You need a neutral choice. I think both those terms are out of game. There is only PvElite and some filters at the game launch. I play with all ships visible, both AI and CMDR, and I fly and react accordingly based on who I come across.
I always thought CQC was a great little toy for people enjoying PvP. It's much closer to being "balanced" than the main game with all it's different ship sizes and classes, you will never be accused of being a griefer, losing your ship doesn't mean you lose everything, and it very, very much rewards skill (more so than in the main game where a combat ship killing a explorer or trader doesn't require so much skill).
I honestly wonder: why isn't CQC more embraced by people who want to enjoy some serious PvP action? I enjoy it very, very much, and I don't even consider myself as a PvP player in the main game...
I think we can safely say that this forum is NOT representative of the community as a whole because lets face it if the results of this poll were correct there would be an outcry here about the sad state of PvP in open and there haven't been any complaints so there...
Well, I didn't ask for what players want to play, but for a priority among the listed playstyles - that's the reason I didn't include the "both" option, because that would be an answer to a different question.
In a multiplayer game there is only one choice: PVP.
Short answer: CQC sucks.
Long answer: CQC gets boring after a few games because it's same thing all over again, it's easy mode and lacks deph and strategy. No outfitting, no chasing or running, no interaction, no real power management, a limited set of weapons and fixeds that are actualy gimbals. Oh and it's hard to find a game because so few people play it.
Well, that's your opinion, man!
https://www.youtube.com/watch?v=pWdd6_ZxX8c
But I strongly disagree with that opinion. Thanks to it's structures, CQC is much more about real chasing and running than the main game, where chasing basically means "the guys - no matter if its the pursuer or the pursued(?) - with the better thrusters wins the flying behind each other in a straight line. Power management is very important, the limited set of weapons makes it much more balanced (something people you really want a fair fight should lay much more value on, IMHO) and strategy is of utmost importance: if you try to storm the enemy group alone in DTM, you will fail miserably, if you know how to help each other out on the other hand you'll be much more successful. The only point I can partly agree with is that getting into games can be difficult outside of prime times (evening hours in Europe), apart from that, CQC is a very well implemented dog fighting mode and great fun.
I honestly wonder: why isn't CQC more embraced by people who want to enjoy some serious PvP action? I enjoy it very, very much, and I don't even consider myself as a PvP player in the main game...
Just a quick question. As a "fairly" newbie. But OP feel free to delete/others feel free to ignore if answered many times elsewhere. There are 3 modes. Solo is PvE exclusive. Group can be any (I am on Mobius so I can do CG's without the Loneliness of the Long Distance Soloist but without PvP). Is Open exclusively PvP? I usually go around Open when not doing CGs, have been killed a couple of times which doesn't make my day and is legit, but I like the idea of interaction without PvP. Is Open PvP only or P&P?
With regard to the topic, David wanted PvP to be rare and meaningful. And I believe he's halfway there![]()
In a multiplayer game there is only one choice: PVP.