Those of you with multiple accounts - "Non helm MultiCrew players now provide an additional single power distribution pip"

Gravy trumps Bacon. Viva la Gravy!

I believe the extra pips are only available to the individual crew members, and not to the player at the Helm. To use a drone, or two, would require the actual player to switch accounts while playing to shift them about. If you put a drone on a gunner position, to gain the almighty pip, you loose the benefit of that weapon, as it will sit idle. Is not the trade off of one pip, for one weapon enough?
 
I believe the extra pips are only available to the individual crew members, and not to the player at the Helm. To use a drone, or two, would require the actual player to switch accounts while playing to shift them about. If you put a drone on a gunner position, to gain the almighty pip, you loose the benefit of that weapon, as it will sit idle. Is not the trade off of one pip, for one weapon enough?

The extra two drone pips wouldn't need moving about though Mohrgan, they could just be left in likely places. And if all weapons are fixed or gimballed, nothing is lost, only pips gained.
 
The extra two drone pips wouldn't need moving about though Mohrgan, they could just be left in likely places. And if all weapons are fixed or gimballed, nothing is lost, only pips gained.

Except if a drone cannot take a Gunner seat, if there are no available weapons. That we don't know yet, but it seems likely to me. FD are not completely blind to this stuff. I think the trade off of at least one weapon, for each pip is appropriate.

P.S. I can't take your post seriously when you snip the Gravy part out. Gravy Hater!
 
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Javert

Volunteer Moderator
As far as I remember, you can't run 2 copies of the game on the same machine at the same time (you used to be able to do that but not any more).

As such, you would need 2 separate machines running.

Also, can the pilot use the extra pip or only the other crew members?
 
Having said all that, if it makes it into the main game, how is it an exploit?

It's an exploit because the intent behind multicrew is for people to play together, not for someone with multiple account to abuse an abstraction to get a more potent vessel while playing alone.

As far as I remember, you can't run 2 copies of the game on the same machine at the same time (you used to be able to do that but not any more).

As such, you would need 2 separate machines running.

All sorts of ways around this, and multiple machines aren't exactly hard to come by even if their weren't.
 
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It will be pretty easy. Just netbook or virtual machine. I need to test it on hyperv, however even if its not work, then additional pip is worth of buying a cheap, used, but enough powerful to run ED on lowest settings computer to place it just next to the main computer and use only to pip manage.

Everyone intersted in ganking will have that, so it only extend the gap between hardcore and casual player.

And noone can proof who is using second account - a daughter, brother, wife, husband, dog or one by himself.
There are a lot of families who are playing ED together on single IP in the same place.

There are two reasonable solution on it:
1) add additional pip to NPC crew
2) remove additional pip at all.

in other cases a players who are playing without abusing second account will not have a chances against players who will.
Unfortunately i am feeling a FD will do nothing of above and we will have another neverending boardstorm about it and situation will be leaved as is.
 
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As far as I remember, you can't run 2 copies of the game on the same machine at the same time (you used to be able to do that but not any more).

As such, you would need 2 separate machines running.

I fly two CMDRs on one machine pretty frequently. Most recently, this last weekend when I was flying one CMDR out to collect MAs and another back from the MA collection site. Timing the jumps is easy. Just wait until the first jump is almost complete (using the sounds as indication) and initiate the jump on the 2nd.

I used to use two separate machines, but found that using one with two monitors is easier and smoother.
 
Are you able to comment on how easy it is to use/abuse this? eg: Giving your main ship one or two more pips by your secondary accounts just sitting there in multi-crew doing nothing but earning free CRs?

EDIT: As pointed out it's unlikely that many people will have multiple accounts with access to beta, but is anyone able to comment more generally on how easy/hard it is to run two CMDRs in ED at the same time? ie: Can you do it on just one PC? Or do you have to do it at least on different users on one PC, or indeed different PCs?




UPDATE - Suggestion (solution?) by Garry.Brain


So the suggestion is:-
- if the gunner is not assigned a turret, his pip is not active.
- if the SLF is not flying, his pip is not active.

In this way, idle/unused CMDRs in those positions would not add extra pips!

ps: Why should the SLF fighter pilot/position even get an extra pip for the ship at all?

Maybe this extra PIP is ONLY for the use of the guy on the seat? So the Helm provides the general "pipping" but you could have at least 1 pip for the turret you control and you always have minimal power for your systems, so the helm can't get use of this/those extra PIPs
 
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Except if a drone cannot take a Gunner seat, if there are no available weapons. That we don't know yet, but it seems likely to me. FD are not completely blind to this stuff. I think the trade off of at least one weapon, for each pip is appropriate.

P.S. I can't take your post seriously when you snip the Gravy part out. Gravy Hater!

That could be a useful approach... BUT, I wonder if a small turret, being left unused, is worth that extra pip?

- - - Updated - - -

Maybe this extra PIP is ONLY for the use of the guy on the seat? So the Helm provides the general "pipping" but you could have at least 1 pip for the turret you control and you always have minimal power for your systems, so the helm can't get use of this/those extra PIPs

Ohhhh! It only feeds into WEP comparable to the energy being used by the weapons he has assigned to him? - Or something along those lines? Oooh! That would get over the previous post. Look at the previous post I made immediately above!
 
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Starting to sound like that for a caveman to get extra pips I may have to hop on one leg, juggle three balls, and stand on the gunwale of a row boat going over a waterfall.
Tell me again how a 5 speed shift is more powerful than a 4 speed.
 
I guess the same could go for any kind of account. Say I was out bounty hunting and another player just asked to come along for the ride - If I understand correctly they could be AFK but could give me an extra pip and they could pick up the bounties as they are duplicated and not split.
 
I guess the same could go for any kind of account. Say I was out bounty hunting and another player just asked to come along for the ride - If I understand correctly they could be AFK but could give me an extra pip and they could pick up the bounties as they are duplicated and not split.

I'd imagine the crews pip is added automatically, and then they can re-allocate it. I doubt they can not allocate it.

We'll see...
 
As far as I remember, you can't run 2 copies of the game on the same machine at the same time (you used to be able to do that but not any more).

As such, you would need 2 separate machines running.

Also, can the pilot use the extra pip or only the other crew members?

Crewmember moves the pip, not the helm AFAIK.
 
having a pip doesn't necessarily mean that you're gaining power you didn't already have. Right now full power is divided by the number of pips currently available. There's nothing to say that FD didn't mistakenly make something logical and simply divide the total power up by the increased number as appropriate for the number of crew members aboard. So while you may be able to put 7 pips around, each pip is worth less of a % of the total power for any subsystem.

So the effect would be it adds finer grained control over energy subsystems. Rather than a bonus pip giving you > 100% of what a single player would have available.

But that puts a whole lot of faith on FD.

That "redistribution" of the 100% power between more pips is a pretty cool idea... Kudos to you
 
Are you able to comment on how easy it is to use/abuse this? eg: Giving your main ship one or two more pips by your secondary accounts just sitting there in multi-crew doing nothing but earning free CRs?

EDIT: As pointed out it's unlikely that many people will have multiple accounts with access to beta, but is anyone able to comment more generally on how easy/hard it is to run two CMDRs in ED at the same time? ie: Can you do it on just one PC? Or do you have to do it at least on different users on one PC, or indeed different PCs?




UPDATE - Suggestion (solution?) by Garry.Brain


So the suggestion is:-
- if the gunner is not assigned a turret, his pip is not active.
- if the SLF is not flying, his pip is not active.

In this way, idle/unused CMDRs in those positions would not add extra pips!

ps: Why should the SLF fighter pilot/position even get an extra pip for the ship at all?

FDEV = FDEV + ($30 x 2)

/thread
 
Doh! Good point...

None the less, there are people with multiple accounts (who might have used them in tandem eg to transfer cargo) who can at least currently comment on the logistics of running two CMDRs at once? Can it easily be done on one machine for example? Or does it require two?

ps: I've got friend who's long since stopped playing. I'll see if I can "borrow" his account (when this goes live) for a free extra pip...

You can't run two clients on the same PC - it won't let you (even steam). When for the odd occasion I've ran both of mine concurrently I've had to run them on separate PCs (I was comparing ruins). I wouldn't recommend it unless you have two similar setups as it is a recipe for disaster if you have different controllers setup. I certainly wouldn't bother for the extra pip.
 
Why should the SLF fighter pilot/position even get an extra pip for the ship at all?

Duh..... Holo-mes are an energy source. [woah]

Quantum energies through the telebeams innit.

If you were to check the crewed person's original ship it would be a pip down! (unless someone was telebeaming into *their* ship of course)
 
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