It's all the fault of engineering - many players are now so used to flying their impervious mega ships that swat aside any NPC, they associate risk with PvP and nothing else.If my time is limited, "risk", no matter how minimal, is enough to spoil the game for me for the moment and for the future.
And before engineering it was class A modules (in addition to the fact that earning credits was at a different ballpark than it is now, mind you). The problem is the same still, only its fault changed.It's all the fault of engineering - many players are now so used to flying their impervious mega ships that swat aside any NPC, they associate risk with PvP and nothing else.
Module class is not separate from engineering. It's on top of engineering.And before engineering it was class A modules. The problem is the same still, only its fault changed.
My point still stands. Loss on defeat (credits, ship, time, ...) is casual-hostile, no matter what the attacker gains.
Even if we were all in the same ship with fixed outfitting there'd still be the opportunity for many against one to swing the odds in favour of the attacker.And before engineering it was class A modules. The problem is the same still, only its fault changed.
Typically the attacker gains nothing from destroying a clean ship - the target loses time, more time than the attacker spent in their self-gratifying attack.My point still stands. Loss on defeat (credits, ship, time, ...) is casual-hostile, no matter what the attacker gains.
It's not only the weapons. Shields for example. Mind you, pre-engineering:Module class is not separate from engineering. It's on top of engineering.
Also, there are no weapon class. All the large weapon are of the same class.
Not only you can still do that, but you can also double most of those stats on top of it. Also make builds that would otherwise be impossible thanks to PP engineering.It's not only the weapons. Shields for example. Mind you, pre-engineering:
6D shields + 4x 0D boosters on a Python: 422 base MJ for ~700K CR
6A shields + 4x 0A boosters on a Python: 716 base MJ (+ ~70%) for ~17.4M CR
That's likely a lot of CR back then. Let alone getting a Python.
I don't deny that fact. I deny the allegation that engineering made seal clubbing, griefing, etc. as bad as it is now. It was bad before already.No matter how you turn it around, engineering is a big power increase.
I think the main problem is that there are three groups of players.The gameplay preference of some players relies on forcing interactions with players who don't want to interact in that particular manner....
I am a mainly open mode player who is certainly up for co-op play, does pvp occasionally (piracy mostly) but for various real life reasons usually ends up playing alone.I think the main problem is that there are three groups of players.
Singles for single game.
Pvp for open game.
Co-op players for co-op.
The last group is completely ignored by the game.
We do PvP on sideys, vipers, cobras... big ships are not even needed for PvP.It's all the fault of engineering - many players are now so used to flying their impervious mega ships that swat aside any NPC, they associate risk with PvP and nothing else.
The fact that the players of the first and second group, depending on their mood can switch to the desired mode.I am a mainly open mode player who is certainly up for co-op play, does pvp occasionally (piracy mostly) but for various real life reasons usually ends up playing alone.
Where do I fit in guys?
Let's not define groups, they cause 'identity politics' ;-)
So you DO think that Open only BGS will make BGS fair?
BGS? the thing specifically designed to be an indirect asynchronous competitive play between platforms, modes and timezones and with a 24h cycle?
PG?The fact that the players of the first and second group, depending on their mood can switch to the desired mode.
Group 3 players have nowhere to switch.
I have some legit doubt about fairness when speaking about a veteran player/squadron voluntarly attacking the BGS of an enemy player/squadron and, again, voluntarly not doing that in open to avoid direct confrontation...
Whether players/squadrons are composed of veterans, or not, there's a high probability that they are not PvP players - as rather few players engage in PvP, according to the Inara statistics posted earlier in the thread - and no players require to engage in PvP to affect the BGS..Not fair, but (excluding issues regarding platforms, TZs, etc) I have some legit doubt about fairness when speaking about a veteran player/squadron voluntarly attacking the BGS of an enemy player/squadron and, again, voluntarly not doing that in open to avoid direct confrontation...
Yep, small ships are more fun (and low rebuys), but many players are so used to beating any and all NPCs that a PvP conflict becomes unacceptable.We do PvP on sideys, vipers, cobras... big ships are not even needed for PvP.
That's for the devs to figure out. In the meantime you can check out games where it is employed to combat griefing.
Two times no.