Ah, but here's the rub. You're arguing from your perspective.Sure, i absolutely accept its not cheating as in violating any rules.
However, in terms of the effect it has on gameplay, it works like a godmode switch, which to me FEELs like cheating. Imo, NPCs are only challenging at all if you specifically seek out challenging NPCs, so in solo mode you are functionally invincible if you want to be. I simply don't like that option existing, much as i would feel that a menu enableable godmode in Doom (for example) was a negative for the game.
Edit: I also think that random encounter NPCs should be VASTLY more dangerous. So that mining in a shieldless T9 is actually a risky endeavour even in solo (it should be. In a universe where force fields exist to protect your ship from harm, and they dont cost a disproportionately large amount compared to other vital components, literally NO ONE would EVER accept being in a ship that didnt have them. It would be considered suicidal)
Odd, since we bought the game with the current system in place.
I'd suggest that open only would do wonders for the player base at large, leading it to a higher base line, and that would therefore be the smarter business move for frontier. The key indicator of that is that every single noteworthy event in the game not a content update, has been, will continue to be, multiplayer focused.
No kidding, the last 19 interdictions I recorded (I started taking notes due to claim made hereSomething I'm realizing is just because a player is in Open doesn't mean they will provide interesting player-to-player interactions.
Explosion addicts (gankers) are just as boring as LTD addicts. At least LTD addicts don't force their boringness on everyone else.No kidding, the last 19 interdictions I recorded (I started taking notes due to claim made here) all went the same way. Interdiction, pew pew pew, boom. With me trying to get the other side on the phone through comms. Tried everything from humour, the unexpected, provocative comms. Nope, pew pew pew, boom.
Not interesting.
This mode isn't for everyoneZiggy is the exception to the "only boring people play in Solo" argument![]()
Forcing them into Open really wouldn't make Open any more interesting.
Are you telling me what to do?Just disagree, and if possible elaborate on your perspective, without going full Karen.
Have to agree with this. There are notable exceptions, but they remain that, exceptions.No kidding, the last 19 interdictions I recorded (I started taking notes due to claim made here) all went the same way. Interdiction, pew pew pew, boom. With me trying to get the other side on the phone through comms. Tried everything from humour, the unexpected, provocative comms. Nope, pew pew pew, boom.
Not interesting.
Ah, but here's the rub. You're arguing from your perspective.
I hate the gameplay that is involved with engineering. I got the FSD upgrades for the 3 types of FSD I use, and then turned my back on it. That was not the way I want to spend time in this glorious representation of the galaxy. I want to be among the stars, not back and forth between stations and USSes. Which means, all my exploration ships have the biggest slot reserved for the fuel scoop, and the second biggest is always the shields for 2 reasons. 1, high gravity planets, 2 NPCs. But those are still very much subpar to levels you can engineer your ship to.
You say "NPCs are only challenging at all if you specifically seek out challenging NPCs", and for someone in an engineered ship with combat experience, this might be the case. But in my un-engineered ships, with little combat experience, these fellers still pose a challenge to me. Which means that in your preferred situation, you are making me go back to engineers and buff my shields, hulls and thrusters. Unlocking some of them requires combat, which I don't really enjoy. So, in a way I agree. You can be invincible if you want to be, but the flip side is, you can also not be invincible if you can't be bothered to spend time on activities you do not enjoy.
And not liking the option being in game, is not unlike me not liking having to be subject to PvP in open. That would mean, players in maxed out combat ships would feel like cheating to me.
Odd, since we bought the game with the current system in place.
Some of you might not like that system,
But that's a sacrifice I'm willing to make.
Oh sure. Which is why I always fight the interdiction, and stay active on comms. I'm not high waking anywhere in a hurry, and me talking shows I'm not on the 15 second timer.Have to agree with this. There are notable exceptions, but they remain that, exceptions.
But I can see it from their perspective also, if you waste time typing stuff into comms, your target will have it much easier to escape. I learned that lesson while trying to RP as a pirate. Going forward I'll just deploy HB's and that's it.
Are you telling me what to do?![]()
And also find things to agree on. For example, improving PvE aspects of the game improves ALL modes. I'm not talking about making NPC combat "harder" either, but adding more nuanced situations that currently only happen when players interact with players. Something as simple as investing some time in the NPC dialog system would go a LONG way in scratching the itch that I personally have, allowing the world of Elite feel more alive even when CMDRs are not sharing my instance. "This is the top 1% of all liners" doesn't cut it!Just disagree, and if possible elaborate on your perspective, without going full Karen.
When we're exchanging ideas, discussions are never pointless.Given your comments, it feels to me like you would just be a natural choice for choosing solo at account creation, being perfectly happy and never looking back. If you dont enjoy combat at all, what purpose does the presence other human players really serve for you ever? Its either fighting against them, or fighting with them against NPCs.. what else is there? You cant trade. Chat? You can even still do that from solo anyway.
In any case, its a fairly pointless discussion - there is a zero percent chance FDev will change the way it currently works.
A sacrifice that you are willing to make...
.... or Frontier did exactly this when they published the game design in the first place, over seven years ago - and made in-the-same-instance-PvP a completely optional extra in this game while everyone experiences and affects a single shared galaxy state.A sacrifice that you are willing to make...
...not so sure if FDev think the same...
As I have already stated elsewhere I would love to have private dedicated servers with their own Galaxy... ...more I am pretty confident that I would pay a recurrent subscription to rent at least one of them... ...but I am pretty aware that Elite Dangerous wasn't designed in such a way and that it isn't going to happen...single shared galaxy state
Hasn't changed their stance yet*Indeed.
Equally those decisions are not necessarily the wrong ones either - it rather depends on ones point of view.
It might be - for those who choose to tolerate PvP and are content to be effectively limited to "safer" areas of a gameworld the size of the galaxy.
That's where the disagreement is - we all bought a game where risk associated with player interaction is entirely optional and has been from the outset. Some players can't accept that, some can - and while Frontier have been aware of this since the design was published, it hasn't changed their stance.