Realtime games that can't be paused pose a problem for those of us with pets, families, or obligations that can't be "paused" themselves. I find strict time limits kind of stressful too, as I feel rushed and have no time to think about layout.
I just tried one anyway, because I think that manor house zoo is a gorgeous setting. Money wasn't the issue for me, as the zoo started to make that quickly. But I have no idea how to get 11 animals in the time allotted, let alone the breeding pair of lions. There weren't even that many habitat species available without spending more eco credits than I had (and there weren't enough eco credits at the beginning to purchase even one lion, let alone two). And the other animals in the zoo didn't produce young quickly enough for me to sell them off for more eco credits.
I'm missing something, clearly, as it must have been possible for the beta testers.
I just tried one anyway, because I think that manor house zoo is a gorgeous setting. Money wasn't the issue for me, as the zoo started to make that quickly. But I have no idea how to get 11 animals in the time allotted, let alone the breeding pair of lions. There weren't even that many habitat species available without spending more eco credits than I had (and there weren't enough eco credits at the beginning to purchase even one lion, let alone two). And the other animals in the zoo didn't produce young quickly enough for me to sell them off for more eco credits.
I'm missing something, clearly, as it must have been possible for the beta testers.