Time frames on pulling the plug?

Honestly water worlds seem a no brainer, I am amazed they didn't add them yet. simple enough surfaces to do, a few fun shaders hinting at stuff below the surface, some basic weather effects, and landable oil rig type structures. Done.

Just don't try taking your ship for a swim.

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I have seen some Water Worlds with a lot of landmass but I still think it's possible to do.

And we should be able to have a probe that can be used underwater. We could direct it like a sub.
 
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Honestly water worlds seem a no brainer, I am amazed they didn't add them yet. simple enough surfaces to do, a few fun shaders hinting at stuff below the surface, some basic weather effects, and landable oil rig type structures. Done.

Just don't try taking your ship for a swim.

<Snip>

Well there is the Moray Star Boat. Specifically designed to fly in space and underwater!

s-moray.gif
 
Well there is the Moray Star Boat. Specifically designed to fly in space and underwater!

s-moray.gif
Oh, don't go and quote better features that the predecessor games had.
Next I suppose you'll be asking what happened to all the intelligent alien species that were all over the galaxy.
Before long, you'll be wondering what happened to the FSD that could make short in-system jumps that would be able to jump us quickly to companion stars 350kls away
That way lies madness, and an overwhelming desire to buy a Pather Clipper
 
Oh, don't go and quote better features that the predecessor games had.
Next I suppose you'll be asking what happened to all the intelligent alien species that were all over the galaxy.
Before long, you'll be wondering what happened to the FSD that could make short in-system jumps that would be able to jump us quickly to companion stars 350kls away
That way lies madness, and an overwhelming desire to buy a Pather Clipper
Actually it didn't. They didn't implement any underwater content!
The intelligent alien species were retconned out.
 
LOL. You use materials you find in settlements to engineer your gear.
Whereas walking around in ships for no reason would get very old, very fast.
Who said walking around in ships for no reason? Why not leverage gameplay mechanics. Go down to the cargo hold to offload and load new cargo for trading.
Go to the module bays to fix busted modules (maybe smart to do that on a planet)
Disembark properly
go down to the Vehicle bay to deploy the SRV
go to the CMDR's ready room when exiting, make it a customizable space that you can decorate with stuff you find in the game, like your Hutton Mug
Get your CMDR some rest when you log out for the night by going down to the sleeping quarters and going to bed
manage Mats in the Mat storage, like editing your Ignore list
Go to wherever on the ship stuff is installed, to do engineering
Change seats to fly the ship. Always wondered what the left seat view is like on a Cutter. How cool would it be to fly the Conda from the forward dome for planetary landing? or the lower Deck for an ASP X
Have the ability to dock with other ships and walk across to explore or transfer cargo
They'd need to change the Random appearance of enemies in Normal space though, maybe give a 3-minute Sensor Warning or something.
Ship interiors in VR would be a whole new dimension of gameplay possibilities. How cool would it be to go search for a Coolant leak on the Hyperdrive, or try and find the Polymorph.
I don't see that much complaint about the Station and Carrier interior gameplay, other than the Gravity defying drinks in Outpost bars
 
Says you.

What about hoovering, dusting and folding bed linen? Engineering my vacuum cleaner with bigger collector, increased suction and / or defensive modules?

Thats hours of quality interior gameplay sir.
Says me too. Say actually quite a lot of people. And there was a lot of people not wanting legs, because they didnt want just a bland, ordinary shooter with new engineer crap tacked on.
But the dreams are always more colourful than the reality. Which is mostly about hoovering and dusting.
 
What ships do you need?
Panther Clipper
a Lakon Long range Multi-Role BIG ship for exploring with a signature bubble cockpit, that doesn't handle like the Titanic
A Zorgon Peterson Large Pad ship, because I'm curious how weird that could get
A Gutamaya ship optimized for long range exploration
A Saud Kruger Bulk Freighter variant of all their ships, like Boeing do for their planes, Maybe Class 9 Cargo Modules
A Large Pad ship that can transport small pad ships (plural), even if just for a new 'Ship Delivery/Move' Game mechanic
Ships that can salvage all that Debris in USSs
A Medium Fleet Carrier with 1 of each pad, and limited outfitting options (Repair, Commodities, Cartographics, Vista Genomics, Ship Storage) and Longer Range (1k Ly), for Exploration
An Asymmetric Cockpit freighter, that can make .5 past lightspeed and do the Kessel run in less than 12 parsecs...
 
Says me too. Say actually quite a lot of people. And there was a lot of people not wanting legs, because they didnt want just a bland, ordinary shooter with new engineer crap tacked on.
But the dreams are always more colourful than the reality. Which is mostly about hoovering and dusting.
'I don't want to use that bit of the game, so they shouldn't develop it'
By that logic, they should switch off Powerplay, the Majority of players don't engage in it.
I don't care for FPS at all and never do that, but I don't begrudge those players that enjoy that part of Odyssey. I just like Odyssey for the Xenobiology and the visuals.
 
Already got it, a Python with loads of collectors. Hoovers them up in seconds.
All the other ships can do those other roles, and with ship kits you can also make them look however you want (nearly).
All the floating scrap and abandoned ships, not the 9 mats that drop.
And by your logic, lets just delete everything except One Explorer, One Combat, One Freighter, One Passenger
 
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