This game is about kill in opem

The problem is that the game has no proper multiplayer framework to be what it aspires, presumes or think it is.
As long that is not properly built then these overly ridiculous threads will always pop out.
 
If someone does not want risk then they shouldn't be in open. Some people play in open because there is a small amount of additional risk. No there are not "silver tongued beguilers" in Mobius but in threads relating to open rather than offer advice on load outs or escape the party line of "join Mobius" gets trotted out.

And that is why when there is no event going on you would be lucky to see 3 commanders in a 5 hour play session. When the game was launched you could see 3 or more commanders in each system you jumped to.

There is no risk being a griefer. Dont you call it PVP because there is nothing to gain for participating. No reward for living and none for killing.

So until the Griefers actually have any kind of risk, I dont want to hear that crap. You have nothing to prove otherwise and we have all seen the result of an empty open in comparison to the first year of the games launch.

Even if the griefers had any kind of risk, they have mitigated that entirely by exploiting game mechanics to make billions and never have to worry about the cost of rebuy. If they had to risk their entire ship and bank balance everytime they decided to be psychos, then you would have no one complaining.

Science Fiction has some basis in reality, otherwise it would not be Science Fiction, it would be fantasy. In fantasy you can have immortal pirates roaming the Caribbean. In science fiction the "pirates"(aka griefers) would be controlled and killed on site. Yes they can exist, but at extreme risk to themselves.

So the next best thing since there is no perma death in this game, is to take all ships and assets away if you are killed because you a known murderer.

The griefers would whine because it would be too hard and they could not kill with impunity. Regardless to the fact that it would be the only fair system they could enact. Especially if they choose to continue charging for rebuys.
 
The problem is, a lot of people are too lazy/don't have time to learn to fight back or evade properly. They tend to get content/easy mechanics/low risk rewards/arcady gameplay thrown at them nowadays and complain when it gets too hard and they are not number one best player in the world from the get go.

Most of the pirates/griefers/bad guys that are blowing you people up spent hours of refining their skills and they go shoot at other players either because they like to blow stuff up for no reason or they are inconciously hoping for a challenge.

Give them more of a challenge and they will eventually stop harrassing other players just for the giggles.

I mean people, if you want a safe galaxy go play stuff like trading simulations or other boring system management games... there are plenty out there, but don't complain about something that was supposed to be part of the game universe from the start dammit! You shouldn't even be able to make it out in one piece getting pulled over by a dangerous ranked conda or an elite vulture NPC. Stop expecting the game to change for your little tears and adapt to what appens to you.
Yeah, that kind of tone is really going to encourage people to want to join in isn't it? "Please come and got shot at because I've insulted you all" isn't very persuasive. Well done for reinforcing the opinion of people who don't play in Open.

When it comes to trade or explorer kitted ship (with enough defence to deal with NPCs) vs dedicated CMDR combat craft, does it matter how good the former is in fighting back? They should be able to have some success not being interdicted, but not much in a fight. Why would they go in Open so others can have some fun shooting at them? Honestly some of the PvP crowd sound like a irritating little kid who's whinging that none of his friends want to play with him any more.
 
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The whole game design is crap as usual in this game. I really don't get why FDEV has not picked up some ideas from other games, to be specific in this case: EVE Online.

Have secure core systems around the capitals of the powers, the more far away something is the more unsecure a system becomes, the highter the probability of interdiction by criminals and the slower the response of the systems security forces. Add some stuff outside of the secure systems that is gives people who move into this space a bonus plus remove "solo" and groups lime Moebius. The carebears can stick to the safe places and earn their credits there slowly but safe and people taking the risk to go in less secure systems should be rewarded for doing so. It's all about risk and reward. And don't tell me you need a g programming genius to do that. It's a g simple condition and math you need to do here.

FDEV should have made a good single player game with modding support OR a well done MMORPG and not this fugly thing that tries to be both and fails hard.
 
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I've only been shot at by another player once since the Alpha. Obviously I must be doing something wrong!

Either a lie, or being nowhere near the bubble/people, Plays only in solo, or plays only in private group. Or you have an average game time of 2 hours a year. I am leaning to the first one I listed.

Make an extreme and unbelievable statement or go home right?

Leave the discussion to the people who are not trying to garner attention or puff up their own ego using blatant lies and fallacies. It only invalidates your agenda and makes you look foolish.
 
Been around Lave this afternoon using it as a base for mission running the area in open. Lots of commanders about (nice to see) but havent been attacked once.

The issue as others have said is the crime and punishment system, which we've all gone over 10000 times already so no need for me to go over again.

But worth pointing out that CGs are going to often seem like a "bloodbath" if you play in open as FD are often deliberately putting players on opposing teams.

Aside from hearing about CMDRs experiences in the CGs (which I dont generally do) Im just not experiencing mass player killing. Perhaps its because my commanders reputation causes all to flee before me or just that I smell really bad.
 
The problem is, a lot of people are too lazy/don't have time to learn to fight back or evade properly. They tend to get content/easy mechanics/low risk rewards/arcady gameplay thrown at them nowadays and complain when it gets too hard and they are not number one best player in the world from the get go.

Most of the pirates/griefers/bad guys that are blowing you people up spent hours of refining their skills and they go shoot at other players either because they like to blow stuff up for no reason or they are inconciously hoping for a challenge.

Give them more of a challenge and they will eventually stop harrassing other players just for the giggles.

I mean people, if you want a safe galaxy go play stuff like trading simulations or other boring system management games... there are plenty out there, but don't complain about something that was supposed to be part of the game universe from the start dammit! You shouldn't even be able to make it out in one piece getting pulled over by a dangerous ranked conda or an elite vulture NPC. Stop expecting the game to change for your little tears and adapt to what appens to you.

I've offered a few folks the greatest challenge of them all: If you want to fight, grab a stock sidewinder and have at it.

They nearly always decline.

Because "skill" is having spent hours rolling and rerolling every module to wind up with 10k shields, 80% resist all, 10k hull, 80% resist all, and 200% damage Overcharged weapons with heat mods or shield-killer torpedoes fired point blank (also heavily over-engineered). I hate to break it, but that's not skill at all, and brain-dead hamster could win with a setup like that.

Of those who have taken The Real Challenge, all but one have said the same thing "That was FUN." Win or lose, "That was FUN."
The one who didn't (and who lost): "It's a crap ship. Fight my [grossly over-engineered] Corvette next time and we'll see." - of course we'll see.. that you're a potato of a pilot who wins only because you've more shields and hull armor than a space station. But that's YOUR fun, not mine.

@ Deadspin: Not every argument against Open play comes down to hunter and prey - but rather most threads inviting people to play in Open end the same way: "I'm a pirate/PVP player, come feed me, I'm tired of shooting or robbing the same 10 people." That's when it becomes a Hunter/Prey situation.
 
Either a lie, or being nowhere near the bubble/people, Plays only in solo, or plays only in private group. Or you have an average game time of 2 hours a year. I am leaning to the first one I listed.

Make an extreme and unbelievable statement or go home right?

Leave the discussion to the people who are not trying to garner attention or puff up their own ego using blatant lies and fallacies. It only invalidates your agenda and makes you look foolish.

Calm down. It's true. Always in open, I just tend to potter about doing missions for the most part. Never done a CG so don't go near the main places that often. I rarely see other players.
 
One thing I will say, from commanders who post videos on youtube or others experience posted on this forum.

I would argue that many of those who claim to want to engage in "PvP" actually dont want a fair fight they deliberately look for ships they know they can defeat easily to me this isnt PvP ....
 
Yeah, that kind of tone is really going to encourage people to want to join in isn't it? "Please come and got shot at because I've insulted you all" isn't very persuasive. Well done for reinforcing the opinion of people who don't play in Open.

When it comes to trade or explorer kitted ship (with enough defence to deal with NPCs) vs dedicated CMDR combat craft, does it matter how good the former is in fighting back? They should be able to have some success not being interdicted, but not much in a fight. Why would they go in Open so others can have some fun shooting at them? Honestly some of the PvP crowd sound like a irritating little kid who's whinging that none of his friends want to play with him any more.

First, I am not a PvP only player. I shoot players only if you give me a reason to do so. I am not a griefer or a pirate and I don't fire upon unarmed exploration/cargo ships for the lulz.

I will be the frist to jump into a low wake if a cargo ship gets interdicted by a conda or other combat ships, so don't paint me as one of the bad guys. thanks.
I am just getting sick of your complaining and I start to realize that the only reason they are shooting you is because you give them an easy game to do so.
Like I said, get better at evading and don't give them so many opportunities to blow you to bits.

Why go into open? Because it opens up to a lot more interaction like meeting new people, making new freinds or enemies, playing a game for the excitement of hauling high value cargo through anarchy systems where you could either get shot or get out alive and make more cash, and not just flying from A to B pressing a few buttons without having to think a little bit further than "What can I do while I just jump, scoop and jump again for hours and hours..."

I've offered a few folks the greatest challenge of them all: If you want to fight, grab a stock sidewinder and have at it.

They nearly always decline.

Because "skill" is having spent hours rolling and rerolling every module to wind up with 10k shields, 80% resist all, 10k hull, 80% resist all, and 200% damage Overcharged weapons with heat mods or shield-killer torpedoes fired point blank (also heavily over-engineered). I hate to break it, but that's not skill at all, and brain-dead hamster could win with a setup like that.

Of those who have taken The Real Challenge, all but one have said the same thing "That was FUN." Win or lose, "That was FUN."
The one who didn't (and who lost): "It's a crap ship. Fight my [grossly over-engineered] Corvette next time and we'll see." - of course we'll see.. that you're a potato of a pilot who wins only because you've more shields and hull armor than a space station. But that's YOUR fun, not mine.

@ Deadspin: Not every argument against Open play comes down to hunter and prey - but rather most threads inviting people to play in Open end the same way: "I'm a pirate/PVP player, come feed me, I'm tired of shooting or robbing the same 10 people." That's when it becomes a Hunter/Prey situation.

I must disagree here. Not everything is decided by how much your ship is engineered or the size of the said ship. If you are able to use your ship correctly, a Vulture can take down an engineered corvette. Takes a lot of time, but still, it is possible.
 
Calm down. It's true. Always in open, I just tend to potter about doing missions for the most part. Never done a CG so don't go near the main places that often. I rarely see other players.

Yeah - been in Open most of the day, the worst thing that happened to me was missing another commander complimenting me on my ship because the washing machine had finished so I was AFK. That was in Deciat (Sorry CMDR Backer #1994 - from memory so may be the wrong number).

Last night my final stop was in Maia, again plenty of commanders, not a single issue. Although ...

I just tend to potter about

Careful with your choice of words! :D
 
I like the idea here for the most part, but I could see griefing with the bounty system by bountying some random player for lulz and having them trapped in their new ship that they don't have the rebuy for yet. Or repeatedly bountying some poor unlucky sap until they run out of cash. There would have to be some sort of control there to prevent abuse

They would have had to have attacked you for you to put a bounty on them, adding a bounty wouldn't mark you as wanted just criminal acts would and it's that which would mean you couldnt change ship.
 
And that is why when there is no event going on you would be lucky to see 3 commanders in a 5 hour play session. When the game was launched you could see 3 or more commanders in each system you jumped to.

That's a bit of an overstatement. Before I left the bubble (it's only been about 2 months) I would see well over 10-15 players during a 30 minute session of mission running, res farming or just general flying. As a Frog, I spend most of my time around Xihe and it's neighboring systems when I'm playing. Player traffic is relatively condensed around the fastest money making routes/missions/bugs and, as such, I've never had a dry spell of player activity last more than 2-3 jumps.

There is no risk being a griefer. Dont you call it PVP because there is nothing to gain for participating. No reward for living and none for killing.

Sure, there's no in-game risk. However, there is reputation at risk. Who was that griefer in a Conda that got killed by a Type 9 of all things out at Colonia? The one who tried to make excuses about having just switched to Oculus Rift so he wasn't at the top of his game, etc. He's going to carry that mark of shame around for the remaining time that he participates in Elite.

Also of note; the definition of PvP is player verse player. This shouldn't need to be spelled out. Any player on player activity is technically PvP, whether you categorize it as griefing or not.

Even if the griefers had any kind of risk, they have mitigated that entirely by exploiting game mechanics to make billions and never have to worry about the cost of rebuy. If they had to risk their entire ship and bank balance everytime they decided to be psychos, then you would have no one complaining.

Given all of the Cutters and Corvettes I've seen flying around with low combat ranks or straight hauling builds, I'd say it's a sure bet that just about everyone took advantage of get-rich-quick schemes when they popped up.

Science Fiction has some basis in reality, otherwise it would not be Science Fiction, it would be fantasy. In fantasy you can have immortal pirates roaming the Caribbean. In science fiction the "pirates"(aka griefers) would be controlled and killed on site. Yes they can exist, but at extreme risk to themselves.

Fantasy has a basis in reality as well. Science fiction is called Science fiction because it tends to focus on space/technology/future advancements. Fantasy, while not called Fantasy Fiction is based in an alternate reality that still has a foundation in our own. It's fantasy because it's not science..

Oxford Dictionary said:
fiction based on imagined future scientific or technological advances and major social or environmental changes, frequently portraying space or time travel and life on other planets

So the next best thing since there is no perma death in this game, is to take all ships and assets away if you are killed because you a known murderer.

The griefers would whine because it would be too hard and they could not kill with impunity. Regardless to the fact that it would be the only fair system they could enact. Especially if they choose to continue charging for rebuys.

I'm honestly not surprised, given the content of your posts and your general disposition towards anything that inconveniences you, that you would go the route of "TAKE ALL OF THE THINGS AWAY BECAUSE UR BAD". Hopefully, throughout the rest of time, nobody ever hires you or takes your advice on any kind of game balance mechanics because it's absolutely worthless.

Either a lie, or being nowhere near the bubble/people, Plays only in solo, or plays only in private group. Or you have an average game time of 2 hours a year. I am leaning to the first one I listed.

Make an extreme and unbelievable statement or go home right?

Leave the discussion to the people who are not trying to garner attention or puff up their own ego using blatant lies and fallacies. It only invalidates your agenda and makes you look foolish.

2+ years of playing in open and I've been engaged without warning 4 times. 4 times another player has approached my ship and opened fire unprovoked, the most recent of which was during the Dangerous Games when an opposing faction ship engaged me outside of the port selling the mats needed for the CG. Even in a poorly fit trade conda versus his erhmagherd-gank-griefer-cutter he didn't make it through my shields before I was within the security blanket of the station guns.

I'm especially amused by the bolded text. That, coming from you, is hilarious.
 
I scoff at the people saying that open isn't a free for all. You clearly haven't been in the game long enough or hide in the out systems. Hang out near the starter systems and see the seal clubbers in full swing. Eravate being the exception of course.
 
I scoff at the people saying that open isn't a free for all. You clearly haven't been in the game long enough or hide in the out systems. Hang out near the starter systems and see the seal clubbers in full swing. Eravate being the exception of course.

Just lol..

...like they've ever managed to actually protect that place for more than an hour at a time.
 
If someone does not want risk then they shouldn't be in open. Some people play in open because there is a small amount of additional risk. No there are not "silver tongued beguilers" in Mobius but in threads relating to open rather than offer advice on load outs or escape the party line of "join Mobius" gets trotted out.

I agree there should be risk in Open and that risk should be proportional, even and fair.

A fleshed out and robust Crime and punishment system would see to that.

Risk of being a victim and risk for being the victimiser.
 
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To be fair to SDC, it isn't their fault that people trusted and listened to them in the first place. SDC should have been KoS, in my opinion. People that play in open, in a PvP environment, should expect these things, not whine to the developer about it.

To be fair to other players, the game does need better C&P.

Let's be honest here, the folks who support/push Mobius won't be happy with any C&P less than 'kill a player, end your career' - so C&P won't be solving that.

- - - Updated - - -

I agree there should be risk in Open and that risk should be proportional, even and fair.

A fleshed out and robust Crime and punishment system would see to that.

Risk of being a victim and risk for being the victimiser.

Don't forget reward for being a criminal consummate with the risk
 
I scoff at the people saying that open isn't a free for all. You clearly haven't been in the game long enough or hide in the out systems. Hang out near the starter systems and see the seal clubbers in full swing. Eravate being the exception of course.

Patroling a lot in those systems, There are not as many griefers as you want to make believe.

And If there are, they are not really a threat... I got "only" 500hours and "only" a Vulture (Engineered ofc :D) But even an FDL or conda over there is no real challenge if you know how to fly.

Again, if you don't wanna fight, learn to evade. however, it's always a nice feeling seeing a player thinking high of himself by killing noobs having to high-wake out because you just bite through his Anaconda's hull :D
 
Let's be honest here, the folks who support/push Mobius won't be happy with any C&P less than 'kill a player, end your career' - so C&P won't be solving that.

Well that's the joy of them not being on the mechanics design team. They don't have to be happy with it because it doesn't matter.

They're probably also well outnumbered by the sheer amount of people who will take any improvement in the current C&P design.
 
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