This game just isn't worth playing at the moment

I wasn't having a pop, but yes you certainly have.

I know, I know. :) Was a good one. You deserved your rep. ;)

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It would break promises made during the Kickstarter.
It would finally bring the game "in line" with Star Citizen.
It would alienate many players. (A number of my friends only started playing because ED has no "buy the biggest ship with real cash" mechanic. )
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On the positive: it would save some harddisc space. Finally it would be possible to remove all the cockpits and stuff from many smaller ships, which people wouldn't fly if they were not short on cash... huge success! (Warning! Posting may contain sarcasm! )
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You're not being objective at all today, you disappoint me. Who are you and what have you done with Sylow?
 
I'm not a fan of credit selling. Doing that basically is saying, "You can't succeed at a reasonable rate, so we'll let you pay to win."

I get that FDEV has to find an equilibrium point between grind and progression, but I do share the OP's sentiment that missions are broken right now.

Many stations have too few missions. There is a decrease in quantity of solo-progressible missions. There is a reduction in mission payouts. Wing missions played solo pay less than basic trade. There is a very limited variety of mission types in many stations. Passenger mission payouts are soft when you look at in game time vs. payout. Seems like bumping thargoid mission payouts would be reasonable. Multicrew is credit unattractive. There are no multicrew missions. I have also experienced some mission glitches 3.02/3.03.

I'm not ready to quit, but I have shifted much of my play time to other games. I hope FDEV sorts this out. I really enjoy Elite.
 
Wrong message position, how can I delete...

Hm, I can't.

Anyway - I disagree. The nice part of the game is you can't earn end game ranks and ships within a few hours.
This game is aiming for the long run.

Still it's fairly easy to earn millions if not hundreds of millions in a rather short period of time.
And I never had any issues finding well paid missions of any kind when looking for some quick credits.
Credits are no issue in this game imho and definitely less an issue to when I started playing it.
 
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You're not being objective at all today, you disappoint me. Who are you and what have you done with Sylow?
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I know what you're pointing at. I just anwered you in the other thread. Here though, i am somewhat surprised. I very much think that selling credits for actual cash will result in negative backlash for the game.
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Frontier made the statements earlier, that the item store will always be limited to cosmetical things. There is gameplay centered around making credits, which would be destroyed by selling credits in the store. Yes, you can argue that credit grind of the week and some exploits already did massive damage there and that it might not matter any more, but that's something i could not decide.
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I know that there's still plenty of people around making money the traditional way. I know that there's plenty of people around (me included) who would consider selling credits in the item store as breaking a promis and breaking trust. I'm more than ready to buy ship kits and paint jobs, but i never want to see actual ships or credits in the store.
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And that's all despite i know that i have way more fun flying my small ships, than i have in the big ones. It would still feel like the game would sell out. I could somehow understand it if Frontier would be in trouble, but their last financial reports indicate otherwise. Kicking the playerbase in the balls without being desperate is not a good move.
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Good. Can we ban the idiots who think this is a good idea though? Or at least lock them into a permit locked system?

Or just ban the idiots who whine everytime FD acknowledge a huge money printing exploit and fix it. (See I can be offensive to those I disagree with also... Generally I find it does not help in constructive discussion however)

The ONLY reason I prefer the original KSer suggestion of credits in the store is because it would force FD into investing more time in making the economy robust and not have money printing exploits for months at a time

(And the currently locked cosmetics would be locked behind gameplay not a money wall. It isn't that I want credits in the store). But it is moot
 
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Make credit progression through "proper" game play stop sucking so much biowaste and people won't get the impression that you might be trying to sell credits in the future.


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its rather telling that people consider such things. I for one WOULD consider it. my reasoning? I have more money than free time. I would do as I do with all games (including f2p), assign an amount im willing to spend on the game and play it.

i did this with WoT, STO, Payday 2 (dlc) and would in ED. The grind is silly if you want a larger tricked out ship. ED is bordering on "not worth playing" for me as the grind to fun ratio is getting worse for me.
 
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I know what you're pointing at. I just anwered you in the other thread. Here though, i am somewhat surprised. I very much think that selling credits for actual cash will result in negative backlash for the game.
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Frontier made the statements earlier, that the item store will always be limited to cosmetical things. There is gameplay centered around making credits, which would be destroyed by selling credits in the store. Yes, you can argue that credit grind of the week and some exploits already did massive damage there and that it might not matter any more, but that's something i could not decide.
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I know that there's still plenty of people around making money the traditional way. I know that there's plenty of people around (me included) who would consider selling credits in the item store as breaking a promis and breaking trust. I'm more than ready to buy ship kits and paint jobs, but i never want to see actual ships or credits in the store.
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And that's all despite i know that i have way more fun flying my small ships, than i have in the big ones. It would still feel like the game would sell out. I could somehow understand it if Frontier would be in trouble, but their last financial reports indicate otherwise. Kicking the playerbase in the balls without being desperate is not a good move.
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A fair opinion, well enough expressed, I think a little dramatic, but I believe it's you. ;)

Good. Can we ban the idiots who think this is a good idea though? Or at least lock them into a permit locked system?

Why would you wish that on me? I'm one of the nicest people around! :p

Just tossing a few thoughts in the wind and talking about it, and you want to ban me? Good luck at the anger management clinic bro! Where the dislike button at!
 
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For those of us who use the mission boards as the primary foundation for playing, the current state of them reflects the level of imbalance we're currently dealing with. Logging in, there are six planetary scan missions, and the remaining missions for the controlling faction that I'm trying to raise rep with, are combat or illegal salvage. No transport, no legal salvage, nothing that reflects either my current ship, or the possibility that I might actually want to play by the rules. Today I lasted 29 minutes online, and that figure is getting lower and lower. I've been to Colonia, Sag A, I really don't want to go out into the black again in order to find something arbitrary to do.

Oh the Ram Tah missions? The one that disappeared from your board halfway through? That places you in the position of repeating the same process over, and over, and over for a reward that is barely worth the time? No.

THIS MIGHT BE YOUR WHEEL BUT WE ARE NOT HAMSTERS FDEV! The often-quoted "We don't want to waste your time" sound-bite from Sandro has become something of a joke, because everything done so far that focuses on mission structure, design and depth of gameplay, has absolutely gone out of its way to ensure we are wasting our time. I honestly don't know what to suggest because I'm not in your shoes, but at the very least, the next time the words "We don't want to waste your time" come out of someone's mouth, consider the impact of your code changes and what designs you engage before deploying them to live with barely any forethought or testing.
 
I continue to get daily rep for saying it's time to consider real money for credits on the store. Perhaps Brett, you should not knee jerk so easily, and maybe urge da management, to actually consider it seriously. If I thought they had done that, actually researched where it works and where it doesn't, I would happily respect their decision if they still decided not to do it.

I hate to state the painfully obvious, but this is not the game it was 4 years ago, and neither is the digital entertainment climate what it was the first time someone said (and I agreed with them AT THE TIME) that money for credits would never happen.

Nah, I still think selling credits on the store is a terrible idea. For many players earning credits is the game progression, the goal of the game. As soon as you bypass that goal by selling credits for money it loses it's value as a reason to play. I agree with Brett on this one, Frontier has the good position of only selling cosmetics on their store and it seems to be working very well for them. I don't think they should go messing with that policy too much.

That said though I do feel like a lot of mission rewards should be boosted a bit, especially for "end game" missions like large cargo haulage or Elite assassinations and such. Some missions currently are unrewarding.
 
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