Modes These arguments are tedious.

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ALGOMATIC

Banned
Because PvP is so effective in influencing the BGS right? No it's not. So whoever is doing the BGS and PP will not have PvP fitted ships. They'll be subpar to PvP builds. Just the way you like it. You having the advantage, no opposition.

You know this, don't play coy. It's transparent and it's not fooling anyone.

Doesn't need to be min/maxed traders, shielded traders don't pose a threat to you either. As I said before, you will argue anything as long as you're the one having the advantage, and will cry foul when that advantage is negated.

Can dish out, can't take it.

Shielded traders no, but their combat ships yes so what's the issue? Both sides will have combat ships and traders/couriers. Equal terms.
 
Algo comes here with the same old 'it has to be open-only' point of view, and when he gets reminded of the obvious flaws in that insistence, he says we're right back to Hotel California. So, why bring up that tired and illogical argument again?

There seems to be room for the 'PvP Buckets' idea to grow. An optional path to offer rewards for actually engaging in meaningful PvP, that would have an impact on either the BGS or PP, adds to the game, without taking anything away, with no real downside. Yet, this doesn't suit. And, why is that?

Because his entire goal is to force people into validating his efforts in the game. He's spent his time building his PK ship, and tactics, and he wants those efforts to be important, to everyone.

I don't mean to pick on Algo, he's not the only one. He just happened to tumble onto this issue right now, and right here in this thread. E|D has been designed to allow the individual player to tailor their in-game experience, and to choose what kind of environment they will game in. That has been a large part of it's success. A reverse in course, now, is even less than unlikely.

Hotel California threads don't stem from PvE players wanting to eliminate PvP. These threads come from PvP insisting it should be forced on everyone. Even in the face of suggestions on how to make PvP more meaningful, and have more impact. It can only be supposed that meaningful, and having more impact are not the goals for PvP. What more can we say?

Shielded traders no, but their combat ships yes so what's the issue? Both sides will have combat ships and traders/couriers. Equal terms.

Both side can have players in open, Solo, or PG's. Equal terms.
 
Shielded traders no, but their combat ships yes so what's the issue? Both sides will have combat ships and traders/couriers. Equal terms.

As long as you're the one in the combat ship right? As long as you're the one with the advantage. As long as you're the one dishing it out. The taking has to be done by others. It's not as if you are going to do any BGSing, right mr 100% PvP? No. You're not going to be the one in the lesser ship.
 
Hotel California threads don't stem from PvE players wanting to eliminate PvP. These threads come from PvP insisting it should be forced on everyone. Even in the face of suggestions on how to make PvP more meaningful, and have more impact. It can only be supposed that meaningful, and having more impact are not the goals for PvP. What more can we say?

QFT

This is the essence of what these circular "debates" are all about. I've seen no new information that leads me to the conclusion that there's an "imbalance" or that the mode system "needs" to be adjusted to cater to a minority few who are under the assumption FD should drop everything they're doing and listen only to them. They didn't listen to Open PvE advocates, so why should they listen to Open PvP advocates? Biggest difference is Open PvP advocates already got what they wanted... the ability to force engagement with any player at any time for any reason.

TL;DR- For those wanting exclusive bonuses for Open b/c of PvP... cry me a river.
 
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ALGOMATIC

Banned
QFT

This is the essence of what these circular "debates" are all about. I've seen no new information that leads me to the conclusion that there's an "imbalance" or that the mode system "needs" to be adjusted to cater to a minority few who are under the assumption FD should drop everything they're doing and listen only to them. They didn't listen to Open PvE advocates, so why should they listen to Open PvP advocates? Biggest difference is Open PvP advocates already got what they wanted... the ability to force engagement with any player at any time for any reason.

TL;DR- For those wanting exclusive bonuses for Open b/c of PvP... cry me a river.

You do understand that with the current state the people who cry are the ones slaughtered in open.

https://youtu.be/m8jc7a28J0A
 

Robert Maynard

Volunteer Moderator
You do understand that with the current state the people who cry are the ones slaughtered in open.

Complaining about other players comes in many forms. At least those who complain about being destroyed by other players can still experience and affect the BGS, etc., in the other two game modes.
 
Complaining about other players comes in many forms. At least those who complain about being destroyed by other players can still experience and affect the BGS, etc., in the other two game modes.

Thank you! I'd rep you twice if I could, so instead I offer you ... well ... so I'm out in the middle of nowhere and have nothing to offer you but gratitude.

You do understand that with the current state the people who cry are the ones slaughtered in open.

So, players get killed in Open. And the problem is? They can whine all they want, the existence of other game modes means if they got blown up in Open it's their own fault. See how this works? Having other game modes that exist equally means each and every one of us are responsible for our own game experience. If you have a problem, fix it, but if you don't... don't.
 
Complaining about other players comes in many forms. At least those who complain about being destroyed by other players can still experience and affect the BGS, etc., in the other two game modes.

Duh thats the whole problem here maynard.

And this would be fine if it were a strictly PVE game. And its not.

Just admit you dont want to be blown up and stopped while attacking another players system.

Thats all you have to do. Stop beating around the bush.

Its old. We see through this already.

You want the advantage of not being stopped in a game where you know you could be. Just like this guy, [video=youtube;cnYXTh4TCVo]https://www.youtube.com/watch?v=cnYXTh4TCVo[/video]

He knows well enough he'd be blown up and stopped. Just the same as you do.

Modes arent equal. Not when it comes to player vs player activities. And thats grounds enough for change.

There should be nothing wrong with forcing "direct pvp" in parts of the game where player factions reside.

Nothing would be taken away from anyone. They can sign into open just the same as everyone else if they want to effect a player group.

Otherwise everything stays the same. Its still the same game you bought. Just balanced.
 

Robert Maynard

Volunteer Moderator
No-one needs to engage in direct PvP to engage in Faction play - in this game - by design.

That's the game we all bought....

It's no secret that I do not find direct PvP (either attacking or being the target) to be "fun".

I made sure that the proposed game features were compatible with my preferred play-style - before I backed the game....
 
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Duh thats the whole problem here maynard.

And this would be fine if it were a strictly PVE game. And its not.

Just admit you dont want to be blown up and stopped while attacking another players system.

Thats all you have to do. Stop beating around the bush.

Its old. We see through this already.

You want the advantage of not being stopped in a game where you know you could be. Just like this guy, https://www.youtube.com/watch?v=cnYXTh4TCVo

He knows well enough he'd be blown up and stopped. Just the same as you do.

Modes arent equal. Not when it comes to player vs player activities. And thats grounds enough for change.

There should be nothing wrong with forcing "direct pvp" in parts of the game where player factions reside.

Nothing would be taken away from anyone. They can sign into open just the same as everyone else if they want to effect a player group.

Otherwise everything stays the same. Its still the same game you bought. Just balanced.

Really? That stale old boogey-man video means absolutely nothing. It's just a taunt intended to get some attention. Mission accomplished.

All you have to do in order to contend with that fellow, assuming he's real and not a construct, is use the modes to your advantage. In the system we have now, the players are balanced, as well as the modes. Anything the boogey-man can do, you can do. Just go fight Freddy Krueger in his dreams.
 
You do understand that with the current state the people who cry are the ones slaughtered in open.
And your solution is to create more of these lob sided encounters. Yeah, that will solve that problem alright.

edit: But that's your spiel right? Blowing up easy pickin's. And gloating about them. And you want to convince us that giving you more of that is somehow good for the game.

You're not fooling anyone sweetheart :)

It's no secret that I do not find direct PvP (either attacking or being the target) to be "fun".

I made sure that the proposed game features were compatible with my preferred play-style - before I backed the game....
You silly Billy. Don't you know box art and advertisements tell you everything you need about the game?

And when for some strange reasons these things were sexed up in order to sell more copies (what a world we live in right? Companies trying to make money? What's next? Players complaining when the content they paid for is taken away from them?) the best thing to do is repeat the same historically debunked arguments for years and complain these repeatedly debunked arguments get the same response as the first time they were debunked.


 
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Yea, so that little bit "indirect and direct pvp" needs to be balanced. Because its not right now.

They arent separate even though people try to distinguish that.

Its all PVP. Do it all or none.

If it's all PvP, and relevant PvP can be done in Solo/PG. Just do your PvP in Solo/PG when it is appropriate to you. Perfect balance. Each and every Commander is totally equal.
 
If it's all PvP, and relevant PvP can be done in Solo/PG. Just do your PvP in Solo/PG when it is appropriate to you. Perfect balance. Each and every Commander is totally equal.

Mhmm, That is where the META is. Which we have been over.

Remember when kyokinshin told you its OP? And when something is OP the only way to counter it is by doing that exact same thing?

Welp there it is.

Not to mention half the game doesnt get used here. Why would I throw all those HRP's, Boosters and SCB;s I engineered into a ship. When I can trade to make a difference. Or just kill soft eagles and get the same %'s BGS as an anaconda.

AGAINST the people you are fighting. We arent talking about NPC factions. Were talking about Player factions.

Now, i'd suggest you stop talking. You're only hurting your own side of the argument. And you dont even know it.

You basically admitted, the modes arent equal. And I should use them to my advantage like everyone else. The options are there, therefore its balanced. And its not. Its tipped to one side.
 
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