The ten, 2.1, commandments

Of course not. I just did a quick filter search and looked for the most recent. Furthermore, 1.06 IS 2.1. Literally, minus the Horizons bit.

It's a bug. It's a logged bug. A bug that frontier is aware of. A bug being addressed. But apparently endlessly quoting a 'bug' to explain why all AI must be unable to defend itself, let alone have the temerity to deploy hardpoint in and around a CMDR's person, ever, is absolutely in vogue at present; it makes absolutely no sense to me.
 
1: Agility is best for combat. This is only common sense. Heavy-ship killers, like Vultures and FDLs, will naturally have an edge against Anacondas.

2: Except for the Cutter and Corvette, all other big ships are primarily multipurpose (I think the Cutter is mostly multipurpose anyway?)

3: It's a bit silly, but suspending the disbelief I guess.

4: The only time they should appear that close is when they drop out of supercruise. You should make sure you have sensors with enough range.

5: Bugs should be reported. It has nothing to do with game difficulty. Please stop assuming I think I'm the best. My Viper mk4 is hardly god tier.

6: Even polls show that you're a minority.

7: You die sometimes. I die sometimes. If you havent', well, you're a damn good pilot.

8: Know when to hold 'em know when to fold 'em. If you think retreat is cowardice you don't understand warfare.

9: Common sense, no?

10: If you indulge in the combat aspect, prepare to adapt to the combat aspect. I don't see any of my advice having to do with traders or explorers, no?



Since your other Post was Closed.
(And since the Answer is Matching this Anyways)

See Mate you need to Realize one Thing.
The Most Vocal Community in the Forum.
Is Rarely the Biggest Community of the Game.

Because Generally People come to Forums to Complain or Ask for Something.
The Biggest Community is in 99% of the Cases. A Silent Majority Just Playing the Game which only (like now) starts coming to the Forum if the Devs went ahead and Listened to Some Vocal Minority and did something which Bought em out of the Game and onto the Forum Barricades because something is Ruining their Gameplay.


To Mohrgan:



Compassion isn't a weakness. But saying it is compassionate to pamper is a very fatal misunderstanding of compassionate.
Be compassionate: Empower the player. That doesn't mean weaken the foe. Give them the tools to overcome the foe. Combat hints. Ship specs. Facts about balancing your ship. Experienced pilots to watch in combat to learn their tactics.
That is what 'empowering' the player is: And yes, that's compassionate, and that's what the community that says "please don't nerf the AI" is saying. We're not selfishly wanting to be 'the elite few'. We're wanting to raise the whole community a bar.

And I won't be bullied by a group of hyperbole using, baseless forum posters who desire to dumb-down the game and weaken our community. As you can see.

I want to help people that don't understand why they're being destroyed. That's what all of us protecting the integrity of this game are trying to do.

You're well intentioned, but misguided.

______


I think all of us here can agree, whether we aggressively fought the idea of dumbing down the AI again, or whether we were the ones quietly and politely offering advice (I admit, you've got more self control than me) - we're doing our best to make our community stronger, better, and more welcoming to anyone who wants to learn how to best their opponents.

Remember: There's always a pilot better than you, which means there's always one more rung on the ladder to climb up. :)



The Problem is with the Community.
Thats Correct.
To be Precise its with an Small Hardcore Fighter Player Part of the Community which does not Understand that they are not Alone in the Game.



Current Difficulty Levels Based on your Job.

New Players:
Explorer = A Tad too Hard.
Miner = Outright Impossible
Trader = Outright Impossible
Bounty Hunter/Pirate = Very Hard
Mercenary (doing Missions) = Insane

Average Players:
Explorer = Ok
Miner = Outright Impossible
Trader = Insane
Bounty Hunter/Pirate = Fairly Hard
Mercenary = Insane

Experienced Players:
Explorer = Ok.
Miner = Insane
Trader = Very Hard
Bounty Hunter/Pirate = Ok.
Mercenary = Very Hard.



Nah Notice Something ?

Yes.
For Experienced Fighter Pilots. The Current Difficulty is Fine.
Its a Challenge but its Fair.
Because they got Fully Equipped Combat Fighters for this.

Unfortunately.
The Majority of Players is not Sitting in Fully Staffed Combat Fighters.


A New Player Miner who has most of his Slots Occupied by Mining Stuff. Is Currently being       by NPCs because they will just Come at him and Circle around him like a Moon around a Planet without him having any Chance to Escape or Fight Back.
Right now New Players Coming into this Game are pretty much Told at the Door. NOPE WE DONT WANT YOU!.

An Average Trader who has been around a while but is not so Experienced Yet. Can attempt to Escape most of the Time. But he wont be able to in alot of Cases and will Sooner or later end up Frustrated cause he sometimes just has no Chance to Survive.



The Current Difficulty of AI. Is basicly Putting this Game into an State. Where its become an Space Shooter.
Exploration is still Possible cause further out no NPCs are around.
But Trading and Mining is Pretty much Out of the Question right now unless your Really Top of the line and have a Ship like the Python available for it.



So Yeah.
If you want to Kill this Game. The Current AI Difficulty is the Right Way.
It will make sure that no New Players Pick up this Game. And meanwhile Slowly but Surely Annoy the Longterm Players out of the Game with the Exception of Combat Oriented Players which Look for a Challenge.





Guys get into your Head that your Not Alone Here.
This Game is not Meant to be only Played by Fighter Pilots.
Other Groups want to be able to Play as well!
 
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"Elite: Dangerous is a space adventure, trading, and combat simulation video game developed and published by Frontier Developments."

Tell me where Frontier ever said it was sandbox.

I don't think Frontier has ever referred to Elite: Dangerous as a sandbox. The Press, however, is CONSTANTLY referring to it as a sandbox because they fail to understand what the gameplay actually is. Frontier should probably do more to correct this misconception as PC Gamer, Engadget, Gamasutra have all referred to it as one. It is easy to understand why so many players make the same mistake ... especially if they purchased the game based on one of these many reviews.
 
This community isn't a hardcore fighting community...

Look you can actually do easily risk free combat no matter who you are. Go into a res zone, follow cops around. You can make a million cred in an hour.
And honestly, exploration is easy but a niche crowd. as for fighting, res zone is good for casual pilots. Combat zones and piracy are best for experienced pilots.
 
I don't think Frontier has ever referred to Elite: Dangerous as a sandbox. The Press, however, is CONSTANTLY referring to it as a sandbox because they fail to understand what the gameplay actually is. Frontier should probably do more to correct this misconception as PC Gamer, Engadget, Gamasutra have all referred to it as one. It is easy to understand why so many players make the same mistake ... especially if they purchased the game based on one of these many reviews.

I wasn't aware of that, but given that gaming has always been never really had great journalism in the first place, it shouldn't surprise me... Thanks Jaiotu.
 
I wasn't aware of that, but given that gaming has always been never really had great journalism in the first place, it shouldn't surprise me... Thanks Jaiotu.

Yeah ... game reviewer plays for a few hours, can't figure out what is going on. Labels it a 'Sandbox'. Open World does not = Sandbox. :)
 
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It's hard. I'm stuck in a sidewinder, and reading this forums, I'm intimidated, fellow players.
How would someone like me possibly get enough money to reach the ship of his dreams?
Well, luckily, Frontier has made it very simple and encouraging to learn how to do such a thing!


I want to be an Explorer, Drachenklaue!

Well I'm glad you told me that. First of all, your starting ship isn't too hot for this - you can do it quite quickly. So hear me out on the other two ways.
But when you get enough money, an Adder is perfect: try one of the following two methods first.

Alright, a trader, but I don't want to be interdicted...

Luckily, you start at a low rank. Just kidding, Frontier is sensible. :) You won't get interdicted in most of your early cargo run missions. However, running is simple and easy to do.
While being interdicted, lower throttle to zero. Then, as soon as you drop out, full power to engines and spam boost in that direction till you can jump again. Repeat as many times as necessary till you get to your base.
At the starting levels, this tactic will always work. Later on, beware being interdicted by larger ships than your freighter if your ship is slow - but you won't have to worry about that.

I'm born for battle, but from the looks of this forum, there seems to be a colossal learning curve!

I won't lie to you about two things: One, that's a lie. Two: The major learning curve is knowing how to play a space simulator.
Oh, you did the tutorials and did well in them? Good on you!
Alright, so you want to earn money - safely? By combat?
First of all, find a system nearby with a Resource Extraction Site - look for high or low. Find an act of piracy, and wait around - pirates often attack freighters. When the police bring in big bad Anacondas, follow them around, and land a hit on their Wanted enemies, just before they finish them off. Easy money!
Soon enough, you'll be able to afford a bigger ship, and wean your way to solo kills.




Is everyone wondering why I'm giving myself a tutorial?

Because this is how I learned to play. I was a bad pilot that couldn't even take on anyone 1v1 in the old days - that's the old days, too, of Elite:Harmless!

But I think, all of you can be certain, Frontier isn't killing the game for new players. I have certainly a few recently hooked friends that can attest to that.
it's just as safe to poach kills off police as it was in the old days.
No matter how casual you are, or uninterested in learning combat, there's always that way of doing battle and making money.
This game is far from intimidating.
 
Frontier isn't killing the game for new players. I have certainly a few recently hooked friends that can attest to that.
it's just as safe to poach kills off police as it was in the old days.


Honestly I don't think it is the new players who are going to have any problems with the new AI. Why? Because they don't have to relearn the game. The days of taking on an Elite rated anaconda solo are over ... unless you are really, really skilled that is. New players are going to figure this out real quick whereas the veterans are scratching their heads wondering why everybody is picking on them and lamenting, 'I used to kill 10 'Elite' NPCs in a row without a scratch! Now I'm constantly running from combat. What happened?'

It's not 'git gud'. Its about learning your limitations and learning when not to engage.
 
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Honestly I don't think it is the new players who are going to have any problems with the new AI. Why? Because they don't have to relearn the game. The days of taking on an Elite rated anaconda solo are over ... unless you are really, really skilled that is. New players are going to figure this out real quick whereas the veterans are scratching their heads wondering why everybody is picking on them and lamenting, 'I used to kill 10 'Elite' NPCs in a row without a scratch! Now I'm constantly running from combat. What happened?'

It's not 'git gud'. Its about learning your limitations and learning when not to engage.

Definitely I think it's the 'relearning' process that's hard for some people. The idea that people equate retreat with cowardice is also another silly idea.
 
Honestly I don't think it is the new players who are going to have any problems with the new AI. Why? Because they don't have to relearn the game. The days of taking on an Elite rated anaconda solo are over ... unless you are really, really skilled that is. New players are going to figure this out real quick whereas the veterans are scratching their heads wondering why everybody is picking on them and lamenting, 'I used to kill 10 'Elite' NPCs in a row without a scratch! Now I'm constantly running from combat. What happened?'

It's not 'git gud'. Its about learning your limitations and learning when not to engage.


Yesterday I bought a Friend who Bought the Game in Beta and then Dropped it later on. Back into the Game.
He got Killed about 4 Times before he Decided that the Game is      and Stopped Playing again.


No offense.
But this Game is hard to New players and Older Players.



Because lets Face a Fact here.
A New Player in a Sidewinder. Will carry 2 Tons of Cargo from A to B.
He will be Interdicted and he will be Killed.
He will try Combat and be Killed.
He will try a Mission aaaand will be Killed.

That will be about the First Experiences in the Game for new Players Currently.

And Sorry.
But if I want to Play Dark Souls. I play Dark Souls.

Some People are not Interested in Combat at All.
And sorry. But right now this Game is pretty much telling these People Off and Play something else.



Currently this Game is ONLY Welcoming for Competetive Pilots who seek a Challenge and Combat.
Anyone else is pretty Much Scared Away right now.
 
Yesterday I bought a Friend who Bought the Game in Beta and then Dropped it later on. Back into the Game.
He got Killed about 4 Times before he Decided that the Game is and Stopped Playing again.


No offense.
But this Game is hard to New players and Older Players.



Because lets Face a Fact here.
A New Player in a Sidewinder. Will carry 2 Tons of Cargo from A to B.
He will be Interdicted and he will be Killed.
He will try Combat and be Killed.
He will try a Mission aaaand will be Killed.

That will be about the First Experiences in the Game for new Players Currently.

And Sorry.
But if I want to Play Dark Souls. I play Dark Souls.

Some People are not Interested in Combat at All.
And sorry. But right now this Game is pretty much telling these People Off and Play something else.



Currently this Game is ONLY Welcoming for Competetive Pilots who seek a Challenge and Combat.
Anyone else is pretty Much Scared Away right now.

I have 4 friends with opposites experiences, I also note you didn't say your friend was killed doing... well, anything. What was he doing that killed him?
Also, you are very unlikely to be interdicted at low ranks. Other users on a forum yesterday were testing this. 6 trade missions at the penniless level, and no interdictions.

I'm respectful that that's your opinion, but that doesn't reflect reality.
 
Yesterday I bought a Friend who Bought the Game in Beta and then Dropped it later on. Back into the Game.
He got Killed about 4 Times before he Decided that the Game is and Stopped Playing again.


No offense.
But this Game is hard to New players and Older Players.



Because lets Face a Fact here.
A New Player in a Sidewinder. Will carry 2 Tons of Cargo from A to B.
He will be Interdicted and he will be Killed.
He will try Combat and be Killed.
He will try a Mission aaaand will be Killed.

That will be about the First Experiences in the Game for new Players Currently.

And Sorry.
But if I want to Play Dark Souls. I play Dark Souls.

Some People are not Interested in Combat at All.
And sorry. But right now this Game is pretty much telling these People Off and Play something else.



Currently this Game is ONLY Welcoming for Competetive Pilots who seek a Challenge and Combat.
Anyone else is pretty Much Scared Away right now.

You can say this about any shooter game though. If you login to Battlefield, Planetside or whatever for the first time you'll get completely smashed. It takes time to learn how to survive and get around in the environment.

The combat tutorials are a very good way for new players to get started, well worth doing.
 
... It takes about 3-5 seconds to find a star, another 5-10 seconds to align to it, and another what... 10-15 seconds to high wake? Yeah. Good look with that one, buddy.

That is not true. After submitting to an interdiction, you have a 10 second fsd cooldown. During that you can select the left menu with number 1, select a nearby star system (3-4 seconds are more than enough for that), have a sip of tea while the remaining fsd cooldown runs out and as soon as it is start engaging the hyperdrives, YOU DON'T need to be lined up to start charging, you can do that in the last moment just before the countdown (with boost / FA off).

If you are in a tight situation, or you know it is likely that you will be in one (like an NPC pirate following you in SC), practice to pre-select a high wake location while in SC, it's gonna save you some time to do some pew pew and evasive maneuvers while charging the FSD.

It is also worth mentioning that location selection significantly speeds up once you learn to use the menu hotkeys and filter the stuff that you don't need out.

Please, try to take advise from more experienced players, it's not that hard to survive now, you just need to be wary of your surroundings. It's rewarding when you do a mission, credits are not the goal of the game, sense of achievement is.
 
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