Make them Squadron only nope, especially not bound to high member numbers, i play with 3-4 friends.
to accommodate their stuff i needed to equip everything except black Market, currently this costs me 24,5 M Cr per week, initially this was well over a 140 M per week.
Loved this change since i play multiple games and if it was not changed i would not have bought one.
there are no options except the market or dumping cargo for them to help me bankroll it, only Tritium can be donated straight into the fuel tank.
I like the ability to take the ships i need into deep-space and do some exploration, mining and with Odyssey: Genetic sampling.
things that actually need to be changed with FC's:
- as mentioned earlier, ability to set Access-Rights so that people you appoint can:
- donate funds;
- store cargo, with quota's assigned;
- move the carrier;
- Ability to plot routes instead of single jump every 20 minutes, jumping out to 20k Ly, takes 40+ jumps (also 4M Cr for repairs) that's a lot of time to simply wait to click a few buttons and wait some more. now i use Jump Anaconda to plot route and follow it with carrier to not stray of the path ;
- Option to manually or automatically transfer Tritium from the hold if the Fuel-Tank is empty, I pay those Crewmembers a ton of cash to handle the ship and they do very little to make my life easier;
- not sure if implemented, but the ability to turn in Genetic Samples, at reduced rate just like exploration data at the FC;
- It's nice that NPC dock at my carrier but they don't buy anything, so no steady income to offset the upkeep on the FC;
i also agree with previous posts, about the possibility to implement smaller size carriers for single commanders or friend groups, why do i need a FC with 16 landing pads?
If you have two of each that's more then enough landing pads for this category. Maybe reduce the amount of storage for Ships ( 10 for player, 5 for guests, maybe even less), components and cargo to match the size of the FC.
Reducing the jump-range I'm not a fan of, at least not the 100 Ly mentioned in some posts, unless infinitely more fuel efficient coupled with a faster jump sequence. otherwise it would take you 5 times as long to get some where compared to the regular FC.
i like the utility the FC gives me and my friends but there is room for improvement. Some should not be difficult to implement others would take more work or completely design a new vessel.