Sit in your chair. Look at your screen. What do you see?
Not on your screen, but what do you see in your periphery? You see your hands on the HOTAS, or keyboard and mouse, if you're into such a things. You see your chest. You see your nose. You see your cheeks. You see a vague outline of your eye's FoV. You see your legs. You see your feet.
In the cockpit that we currently have, you see none of these things and it gives a disembodied effect. Is there any way to re-position the PoV and add graphics to properly reflect what we would see if we were a body in our ships? Some elements would have to appear translucent, such as the cheeks and the nose, to improve visibility. The cheeks and the nose would also have to be blurry, along with the chest, legs, arms, and hands.
VR inherited this same discordance. Though we can see our hands, feet, and chest, we cannot see our cheeks or nose. FD should experiment with this change and see if it improves immersion.
These simple changes can improve immersion significantly and let the cmdr feel that they are actually in their ship, and not some disembodied thing looking out from it.
Also, breathing sound effects should be added when the ship pulls high g's, or if it's hit by a particularly powerful round, etc. Don't underestimate the immersion effect personal sounds have on game play. I would love to hear the cut off scream my cmdr makes as his canopy blows away.
Not on your screen, but what do you see in your periphery? You see your hands on the HOTAS, or keyboard and mouse, if you're into such a things. You see your chest. You see your nose. You see your cheeks. You see a vague outline of your eye's FoV. You see your legs. You see your feet.
In the cockpit that we currently have, you see none of these things and it gives a disembodied effect. Is there any way to re-position the PoV and add graphics to properly reflect what we would see if we were a body in our ships? Some elements would have to appear translucent, such as the cheeks and the nose, to improve visibility. The cheeks and the nose would also have to be blurry, along with the chest, legs, arms, and hands.
VR inherited this same discordance. Though we can see our hands, feet, and chest, we cannot see our cheeks or nose. FD should experiment with this change and see if it improves immersion.
These simple changes can improve immersion significantly and let the cmdr feel that they are actually in their ship, and not some disembodied thing looking out from it.
Also, breathing sound effects should be added when the ship pulls high g's, or if it's hit by a particularly powerful round, etc. Don't underestimate the immersion effect personal sounds have on game play. I would love to hear the cut off scream my cmdr makes as his canopy blows away.