Generally agree with this. The best games aren't weighed down by overly convoluted and complex systems. They're simple and enjoyable. I think this kind of highlights the issue with FDev. They're good at beautiful graphics, ship design, sound design is superb, intricate abd complex systems etc...but they struggle to make an enjoyable game.
I disagree here enjoyable is obviously subjective, however i dont want ED to be simple. .... i want it to be complex in terms of the stuff i do, however i want it to be logical and i want the UI to be intuitive.
obviously the more complex the game the harder it gets to make an intutitve UI.
look at it this way.
take golf..... conceptually it is easy, take a stick and hit a ball in a hole in as few goes as possible.
but i do not think anyone would suggest it is simple....... just think how complex it is, having to think about wind velocity, length of grass, positions of trees and bunkers, and then slopes and divots etc.... and then you have to choose the right club for the right shot
and yet golf is a really intuitive game.
in the context of elite.....
i want to manage power levels of my ship
i want to manage heat
i want flying my ship to be a challenge and if i screw up i want to pay for it (way more so than it is now)
if my ship is getting mullered i want to have to make a call on when to call it a day and either run or eject
i want to have to understand my sensors to find cool stuff, not sit and wait for cool stuff to spawn in front of me (improvements coming on that)
BUT
I dont want to spend precsious seconds working out HOW i eject from my ship
i dont want to get angry because i know i want to scan a planet but i cant find the damn option to turn on the scanner.
TLDR i want it to be a challenge to figure out what i need to do sometimes, i want it to be a challenge to do stuff well....
I DONT want it to be a challenge to figure out how to turn on the scanner or to arm the probe, ot to select the weapon before i begin do what i want to do, if that makes sense.