I wouldn't bought it too.

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Sure, i absolutely accept its not cheating as in violating any rules.

However, in terms of the effect it has on gameplay, it works like a godmode switch, which to me FEELs like cheating. Imo, NPCs are only challenging at all if you specifically seek out challenging NPCs, so in solo mode you are functionally invincible if you want to be. I simply don't like that option existing, much as i would feel that a menu enableable godmode in Doom (for example) was a negative for the game.

Edit: I also think that random encounter NPCs should be VASTLY more dangerous. So that mining in a shieldless T9 is actually a risky endeavour even in solo (it should be. In a universe where force fields exist to protect your ship from harm, and they dont cost a disproportionately large amount compared to other vital components, literally NO ONE would EVER accept being in a ship that didnt have them. It would be considered suicidal)
Ah, but here's the rub. You're arguing from your perspective.

I hate the gameplay that is involved with engineering. I got the FSD upgrades for the 3 types of FSD I use, and then turned my back on it. That was not the way I want to spend time in this glorious representation of the galaxy. I want to be among the stars, not back and forth between stations and USSes. Which means, all my exploration ships have the biggest slot reserved for the fuel scoop, and the second biggest is always the shields for 2 reasons. 1, high gravity planets, 2 NPCs. But those are still very much subpar to levels you can engineer your ship to.

You say "NPCs are only challenging at all if you specifically seek out challenging NPCs", and for someone in an engineered ship with combat experience, this might be the case. But in my un-engineered ships, with little combat experience, these fellers still pose a challenge to me. Which means that in your preferred situation, you are making me go back to engineers and buff my shields, hulls and thrusters. Unlocking some of them requires combat, which I don't really enjoy. So, in a way I agree. You can be invincible if you want to be, but the flip side is, you can also not be invincible if you can't be bothered to spend time on activities you do not enjoy.

And not liking the option being in game, is not unlike me not liking having to be subject to PvP in open. That would mean, players in maxed out combat ships would feel like cheating to me.
Odd, since we bought the game with the current system in place.

Some of you might not like that system,
But that's a sacrifice I'm willing to make.
 
I'd suggest that open only would do wonders for the player base at large, leading it to a higher base line, and that would therefore be the smarter business move for frontier. The key indicator of that is that every single noteworthy event in the game not a content update, has been, will continue to be, multiplayer focused.

And I'd say you'd lose players in droves, as some of them wanted/expected a single-player game, or, as my starry-eyed explorer girlfriend and some other players I know, would probably stop playing completely, because they don't want ANY human interaction within the game, not to mention the kind that shoots at them "for lulz".
 
Something I'm realizing is just because a player is in Open doesn't mean they will provide interesting player-to-player interactions. Take the miners in Borann. Many of them are so obsessed with grinding credits that they provide nothing more of "value", gameplay-wise, than an NPC. Heck, NPCs are often more interactive than these LTD addicts. Even proper piracy is becoming boring because lately it's always the same ol', same ol'.

I think (and this is purely opinion) that many who live in Solo just want to grind the "loops" in this game in the easiest, non-emergent-gameplay way possible. Forcing them into Open really wouldn't make Open any more interesting. The only thing they offer that NPCs don't is persistence - you can follow a player from ring to station back to ring, for example. Frontier would be further ahead to give NPCs persistence and a pool of 1000 different lines of witty text to share over comms than they would to remove Solo mode.
 
Something I'm realizing is just because a player is in Open doesn't mean they will provide interesting player-to-player interactions.
No kidding, the last 19 interdictions I recorded (I started taking notes due to claim made here :) ) all went the same way. Interdiction, pew pew pew, boom. With me trying to get the other side on the phone through comms. Tried everything from humour, the unexpected, provocative comms. Nope, pew pew pew, boom.

Not interesting.
 
No kidding, the last 19 interdictions I recorded (I started taking notes due to claim made here :) ) all went the same way. Interdiction, pew pew pew, boom. With me trying to get the other side on the phone through comms. Tried everything from humour, the unexpected, provocative comms. Nope, pew pew pew, boom.

Not interesting.
Explosion addicts (gankers) are just as boring as LTD addicts. At least LTD addicts don't force their boringness on everyone else.

PSA - "Ganker" is German for "Noob".
 
Forcing them into Open really wouldn't make Open any more interesting.

As a general rule it never really gets anyone anywhere to force people to play a game they dont want to play. I also don't think that is the right perspective anyway. When I say I like my coffee to be a bit more bitter I am merely saying I like my coffee to be a bit more bitter. It is not an attack on people who like it sweeter, nor is my primary objective to force people to drink another beverage. It would be rather annoying to discuss preferences, ideas and visions if every single time someone who disagrees would consider it some personal attack. It should be perfectly fine to explain what in someone's opinion would be the advantages of, say, making some features Open Only without the "OMG dont tell me what to do!" crowd showing up.

Just disagree, and if possible elaborate on your perspective, without going full Karen.
 

Deleted member 182079

D
No kidding, the last 19 interdictions I recorded (I started taking notes due to claim made here :) ) all went the same way. Interdiction, pew pew pew, boom. With me trying to get the other side on the phone through comms. Tried everything from humour, the unexpected, provocative comms. Nope, pew pew pew, boom.

Not interesting.
Have to agree with this. There are notable exceptions, but they remain that, exceptions.

But I can see it from their perspective also, if you waste time typing stuff into comms, your target will have it much easier to escape. I learned that lesson while trying to RP as a pirate. Going forward I'll just deploy HB's and that's it.
 
Ah, but here's the rub. You're arguing from your perspective.

I hate the gameplay that is involved with engineering. I got the FSD upgrades for the 3 types of FSD I use, and then turned my back on it. That was not the way I want to spend time in this glorious representation of the galaxy. I want to be among the stars, not back and forth between stations and USSes. Which means, all my exploration ships have the biggest slot reserved for the fuel scoop, and the second biggest is always the shields for 2 reasons. 1, high gravity planets, 2 NPCs. But those are still very much subpar to levels you can engineer your ship to.

You say "NPCs are only challenging at all if you specifically seek out challenging NPCs", and for someone in an engineered ship with combat experience, this might be the case. But in my un-engineered ships, with little combat experience, these fellers still pose a challenge to me. Which means that in your preferred situation, you are making me go back to engineers and buff my shields, hulls and thrusters. Unlocking some of them requires combat, which I don't really enjoy. So, in a way I agree. You can be invincible if you want to be, but the flip side is, you can also not be invincible if you can't be bothered to spend time on activities you do not enjoy.

And not liking the option being in game, is not unlike me not liking having to be subject to PvP in open. That would mean, players in maxed out combat ships would feel like cheating to me.

Odd, since we bought the game with the current system in place.

Some of you might not like that system,
But that's a sacrifice I'm willing to make.

Given your comments, it feels to me like you would just be a natural choice for choosing solo at account creation, being perfectly happy and never looking back. If you dont enjoy combat at all, what purpose does the presence other human players really serve for you ever? Its either fighting against them, or fighting with them against NPCs.. what else is there? You cant trade. Chat? You can even still do that from solo anyway.

In any case, its a fairly pointless discussion - there is a zero percent chance FDev will change the way it currently works.
 
Have to agree with this. There are notable exceptions, but they remain that, exceptions.

But I can see it from their perspective also, if you waste time typing stuff into comms, your target will have it much easier to escape. I learned that lesson while trying to RP as a pirate. Going forward I'll just deploy HB's and that's it.
Oh sure. Which is why I always fight the interdiction, and stay active on comms. I'm not high waking anywhere in a hurry, and me talking shows I'm not on the 15 second timer.
 
Just disagree, and if possible elaborate on your perspective, without going full Karen.
And also find things to agree on. For example, improving PvE aspects of the game improves ALL modes. I'm not talking about making NPC combat "harder" either, but adding more nuanced situations that currently only happen when players interact with players. Something as simple as investing some time in the NPC dialog system would go a LONG way in scratching the itch that I personally have, allowing the world of Elite feel more alive even when CMDRs are not sharing my instance. "This is the top 1% of all liners" doesn't cut it!

You know, if Frontier randomly gave NPCs hollow rectangles on radar with text lines copied from players who have been ganked in the past, most gankers would never know they just killed an NPC rather than a player. Oh how I wish I could only mod the AI like I can the graphics! :D
 
Given your comments, it feels to me like you would just be a natural choice for choosing solo at account creation, being perfectly happy and never looking back. If you dont enjoy combat at all, what purpose does the presence other human players really serve for you ever? Its either fighting against them, or fighting with them against NPCs.. what else is there? You cant trade. Chat? You can even still do that from solo anyway.

In any case, its a fairly pointless discussion - there is a zero percent chance FDev will change the way it currently works.
When we're exchanging ideas, discussions are never pointless. :)

I would not be a natural choice for solo. I do play in open when I am in the Bubble. And I got interdicted many a time. I just don't fight back or try to escape. I have a low rebuy, don't fly around with exploration data, so not too bothered about being blown up. Mostly when I'm exploring I'm in a private group.

Although I must say, it strikes me as rather odd to only have combat in mind when talking about player interaction. There's a lot of non-combat player interaction going on, I got random encounters, went looking for the Code back in their day, clowned around during CGs. Just having fun.
 
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Robert Maynard

Volunteer Moderator
A sacrifice that you are willing to make...

...not so sure if FDev think the same...
.... or Frontier did exactly this when they published the game design in the first place, over seven years ago - and made in-the-same-instance-PvP a completely optional extra in this game while everyone experiences and affects a single shared galaxy state.
 
single shared galaxy state
As I have already stated elsewhere I would love to have private dedicated servers with their own Galaxy... ...more I am pretty confident that I would pay a recurrent subscription to rent at least one of them... ...but I am pretty aware that Elite Dangerous wasn't designed in such a way and that it isn't going to happen...
 
Indeed.

Equally those decisions are not necessarily the wrong ones either - it rather depends on ones point of view.

It might be - for those who choose to tolerate PvP and are content to be effectively limited to "safer" areas of a gameworld the size of the galaxy.

That's where the disagreement is - we all bought a game where risk associated with player interaction is entirely optional and has been from the outset. Some players can't accept that, some can - and while Frontier have been aware of this since the design was published, it hasn't changed their stance.
Hasn't changed their stance yet*
 
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