Newcomer / Intro Tracking Speed for Weapons?

Is there anything like small weapons have better tracking speed so can easily track and hit small ships than bigger guns and let's say 4A multi-cannon can not hit SLFs (at least most of time)? (Like tracking speed of turrets in EVE)
 
At least not as far as I would be aware of.

What will influence the hit probability would be the size of the hitbox, the jitter of your weapon (try for example an inertial impact burst laser...), shot speed and of course the agility of your target. And as SLFs score in both agility and hitbox size, combined with their extremely fast recharging shields, they're pretty hard to kill. You practically will have to one-shot them (or set an SLF of your own at them) if you want a good chance.
 
I also at least wouldn't be aware of anything like that.
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At some time there was a beta, where sensors affected the tracking range of gimbaled weapons. People who actually tested it found it to be acceptable. (It actually was not so much a nerf in comparison to what we currently have, but a buff to higher grade sensors. ) But due to feedback from those who had didn't access the beta, it was rejected.
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My personal strategy is to kill a potential SLF before it leaves the mothership. They don't send out another one, usually.
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Hmm. "Before it leaves"? You mean, you can already shoot it while inside the ships hull and shields? Or you mean, shooting it as soon as it was launched?
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The second one is adviseable. I personally found my gimbaled beam which most of my ships carry perfect for that. (I really appreciate beams with thermal vent. And as I like to combine them with plasma accelerators, the beam needs to be gimbaled so it can still hit the target while I am leading it. ) Sometimes I manage to destroy the SLF even before its shield has formed, but even if the shield is there, it doesn't last for long.
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Last not least, when I fly a ship with SLF, I often just order my SLF to destroy the enemy SLF, then care for the main target again. Quiet often the SLF sticks to me and my SLF has an easy time, and even if they dogfight, more often than not my SLF wins. (Also, unlike the enemy, I do quickly launch another SLF, as I usually use the fighter bay which holds 2x8 fighters. )
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Is there anything like small weapons have better tracking speed so can easily track and hit small ships than bigger guns and let's say 4A multi-cannon can not hit SLFs (at least most of time)? (Like tracking speed of turrets in EVE)

No but the bigger kinetic weapons are slower to start firing than the smaller ones which can cause problems snapshotting agile targets.
 
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Hmm. "Before it leaves"? You mean, you can already shoot it while inside the ships hull and shields? Or you mean, shooting it as soon as it was launched?
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The second one is adviseable. I personally found my gimbaled beam which most of my ships carry perfect for that. (I really appreciate beams with thermal vent. And as I like to combine them with plasma accelerators, the beam needs to be gimbaled so it can still hit the target while I am leading it. ) Sometimes I manage to destroy the SLF even before its shield has formed, but even if the shield is there, it doesn't last for long.
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Last not least, when I fly a ship with SLF, I often just order my SLF to destroy the enemy SLF, then care for the main target again. Quiet often the SLF sticks to me and my SLF has an easy time, and even if they dogfight, more often than not my SLF wins. (Also, unlike the enemy, I do quickly launch another SLF, as I usually use the fighter bay which holds 2x8 fighters. )
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No, but the SLF takes about 5s to launch after it's been lowered under the ship and is launching forward. You can target it and destroy it during that time. (mothership's shields don't protect it)
When I'm engaging a ship that is capable of carrying a SLF, I always take one shot and am ready to switch targeting to SLF when it appears.
And yes, if I don't succeed at that, or the enemy ship has SLF already deployed, I send my own SLF after them. I use fixed beams SLF so it's a matter of one capacitor.
 
Is there anything like small weapons have better tracking speed so can easily track and hit small ships than bigger guns and let's say 4A multi-cannon can not hit SLFs (at least most of time)? (Like tracking speed of turrets in EVE)

With multis you have the problem of shot speed/projectile speed. What you need to do in those cases is to get closer. You could always have a gimballed hitscan weapon for the SLFs and smaller ships.
 
Is there anything like small weapons have better tracking speed so can easily track and hit small ships than bigger guns and let's say 4A multi-cannon can not hit SLFs (at least most of time)? (Like tracking speed of turrets in EVE)

in eve you don't really aim and tracking speed is just another variable of the hit formula. in that sense, that concept doesn't exist in elite. however ... it's been ages i've used a huge gimbal and nowadays only use medium gimbal if at all, so i might be wrong, but i'd say there's no difference.

Small weapons do track faster than the larges.

do you have any evidence of this?
 
Yeah, I'm not sure about different tracking speeds of different sizes of weapons.
I've got fully gimbaled Cutter and all weapons from C2s up to C4 seems to be tracking at the same speed. (i.e I haven't noticed that C4 would lag behind smaller weapons)
 
Yeah, I'm not sure about different tracking speeds of different sizes of weapons.
I've got fully gimbaled Cutter and all weapons from C2s up to C4 seems to be tracking at the same speed. (i.e I haven't noticed that C4 would lag behind smaller weapons)

They might track at the same speed because the controlling software tracks all gimbaled weapons together rather than independently.
So they all track at the speed of the slower weapon.

Just a thought.
 
Small weapons do track faster than the larges.

It was a long time ago but I remember one of the devs saying this about turrets but not sure it that also applies to gimbled, although I guess it would. As for evidence, it would take a very long time to find this. Also it is about relative movement between target and firing ship so your manoeuvres are also important. Never tested it though to see if this still applies.
 
They might track at the same speed because the controlling software tracks all gimbaled weapons together rather than independently.
So they all track at the speed of the slower weapon.

Just a thought.

Not a bad thought. Maybe it's that.
So anybody volunteers for an extensive research? :D
 
Not a bad thought. Maybe it's that.
So anybody volunteers for an extensive research? :D

the fastest way to check if turrets rotate at different speeds, is by equipping a krait with three different sized turrets of the same type, start a multicrew session and let the gunner turn them around. you should be able to see a difference.
 
I thought OP talks about gimbals, though.

the op talks about weapons tracking and compares it to eve turrets...
he did not specify what weapon mount,
nor did he add any post afterwards.

so,
fixed weapons tracking is so small and AFAIK only works for hitscan weapons that i don't think he talks about that
gimbal weapons are hard to test (actually not, since you just need to lock and unlock something (eg. a station) that is within the gimbal reach and watch the dots crawl across your hud
turreted weapons are easy to test as you can let someone rotate them manually, and those have the slowest tracking speed to begin with (despite it beeing accelerated in multicrew)

so, in my eyes, all you need is a weapons platform that has three hardpoints close together with the same field of view - and the Krait mk2's three large slots are the second that come into mind,
first would be a dropship variants belly slots.
 
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