in the direction of the torpedo like kamikaze or were totally stopped at the space, with their nav computers offline (because online they should alert the pilot of a incoming lazzy/slow torpedo). Even at this case, would be stupid to launch a torpedo against a tiny ship, because it would be too expensive to spend the money (certainly should be more expensive) when whatever missile or even laser shots would do the job against a ship floating without energy.

How much you spend launching these torpedoes?

Of course torpedoes should be a danger to anything. If people are not paying attention EVERYTHING should be a danger to them.

If you are paying attention, of course you can maneuver away from the torpedo, use your countermeasures etc.

This adds to the flavour. Just like you said, if you are doing something that makes you not see/avoid the torpedo, you are gonna pay the price.
 
On the subject of missiles, why do the definitely-not-torpedoes have fins? For outer space?

Why does any ship in any popular space game (or movie) genre have wings? Because people think it looks cool.

Are you new to visual sci-fi fiction?
 
Why does any ship in any popular space game (or movie) genre have wings? Because people think it looks cool.

Are you new to visual sci-fi fiction?

Wings on spaceships aren't cool, and winged space ships aren't the norm. Does anything in Star Trek have any wings? Only ship in Star Wars with something looking like normal wings is X-Wing, and they're handwaved as S-foils, and I don't think there is anything about them generating lift, all craft have repulsors.

Edit: And I don't do that to be contrarian, I just dislike winged spaceships.
 
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jcrg99

Banned
Of course torpedoes should be a danger to anything. If people are not paying attention EVERYTHING should be a danger to them.

If you are paying attention, of course you can maneuver away from the torpedo, use your countermeasures etc.

This adds to the flavour. Just like you said, if you are doing something that makes you not see/avoid the torpedo, you are gonna pay the price.

An automatic counter-measure/auto-pilot should be enough to make your tiny/faster ship to deviate a slow/lazzy torpedo coming in your direction, without anyone "paying attention". It's just idiot, and "no immersive" (in terms of the sci-fi space/future idea) that torpedoes can and are been used against tiny ships in the way that you told us.

For tiny ships (anything that is not a big transport or a capital ship) only a kamikaze run or the ship offline should e a target for a torpedo.

And, should be expensive enough too. How much you spend launching these torpedoes?
 
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Wings on spaceships aren't cool, and winged space ships aren't the norm. Does anything in Star Trek have any wings? Only ship in Star Wars with something looking like normal wings is X-Wing, and they're handwaved as S-foils, and I don't think there is anything about them generating lift, all craft have repulsors.

Actually, yes, there are plenty of things in Star Trek with wings. But thats off topic.

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An automatic counter-measure/auto-pilot should be enough to make your tiny/faster ship to deviate a slow/lazzy torpedo coming in your direction automatically, without anyone "paying attention". It's just idiot, and "no immersive" (in terms of the sci-fi space/future idea) that torpedoes can be used against tiny ships.

And if said device was offline, or if your ship didn't have it?
 
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