The unavoidable poll: PvP vs PvE!

What is more important for you: PvE or PvP?

  • PvE

    Votes: 609 83.3%
  • PvP

    Votes: 122 16.7%

  • Total voters
    731
  • Poll closed .
You need a neutral choice. I think both those terms are out of game. There is only PvElite and some filters at the game launch. I play with all ships visible, both AI and CMDR, and I fly and react accordingly based on who I come across.
 
I always thought CQC was a great little toy for people enjoying PvP. It's much closer to being "balanced" than the main game with all it's different ship sizes and classes, you will never be accused of being a griefer, losing your ship doesn't mean you lose everything, and it very, very much rewards skill (more so than in the main game where a combat ship killing a explorer or trader doesn't require so much skill).

I honestly wonder: why isn't CQC more embraced by people who want to enjoy some serious PvP action? I enjoy it very, very much, and I don't even consider myself as a PvP player in the main game...

Short answer: CQC sucks.

Long answer: CQC gets boring after a few games because it's same thing all over again, it's easy mode and lacks deph and strategy. No outfitting, no chasing or running, no interaction, no real power management, a limited set of weapons and fixeds that are actualy gimbals. Oh and it's hard to find a game because so few people play it.
 
I think we can safely say that this forum is NOT representative of the community as a whole because lets face it if the results of this poll were correct there would be an outcry here about the sad state of PvP in open and there haven't been any complaints so there...

Hehehe I see what you did there. :)
 
Well, I didn't ask for what players want to play, but for a priority among the listed playstyles - that's the reason I didn't include the "both" option, because that would be an answer to a different question.

If the question is about "a priority among the listed playstyles" then my answer is still "both". ;) I don't want the devs to focus on either one...I want them to build a game with both in mind.

Looking at development so far I would maybe want them to focus a little bit more "PvE content" this year since last year was more about multiplayer with CGs/Wings/Powerplay/CQC even if many of these can still be enjoyed in a PvE fashion with the obvious exception of CQC of course. ;)

However, 2.1 have been a huge improvement in PvE IMO due to the much improved mission system. So I can't "complain" really. :)
 
In a multiplayer game there is only one choice: PVP.

That is why I chose PvE in this case. :)

To be fair. ED has both, but for me the PvE is of utmost importance.
One reason for that is that although I play in Open I will always be a soloist and perhaps 1% of my engagements involve other players.
Everything else is engine.
 
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IMO, the Elite series has always been a solo/PvE experience, and ED is no different to me. Would I play PvE if one was available? Probably not, because instancing and lag (from my end at least) would impair my game. So it's solo for me, and long may it reign! :)
 
I dunno. Both. Neither.

It's not really possible for me to focus on one or the other in ED too much, as it can get less interesting either way (for me).


Fighting other players is top fun. After a while, though, going around purely looking for gudfites descends into something about as meaningful as all the neighbourhood cats outside my bedroom window each night... constantly chasing each other around the tree, up over the roof, across the driveway and back again. A never-ending circuit of territory-marking, yeowing, hissing, spitting and batting each other. It's fun, sure, but accomplishes very little for the effort put in. Any cat chased away will be back the next night (or five minutes later), ready to do it all again. As I said, can be brilliant fun... but does my head in if that's all I do.

In the same vein, wandering around the ED galaxy without direct player threat or conflict gets old fast as well. I've been on Distant Worlds since January, and have been this close to chewing off my jumping arm. Or was it my scooping arm? I forget. HOLY GODS it got dull on the way back.


For me, there's not enough meat on the galaxy's bones to draw my full focus on its own, and not enough reason to chase other players around as an exclusive Thing.

But... the two together... kind of works for me.
 
Short answer: CQC sucks.

Long answer: CQC gets boring after a few games because it's same thing all over again, it's easy mode and lacks deph and strategy. No outfitting, no chasing or running, no interaction, no real power management, a limited set of weapons and fixeds that are actualy gimbals. Oh and it's hard to find a game because so few people play it.


Well, that's your opinion, man! :D
[video=youtube;pWdd6_ZxX8c]https://www.youtube.com/watch?v=pWdd6_ZxX8c[/video]

But I strongly disagree with that opinion. Thanks to it's structures, CQC is much more about real chasing and running than the main game, where chasing basically means "the guys - no matter if its the pursuer or the pursued(?) - with the better thrusters wins the flying behind each other in a straight line. Power management is very important, the limited set of weapons makes it much more balanced (something people you really want a fair fight should lay much more value on, IMHO) and strategy is of utmost importance: if you try to storm the enemy group alone in DTM, you will fail miserably, if you know how to help each other out on the other hand you'll be much more successful. The only point I can partly agree with is that getting into games can be difficult outside of prime times (evening hours in Europe), apart from that, CQC is a very well implemented dog fighting mode and great fun.
 
Just a quick question. As a "fairly" newbie. But OP feel free to delete/others feel free to ignore if answered many times elsewhere. There are 3 modes. Solo is PvE exclusive. Group can be any (I am on Mobius so I can do CG's without the Loneliness of the Long Distance Soloist but without PvP). Is Open exclusively PvP? I usually go around Open when not doing CGs, have been killed a couple of times which doesn't make my day and is legit, but I like the idea of interaction without PvP. Is Open PvP only or P&P?
 
In order to have more people in "Open", we need stricter punishment for "criminals". Currently, PvP players aren't punished for their crimes appropriately, and victims are punished too hard (insurance, loss of cargo, loss of exploration data). I have a few ideas regarding this, let me know what you think.

Being killed by another player should lead to the following things:
  • Faction-wide "wanted" status
  • Being hunted faction-wide by NPCs (scale with Cmdr rank)
  • "Wanted" Cmdrs can be killed without repercussions, killing them should earn a fixed amount of credits (scale with rank)
  • Debt instead of bounty on killer
  • Insurance cost will be added to killer's debt (killed player doesn't have to pay insurance)
  • Exploration data will be treated as stolen (killer can't turn in stolen data)
  • Loss of cargo added to killer's debt

Upon destruction of the killer:
  • Turning in of all exploration data, rewarding the original player (so it only leads to delay, not loss of data for explorers)
  • Debt (killed player's insurance + cargo value) is added to the insurance cost, lack of payment ---> back to Sidewinder
  • Paying Debt --> Credits go to killed players (again, delayed profit instead of complete loss)
 
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Well, that's your opinion, man! :D
https://www.youtube.com/watch?v=pWdd6_ZxX8c

But I strongly disagree with that opinion. Thanks to it's structures, CQC is much more about real chasing and running than the main game, where chasing basically means "the guys - no matter if its the pursuer or the pursued(?) - with the better thrusters wins the flying behind each other in a straight line. Power management is very important, the limited set of weapons makes it much more balanced (something people you really want a fair fight should lay much more value on, IMHO) and strategy is of utmost importance: if you try to storm the enemy group alone in DTM, you will fail miserably, if you know how to help each other out on the other hand you'll be much more successful. The only point I can partly agree with is that getting into games can be difficult outside of prime times (evening hours in Europe), apart from that, CQC is a very well implemented dog fighting mode and great fun.

Let me quote your earlier post again:

I honestly wonder: why isn't CQC more embraced by people who want to enjoy some serious PvP action? I enjoy it very, very much, and I don't even consider myself as a PvP player in the main game...

I've made the relevant part bold for easier reference. There's no point in trying to tell me (or others) how good CQC is when i (or we) don't like it for reasons stated.
 
Just a quick question. As a "fairly" newbie. But OP feel free to delete/others feel free to ignore if answered many times elsewhere. There are 3 modes. Solo is PvE exclusive. Group can be any (I am on Mobius so I can do CG's without the Loneliness of the Long Distance Soloist but without PvP). Is Open exclusively PvP? I usually go around Open when not doing CGs, have been killed a couple of times which doesn't make my day and is legit, but I like the idea of interaction without PvP. Is Open PvP only or P&P?

Welcome to the game. Open isn't EXCLUSIVLEY PvP... there's no rule that says that you HAVE to engage in it if you're in that mode, however if you choose to go into open you accept that others can inflict it upon you and you lose any real justification for complaining about it. Noone is going to ask first if you want it, or restrain themselves to "fair fights".
 
With regard to the topic, David wanted PvP to be rare and meaningful. And I believe he's halfway there :)


Classic - as always Mr Stardust! I agree with you, PvP is exceedingly rare, outside of arranged battles it is pretty meaningless - restarted a couple of weeks ago and I have not bothered leaving the starting area. Basically I think I am too smaller fry in a well protected area these days. What a difference a year ago!

I voted PvE on the poll but as I only play in open, occasionally get involved in running away from other nasty looking FDLs (sometimes in wings!) so "Both" would have been my preferred option (not having a go OP). Although I voted, PvE, I hope the 2.1 tweak to PP is the first of re balancing open, CGs would seem the other one I think needs looking at, PvP Trader/Pirate/Bounty Hunter - which should be at the heart of the "ooh I fancy a 2 hour PvP session", it is not quite working out.


Simon
 
PvE for sure.
Which isn't to say I wouldn't welcome player interaction but I have the feeling that would mostly be my ship being turned in to space dust and to be honest that doesn't sound so fun given my limited play time.
PvP in the CQC might be fun eventually but again, limited play time and I'd prefer to spend that properly in game..
 
For open world spaceship PVP

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IS

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(sorry couldn't help myself, it's exactly the response when you suggest EvE has PvE) [haha] [haha]

CQC however is perfect for proper PvP :cool:
 
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I like both, and would not be able to decide with a knife on my throat. I like the fact that you can easily avoid PvP if you're not in the mood, and get some if you want to.

In a multiplayer game there is only one choice: PVP.

But then what does it make of coop games? Sorry, but you are a bit too extreme here.
 
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