This game is about kill in opem

I knew someone was going to ask that. I'll try and find the quote made, it was some time ago mind, but it was something along the lines of 'the majority of players are PvE', and was insinuating that as Open is a PvP environment, that most players were either in Solo or in PG's. It is a fairly well known comment.

That's fine, I recall that comment. I didn't interpret it that way, but I can see how someone might.
My view will be skewed because my 'community' is that of ALD/Powerplay, many/most of whom (that I'm aware of) even PvE in open in my experience.
 
Problem is the ship loadouts are extreme for each play style. You are all in for that role. There is no point trading with guns SCB's and so on because that eats into profits. Meaning you are defenseless and have the chore of high waking all the time, making getting to your destination a long winded trip and again eating into profits. Far better to go to Mobius or solo and do some nice easy runs in civilized space. Easy as you would expect when you have Empires protecting the space lanes. It's all about the lore.

Trucks on the roads don't get hijacked in the first world in real life. You don't see Reggie the white van man getting pulled over and blown up by Chavs on the M5, disrupting his sandwich deliveries. Elite likes to spout all this science spiel, well how about giving us some kind of realistic crime and punishment system. In game why are gankers allowed to do it with impunity in civilized space, protected by long established Empires?

Pirates are not the problem and a good pirate that plays the role well compliments the experience. These SDC ganker types that just want 90's deathmatch baffle me as to why they want to ruin a players free time by setting them back hours and hours of play/grind (for some). of course the mechanics allow this so the blame doesn't solely lay with the gankers, they are just too irresponsible to behave or act civilly. We are given this freedom in game and what people do with that freedom illustrates what is lurking underneath their very soul.
 
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I said its more populated than all those groups together.

Which is a claim you have absolutely no basis for. The best you can do is switch between open and a single PvE group to compare the full open population against a fraction of the total group population.
 
Did all of you people miss the part in the advertising "cut throat" and "Hunt other commanders"? I am not saying open should be a shooting gallery, but just today what I was called for shooting at a person that failed to comply while I was trying to pirate him (an advertised profession in this game) I could not say here or in many other games without facing a major ban. Yes I want to see a C&P added but any C&P that is strong enough to get what people call griefers here to stop will kill piracy, as well as PVE as the same C&P needs to be applied when killing NPCs or it is to one sided. Also there were alot less murderers in this game until FD showed their inability to enforce rules against combat logging (called an exploit by them over 2 years ago), so the rest of the community is not innocent in the problems here and it is not just the PVPers that cause the problems.

Well, I just had a Multicrew session ended because our ship was destroyed for pretty much accidentally 'kill stealing' from another player. That player might have lost a 100k bounty, so his return was to blow up the Anaconda we were in that was worth millions in rebuy. I didn't even know kill stealing was possible, I thought it was a case of tag and share. Totally legit right? Nothing gained at all by the other player, when we were otherwise just trying to bounty grind. Makes sitting through 'no ship available' and 'failed to connect to multicrew session' totally worth it. It may not be indicative of all the players in Open, but it only takes a few experiences for people to decide it isn't worth their time for the chance at running into unreasonable knuckleheads.
 
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The brutal truth is, even without your kill steeling he wouldn't have need any reason for just killing you. Totally legit gameplay that is! :D

Well, as long as it's legit!

[video=youtube;BHMsUYiSR0k]https://www.youtube.com/watch?v=BHMsUYiSR0k[/video]
 
I don't spend a lot of time in open - too much arrogance and ego, drama and bumhurt for my tastes.
Private Groups are better if I want to deal with other people.
Solo is nice because I know the only thing that is going to bother me there are NPC's that I don't have to worry about their feelings or attitudes because they have neither.

But to be dead honest - in the time I have spent in Open, I've either:

Seen not another living soul for days on end.
Only had one person ever try anything - an attempt at station suicide-ramming, but they failed and I wasn't speeding anyways, so they failed twice.
 
Problem is the ship loadouts are extreme for each play style. You are all in for that role.

I freely mix combat loadouts for pretty much everything I do in the game. Only if I'm explicitly looking to fight other CMDRs do I need to go all in. I can make a trade or exploration vessel quite safe to use in Open. Yes, it can eat into jump range or profits, but I'm ok with that.

Well, I just had a Multicrew session ended because our ship was destroyed for pretty much accidentally 'kill stealing' from another player. That player might have lost a 100k bounty, so his return was to blow up the Anaconda we were in that was worth millions in rebuy. I didn't even know kill stealing was possible, I thought it was a case of tag and share. Totally legit right? Nothing gained at all by the other player, when we were otherwise just trying to bounty grind. Makes sitting through 'no ship available' and 'failed to connect to multicrew session' totally worth it. It may not be indicative of all the players in Open, but it only takes a few experiences for people to decide it isn't worth their time for the chance at running into unreasonable knuckleheads.

The CMDR that destroyed your vessel wasn't being unreasonable, as your own reaction to the event demonstrates. Seems like being blown up is a pretty good deterrent edging in on someone's claim.
 
The CMDR that destroyed your vessel wasn't being unreasonable, as your own reaction to the event demonstrates. Seems like being blown up is a pretty good deterrent edging in on someone's claim.

Yes, my reaction to no discussion, over one kill, totally warrants the player that I was trying MC with being destroyed. Totally reasonable. I wasn't aware that an entire RES could be claimed by one person. In fact, I wasn't even aware how the tagging system works apparently. I even asked.. "Isn't it shared?" No answer, just pew pew. Hell I didn't even know we were being shot at because the pilot didn't communicate that to us in the fighters that it was happening. It's like accidentally stepping on someone's foot at a bar and having him shoot you. 100% reasonable, you're right. I have no idea what reasonable is, obviously.
 
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Whatever "reasonable" is, don't expect something even remotely close to human law and order. [haha]

Yea, I don't know. Where I've grown up in my life, the situation I described can/would happen, that doesn't mean it's a reasonable reaction. That's all my point was.

If anything, I was more annoyed that I had finally connected to a Multicrew session after many tries and it ends that abruptly, over something that trivial. Then I went to a Mexican restaurant, had some great food and many drinks, forgot that Elite even existed.
 
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I can't tell you how many times I've seen the line "The Crime and Punishment system just needs an overhaul ..." or just preplace Crime and Punishment with a fill in the blank.

I doesn't need an overhaul whatever it is. It's fine. For the love of the game, don't bate Sandro into having his group mess with ("balancing") it and the sheilds and the hull and the weapons and the ... and the ... for the 100th time.

More devs need to be tasked on new features that player actually want and maybe fixing the REAL bugs like multi-player instancing!!!
 
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I agree with most of this, it's why I'm one of the earliest members of Mobius and have never really played anything but that. Now that Mobius has 3 actual groups to simply keep pace with the numbers I wonder if there's enough momentum for a PVE mode. Or an open mode with PVE flag.

No flag, and players cannot attack you. It would certainly get more people in open, and even events like this would still be possible. I really loved that mechanism in WoW. I hardly ever did PVP, but sometimes there were events and it was fun to be a part of a world PVP battle (war!) with 100s of players on each side.

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Elite (the original) actually had a much better crime mechanic than ED. Clean, Offender, Wanted. If you were wanted and so much as showed your face in a lawful system everything would start shooting at you, at once. Stations, police.

I kind of miss the elite response to firing at a station. Instead of the station shooting at you and endless stream of vipers would appear from the hanger. It was beautiful to watch, and worth doing at least once just for teh view, at least until they swamped you and you exploded.

So true I never had Elite station 's fire at me but the Viper brigade was fun. I think the thing that should change is there should be more bounty hunters and police in HighSec systems this would allow for Pvp and open play as there would be safety and add the element of dare I take that shortcut across those anarchy systems?

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Without it I reckon there'd be an even bigger exodus to Solo/Private groups (Mobius isn't the only one btw)

as is Cmdr ... when NPC's don't have that moniker

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Sad truth is that most players these days have forgotten to play with heart. Seems to be "uncool". From my point of view just plain stupid and limiting. Sad.

yup it's all about kill everything in sight which isn't cool tbh but just ruins it for others.
 
Without it I reckon there'd be an even bigger exodus to Solo/Private groups (Mobius isn't the only one btw)

What if NPCs had hollow squares?

NqCtX14.jpg


:D

Anarchy. Total Anarchy.

I'd love it. :p
 
I was wrong I thought it was a space game and I could do what I like.
It was hard to learn how to play and always hidden as in real food chain, because the goal in game is to kill in opem the rest doesn't matter for anything, your career titles, hours of gameplay is all crap.

I've never seen a different character in the game, of course dead in opem yesterday. No interest to see progress in the story, alleged revelations ... nothing ... killed by bodyguard , clichê the Butler did it!

CG are blood baths .

They're not going to change that, because Frontier cannot or don't want to, I will ask for the end the rebuy cost.

If they don't punish the aggressor , stop punishing the victim charging rebuys.

This crazy mechanics pay to revive made sense if opem play wasn't open war, to make money in game must work and lose everything hurts a lot.

Then let the PVPs groups continue to kill whoever they want and finish the rebuy forever, there's no sense in WWElite ships pay to revive.

https://clips.twitch.tv/MagnificentSavageScallionCorgiDerp

[alien]

Basically proper crime and punishment is something frontier is looking into, and wanting, so it will come, that is really the only way to deal with this issue, as right now, there is nothing preventing this behaviour for people, because frankly, how would you hit people? Frontier wants people to free to do what they want, however that has the downside it does now, with crime and punishment system, we'd hopefully get freedom with responsibility, which you know is generally what 'freedom' is when we talk about it.
 
*End Solo/Private modes
*Reduce rebuy cost
*Make griefing punishable (station Kos, frequent npc bounty hunters interdiction, high bounty)


Speaking from a neutral perspective, i hardly see any reasons for traders to trade in open, you need to buff trade ships and introduce some tradeship focused defensive upgrades. Give them reason to fly in open, how about cargo insurance ? incase they lose cargo, 25-50% of the goods value can be recovered ? Balance out risk vs reward.

As a PvPer/Pirate i always welcome more ships in open.
 
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*End Solo/Private modes

I understand why you might think that would work, but it won't. It won't force people into Open, it will have people quit the game. What sounds better: Having people play the game or trying to force them into a mode of play they don't desire? What many people don't realize is that even with a better C&P system, there will still be plenty that won't go to Open. Some people have no desire to be in a PvP situation in this game, ever. Cut them out for the greater good? I think you might be surprised how that would end up.
 
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