For those of us who use the mission boards as the primary foundation for playing, the current state of them reflects the level of imbalance we're currently dealing with. Logging in, there are six planetary scan missions, and the remaining missions for the controlling faction that I'm trying to raise rep with, are combat or illegal salvage. No transport, no legal salvage, nothing that reflects either my current ship, or the possibility that I might actually want to play by the rules. Today I lasted 29 minutes online, and that figure is getting lower and lower. I've been to Colonia, Sag A, I really don't want to go out into the black again in order to find something arbitrary to do.
Oh the Ram Tah missions? The one that disappeared from your board halfway through? That places you in the position of repeating the same process over, and over, and over for a reward that is barely worth the time? No.
THIS MIGHT BE YOUR WHEEL BUT WE ARE NOT HAMSTERS FDEV! The often-quoted "We don't want to waste your time" sound-bite from Sandro has become something of a joke, because everything done so far that focuses on mission structure, design and depth of gameplay, has absolutely gone out of its way to ensure we are wasting our time. I honestly don't know what to suggest because I'm not in your shoes, but at the very least, the next time the words "We don't want to waste your time" come out of someone's mouth, consider the impact of your code changes and what designs you engage before deploying them to live with barely any forethought or testing.