Release Trade Computer Extension Mk.II

Hello and welcome to a new dev update for TCE V1.70!

The last V1.6.9 update brought an updated version of the Cartography panel, incl. a new system map. Now it is time to take cartography to the next level and add another big game part of Elite Dangerous, EXPLORATIONS!

Yes, TCE will support you in your journeys between the stars and help you to bring all gained exploration data into a well sorted overview, ranging from single star system summary to a combined summary for an actual or completed exploration.
It's possible to create a flight plan and to selecting individual waypoints to your designated destination star system. TCE will assist you find the next waypoint, similar to the actual route guidance system, used when starting a trade route.

Now let's see, how it looks:

1. Creating an exploration:
TG3twF9.png

The left part showing the actual and all completed explorations. The checkmark indicates, that this exploration was completed.

Add a name for the exploration and the start system to be able to create it. You could also add the star system, where the exploration should end and also adding waypoints to the fligh plan.
If TCE don't know about the entered star system, the data where added automatically through EDSM. If EDSM didn't know it either, you can add the star system manually by entering the coordinates.

There is no limit on the number of waypoints, so I added the famous "Road to Riches" route. You can create it by selecting the route from a dropdown list with the button at the end of the Exploration Name row.
Additionally, I plan to allow to trade exploration flight plans through an in- and export function.

After creating an exploration, you could activate it, or if activated, deactivate it. You will be able to continue the exploration any time.

Now let's take a look at the 'My Test Voyage' exploration summary:
LaQuUTf.png

Many, many statistics about the voyage. I think, it speaks for itself.

The Star System Summary is quite similar, here it is:
VHow4XB.png

You could add a picture of the in game system map and add also a note for the star system.

The flightplan of this test voyage:
gG6rjhd.png

Additionally, you are able to check out the ship, you have used in the exploration.

This brings me to the new ship information display, I created. It will come also to the Personal panel to replace the old one.

Here it is:
UxNl0TB.png

Hope, all you explorers out there got a little wet. All comments and suggestions are welcome.

Have a nice weekend!
 
Last edited:
I've been on one long exploration trek last year and I'm intending on another much longer one when 3.4 proposed exploration update is released and this will certainly add to that. I have some smaller excursions to do within 2k Ly's of the bubble mainly around the Guardians and Thargoid sites which I've not been too yet, so I'll then be able to give this a good going over.

Looks most excellent Eventure and I did leak a little :p

I do have a query though:

If TCE don't know about the entered star system, the data where added automatically through EDSM.If EDSM didn't know it either, you can add the star system manually by entering the coordinates.

I'm not sure that is possible AFAIK there is no way to find out the specific coordinates of a star system without knowing it's distances from at least 3 other systems as then you are able to do Trialliation to get the coordinates. Has this changed and I'm not aware of it?
 
Last edited:
I'm not sure that is possible AFAIK there is no way to find out the specific coordinates of a star system without knowing it's distances from at least 3 other systems as then you are able to do Trialliation to get the coordinates. Has this changed and I'm not aware of it?

Isn't the positional info now in the journal files?
 
Isn't the positional info now in the journal files?

That's correct.

I'm not sure that is possible AFAIK there is no way to find out the specific coordinates of a star system without knowing it's distances from at least 3 other systems as then you are able to do Trialliation to get the coordinates. Has this changed and I'm not aware of it?

The coordinates could come from sources like websites. But I agree, you won't need this feature very often, because EDSM has many many star systems in database.
 
Isn't the positional info now in the journal files?

That's correct.

The coordinates could come from sources like websites. But I agree, you won't need this feature very often, because EDSM has many many star systems in database.

That won't work for this though, when creating an exploration trip and wanting to go to a star system that's not in TCE or EDSM DB's, (There are billions of them) you have to go there first, that's what I mean. So that feature can only work for known systems. I'm not complaining, there's nothing that can be done about it, I was just checking I hadn't missed something.
 
Last edited:
Hi Eventure. 120+ hours with your add-on so far.

Encountered a strange phenomenon just today. After clicking launch, the progress bar that precedes the overlay will hang at 60% for ~5 minutes before progressing to 100% and bringing up the overlay. There are no notifications that pop up regarding unprocessed journal entries that are blocking the loading (I've checked for that) and in any case the loading does progress, just after a substantial delay. TCE MkII was loading perfectly normally last night and I have made no manual changes to game files/TCE files or updated anything in the mean time. Any advice you can give me would be appreciated.

Also, I may have overlooked it but I cannot find a simple way to identify the best sell market for a particular commodity if I for instance had a cargo hold full of silver from mining and want to maximise profit. The commodity panel seems to be intended to work in this way but it seems to inconsistently alternate between listing 'best buy' and 'best sell' markets and occasionally shows "no market" and won't open the panel depending on my location. Perhaps you can point me in the right direction.

CMDR Fimbulwulf o7
 
Last edited:
Hi Eventure. 120+ hours with your add-on so far.

Encountered a strange phenomenon just today. After clicking launch, the progress bar that precedes the overlay will hang at 60% for ~5 minutes before progressing to 100% and bringing up the overlay. There are no notifications that pop up regarding unprocessed journal entries that are blocking the loading (I've checked for that) and in any case the loading does progress, just after a substantial delay. TCE MkII was loading perfectly normally last night and I have made no manual changes to game files/TCE files or updated anything in the mean time. Any advice you can give me would be appreciated.

TCE is checking your latest journal file at startup, looking after some events to be up-to-date with the last entry. If you have a long session in ED, the journal file grows very big in size, so in this case, it is better to load ED first, which creates a new file, thereafter start TCE.

Also, I may have overlooked it but I cannot find a simple way to identify the best sell market for a particular commodity if I for instance had a cargo hold full of silver from mining and want to maximise profit. The commodity panel seems to be intended to work in this way but it seems to inconsistently alternate between listing 'best buy' and 'best sell' markets and occasionally shows "no market" and won't open the panel depending on my location. Perhaps you can point me in the right direction.

You want to sell silver, go to the Trade panel, select best sell at the Market Finder and silver from the list of commodities. You can sort the list by distance or price to find the best price in an acceptabe distance.
The markets shown depending on your selected Trade Range at the Navigation panel and the number of markets available at your database.
 
Last edited:
Ah thank you very much, that works perfectly. I had been overlooking the 'select item' button under the best sell screen. Load times have decreased, and I certainly had done a big E:D session the night before. Thanks for the feedback.
 
Waiting for Elite Dangerous

[h=2]When I start TCE it only shows 'Waiting for Elite Dangerous. Please enter the game or restart.' Where is the problem?[/h]
Thanks,
Toruk
 
When I start TCE it only shows 'Waiting for Elite Dangerous. Please enter the game or restart.' Where is the problem?


Thanks,
Toruk

Question: When I start TCE it only shows 'Waiting for Elite Dangerous. Please enter the game or restart.' Where is the problem?
Answer: The waiting message comes, if TCE Mk.II can't find any position data in the Net Log file. Please do the following to fix the issue:


  • Edit your AppConfig.xml file, located in Elite Dangerous\Products\elite-dangerous-64\ folder, if there is the entry VerboseLogging = "1" under <NETWORK section. It should look like that:

Code:
<Network
VerboseLogging="1"
Port="0"
upnpenabled="1"
LogFile="netLog"
DatestampLog="1"
>
</Network>



To edit the right file, you have to identify the proper location of the file. Please check this: https://support.frontier.co.uk/kb/faq.php?id=108


  • Start Elite Dangerous till you are in the game.
  • Start TCE.
  • Check first, if the right folder path was selected within TCE to your game version (like elite-dangerous-64).
  • Launch TCE.

You can create also a file named AppConfigLocal.xml at the products/elite-dangerous-64 folder beside the Appconfig.xml file with the following content:
Code:
<AppConfig>
<Network
VerboseLogging="1"
>
</Network>
</AppConfig>



You can download it here :AppConfigLocal.xml

Thereafter you will no longer need to set verboselogging after an update of Elite.
 
<AppConfig>
<Display>
<ScreenWidth>1280</ScreenWidth>
<ScreenHeight>720</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- If you are looking for the SSAA setting this has moved in to Settings.xml in the save directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** If this file does not exist you can generate it by entering the graphics options screen in game
** and hitting apply. You can then add <SSAA>X</SSAA> when X is the SSAA amount (1 by default) -->
</Display>

<Threads
RenderThreadStackSize="1048576"
WorkerThreadStackSize="1048576"
NumWorkerThreads="6"
RenderJobQueueSize="10240"
KernelJobQueueSize="10240"
MinSpareCores="0"
OptimiseForPerformance="1"
UseThreadPriorities="0"
PerformanceScaling="1"
/>

<Files
MaxLoadRetries="10"
/>


<!--
In the <PlanetNoiseTextures> tag:
- On Windows, Enabled="auto" is equivalent to Enabled="1".
- On OSX, Enabled="auto" is equivalent to Enabled="1" unless the GPU
model name shown in the game's 'graphic options' screen is (ignoring
case) one of those listed in the <AutoDisableOnOsx> child tags of the
<PlanetNoiseTextures> tag.
- The 'ShaderWarmingEnabled' attribute which was previously here has
been removed as it is no longer read by the game: this preference can
now be set on the graphic options screen where it is labelled 'Shader
preparation on startup'.
-->
<PlanetNoiseTextures
Enabled="auto"
ShaderWarmingDialogAnimTimeInMs="600">


<AutoDisableOnOsx>ATI Radeon HD 2400</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 2600 Pro</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5770</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5870</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 6800 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6970M</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6870 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6xxx</AutoDisableOnOsx>
<AutoDisableOnOsx>Intel HD Graphics 3000</AutoDisableOnOsx>
<AutoDisableOnOsx>NVIDIA GeForce GT 120</AutoDisableOnOsx>


</PlanetNoiseTextures>
<TerrainTiming TimerMode="Default" />
<TerrainSettings PermitFmaOptimizations="true" PermitNativeDoubles="true" PreferNativeDoubles="false" />
<AppConfig>
<Network
VerboseLogging="1"
>
</Network>
</AppConfig>
<GameObjects />
</AppConfig>
 
<AppConfig>
<Display>
<ScreenWidth>1280</ScreenWidth>
<ScreenHeight>720</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- If you are looking for the SSAA setting this has moved in to Settings.xml in the save directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** If this file does not exist you can generate it by entering the graphics options screen in game
** and hitting apply. You can then add <SSAA>X</SSAA> when X is the SSAA amount (1 by default) -->
</Display>

<Threads
RenderThreadStackSize="1048576"
WorkerThreadStackSize="1048576"
NumWorkerThreads="6"
RenderJobQueueSize="10240"
KernelJobQueueSize="10240"
MinSpareCores="0"
OptimiseForPerformance="1"
UseThreadPriorities="0"
PerformanceScaling="1"
/>

<Files
MaxLoadRetries="10"
/>


<!--
In the <PlanetNoiseTextures> tag:
- On Windows, Enabled="auto" is equivalent to Enabled="1".
- On OSX, Enabled="auto" is equivalent to Enabled="1" unless the GPU
model name shown in the game's 'graphic options' screen is (ignoring
case) one of those listed in the <AutoDisableOnOsx> child tags of the
<PlanetNoiseTextures> tag.
- The 'ShaderWarmingEnabled' attribute which was previously here has
been removed as it is no longer read by the game: this preference can
now be set on the graphic options screen where it is labelled 'Shader
preparation on startup'.
-->
<PlanetNoiseTextures
Enabled="auto"
ShaderWarmingDialogAnimTimeInMs="600">


<AutoDisableOnOsx>ATI Radeon HD 2400</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 2600 Pro</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5770</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5870</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 6800 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6970M</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6870 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6xxx</AutoDisableOnOsx>
<AutoDisableOnOsx>Intel HD Graphics 3000</AutoDisableOnOsx>
<AutoDisableOnOsx>NVIDIA GeForce GT 120</AutoDisableOnOsx>


</PlanetNoiseTextures>
<TerrainTiming TimerMode="Default" />
<TerrainSettings PermitFmaOptimizations="true" PermitNativeDoubles="true" PreferNativeDoubles="false" />
<AppConfig>
<Network
VerboseLogging="1"
>
</Network>

</AppConfig>
<GameObjects />
</AppConfig>

That's not quite right:

<Network
VerboseLogging="1"
Port="0"
upnpenabled="1"
LogFile="netLog"
DatestampLog="1"

>
</Network>

Although I'm not sure if the rest is required?
 
Last edited:
Waiting for Elite Dangerous

I STILL cannot get rid of "Waiting for Elite Dangerous"

---------------------------------------------------------
Desktop ED Launch Icon Properties:
"H:\Program Files (x86)\Frontier\EDLaunch\EDLaunch.exe"

---------------------------------------------------------
From "H:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64":
Both AppConfig.xml and AppConfigLocal.xml are present in the folder

---------------------------------------------------------
AppConfig.xml:
---------------------------------------------------------
<AppConfig>
<Display>
<ScreenWidth>1280</ScreenWidth>
<ScreenHeight>720</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- If you are looking for the SSAA setting this has moved in to Settings.xml in the save directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** If this file does not exist you can generate it by entering the graphics options screen in game
** and hitting apply. You can then add <SSAA>X</SSAA> when X is the SSAA amount (1 by default) -->
</Display>

<Threads
RenderThreadStackSize="1048576"
WorkerThreadStackSize="1048576"
NumWorkerThreads="6"
RenderJobQueueSize="10240"
KernelJobQueueSize="10240"
MinSpareCores="0"
OptimiseForPerformance="1"
UseThreadPriorities="0"
PerformanceScaling="1"
/>

<Files
MaxLoadRetries="10"
/>


<!--
In the <PlanetNoiseTextures> tag:
- On Windows, Enabled="auto" is equivalent to Enabled="1".
- On OSX, Enabled="auto" is equivalent to Enabled="1" unless the GPU
model name shown in the game's 'graphic options' screen is (ignoring
case) one of those listed in the <AutoDisableOnOsx> child tags of the
<PlanetNoiseTextures> tag.
- The 'ShaderWarmingEnabled' attribute which was previously here has
been removed as it is no longer read by the game: this preference can
now be set on the graphic options screen where it is labelled 'Shader
preparation on startup'.
-->
<PlanetNoiseTextures
Enabled="auto"
ShaderWarmingDialogAnimTimeInMs="600">


<AutoDisableOnOsx>ATI Radeon HD 2400</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 2600 Pro</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5770</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5870</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 6800 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6970M</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6870 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6xxx</AutoDisableOnOsx>
<AutoDisableOnOsx>Intel HD Graphics 3000</AutoDisableOnOsx>
<AutoDisableOnOsx>NVIDIA GeForce GT 120</AutoDisableOnOsx>


</PlanetNoiseTextures>


<TerrainTiming TimerMode="Default" />
<TerrainSettings PermitFmaOptimizations="true" PermitNativeDoubles="true" PreferNativeDoubles="false" />
<Network
VerboseLogging="1"
Port="0"
upnpenabled="1"
LogFile="netLog"
DatestampLog="1"
>
</Network>
<GameObjects />
</AppConfig>


---------------------------------------------------------
AppConfigLocal.xml:
---------------------------------------------------------
<AppConfig>
<Network
VerboseLogging="1">
</Network>
</AppConfig>



---------------------------------------------------------
From "C:\Users\AdminMatt\AppData\Local\Frontier_Developments\Products\elite-dangerous-64":
---------------------------------------------------------
Both AppConfig.xml and AppConfigLocal.xml are present in the folder

---------------------------------------------------------
AppConfig.xml:
---------------------------------------------------------
<AppConfig>
<Display>
<ScreenWidth>1280</ScreenWidth>
<ScreenHeight>720</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- If you are looking for the SSAA setting this has moved in to Settings.xml in the save directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** If this file does not exist you can generate it by entering the graphics options screen in game
** and hitting apply. You can then add <SSAA>X</SSAA> when X is the SSAA amount (1 by default) -->
</Display>

<Threads
RenderThreadStackSize="1048576"
WorkerThreadStackSize="1048576"
NumWorkerThreads="6"
RenderJobQueueSize="10240"
KernelJobQueueSize="10240"
MinSpareCores="0"
OptimiseForPerformance="1"
UseThreadPriorities="0"
PerformanceScaling="1"
/>

<Files
MaxLoadRetries="10"
/>


<!--
In the <PlanetNoiseTextures> tag:
- On Windows, Enabled="auto" is equivalent to Enabled="1".
- On OSX, Enabled="auto" is equivalent to Enabled="1" unless the GPU
model name shown in the game's 'graphic options' screen is (ignoring
case) one of those listed in the <AutoDisableOnOsx> child tags of the
<PlanetNoiseTextures> tag.
- The 'ShaderWarmingEnabled' attribute which was previously here has
been removed as it is no longer read by the game: this preference can
now be set on the graphic options screen where it is labelled 'Shader
preparation on startup'.
-->
<PlanetNoiseTextures
Enabled="auto"
ShaderWarmingDialogAnimTimeInMs="600">


<AutoDisableOnOsx>ATI Radeon HD 2400</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 2600 Pro</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5770</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5870</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 6800 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6970M</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6870 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6xxx</AutoDisableOnOsx>
<AutoDisableOnOsx>Intel HD Graphics 3000</AutoDisableOnOsx>
<AutoDisableOnOsx>NVIDIA GeForce GT 120</AutoDisableOnOsx>


</PlanetNoiseTextures>
<TerrainTiming TimerMode="Default" />
<TerrainSettings PermitFmaOptimizations="true" PermitNativeDoubles="true" PreferNativeDoubles="false" />
<AppConfig>
<Network
VerboseLogging="1"
Port="0"
upnpenabled="1"
LogFile="netLog"
DatestampLog="1"
>
</Network>
</AppConfig>
<GameObjects />
</AppConfig>



---------------------------------------------------------
AppConfigLocal.xml:
---------------------------------------------------------
<AppConfig>
<Network
VerboseLogging="1">
</Network>
</AppConfig>













Also, TCE/Settings/Application Path has "C:\Users\AdminMatt\AppData\Local\Frontier_Developments" in it.
 
I STILL cannot get rid of "Waiting for Elite Dangerous"

---------------------------------------------------------
Desktop ED Launch Icon Properties:
"H:\Program Files (x86)\Frontier\EDLaunch\EDLaunch.exe"

---------------------------------------------------------
From "H:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64":
Both AppConfig.xml and AppConfigLocal.xml are present in the folder

---------------------------------------------------------
AppConfig.xml:
---------------------------------------------------------
<AppConfig>
<Display>
<ScreenWidth>1280</ScreenWidth>
<ScreenHeight>720</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- If you are looking for the SSAA setting this has moved in to Settings.xml in the save directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** If this file does not exist you can generate it by entering the graphics options screen in game
** and hitting apply. You can then add <SSAA>X</SSAA> when X is the SSAA amount (1 by default) -->
</Display>

<Threads
RenderThreadStackSize="1048576"
WorkerThreadStackSize="1048576"
NumWorkerThreads="6"
RenderJobQueueSize="10240"
KernelJobQueueSize="10240"
MinSpareCores="0"
OptimiseForPerformance="1"
UseThreadPriorities="0"
PerformanceScaling="1"
/>

<Files
MaxLoadRetries="10"
/>


<!--
In the <PlanetNoiseTextures> tag:
- On Windows, Enabled="auto" is equivalent to Enabled="1".
- On OSX, Enabled="auto" is equivalent to Enabled="1" unless the GPU
model name shown in the game's 'graphic options' screen is (ignoring
case) one of those listed in the <AutoDisableOnOsx> child tags of the
<PlanetNoiseTextures> tag.
- The 'ShaderWarmingEnabled' attribute which was previously here has
been removed as it is no longer read by the game: this preference can
now be set on the graphic options screen where it is labelled 'Shader
preparation on startup'.
-->
<PlanetNoiseTextures
Enabled="auto"
ShaderWarmingDialogAnimTimeInMs="600">


<AutoDisableOnOsx>ATI Radeon HD 2400</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 2600 Pro</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5770</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5870</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 6800 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6970M</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6870 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6xxx</AutoDisableOnOsx>
<AutoDisableOnOsx>Intel HD Graphics 3000</AutoDisableOnOsx>
<AutoDisableOnOsx>NVIDIA GeForce GT 120</AutoDisableOnOsx>


</PlanetNoiseTextures>


<TerrainTiming TimerMode="Default" />
<TerrainSettings PermitFmaOptimizations="true" PermitNativeDoubles="true" PreferNativeDoubles="false" />
<Network
VerboseLogging="1"
Port="0"
upnpenabled="1"
LogFile="netLog"
DatestampLog="1"
>
</Network>
<GameObjects />
</AppConfig>


---------------------------------------------------------
AppConfigLocal.xml:
---------------------------------------------------------
<AppConfig>
<Network
VerboseLogging="1">
</Network>
</AppConfig>



---------------------------------------------------------
From "C:\Users\AdminMatt\AppData\Local\Frontier_Developments\Products\elite-dangerous-64":
---------------------------------------------------------
Both AppConfig.xml and AppConfigLocal.xml are present in the folder

---------------------------------------------------------
AppConfig.xml:
---------------------------------------------------------
<AppConfig>
<Display>
<ScreenWidth>1280</ScreenWidth>
<ScreenHeight>720</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- If you are looking for the SSAA setting this has moved in to Settings.xml in the save directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** If this file does not exist you can generate it by entering the graphics options screen in game
** and hitting apply. You can then add <SSAA>X</SSAA> when X is the SSAA amount (1 by default) -->
</Display>

<Threads
RenderThreadStackSize="1048576"
WorkerThreadStackSize="1048576"
NumWorkerThreads="6"
RenderJobQueueSize="10240"
KernelJobQueueSize="10240"
MinSpareCores="0"
OptimiseForPerformance="1"
UseThreadPriorities="0"
PerformanceScaling="1"
/>

<Files
MaxLoadRetries="10"
/>


<!--
In the <PlanetNoiseTextures> tag:
- On Windows, Enabled="auto" is equivalent to Enabled="1".
- On OSX, Enabled="auto" is equivalent to Enabled="1" unless the GPU
model name shown in the game's 'graphic options' screen is (ignoring
case) one of those listed in the <AutoDisableOnOsx> child tags of the
<PlanetNoiseTextures> tag.
- The 'ShaderWarmingEnabled' attribute which was previously here has
been removed as it is no longer read by the game: this preference can
now be set on the graphic options screen where it is labelled 'Shader
preparation on startup'.
-->
<PlanetNoiseTextures
Enabled="auto"
ShaderWarmingDialogAnimTimeInMs="600">


<AutoDisableOnOsx>ATI Radeon HD 2400</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 2600 Pro</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5770</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5870</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 6800 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6970M</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6870 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6xxx</AutoDisableOnOsx>
<AutoDisableOnOsx>Intel HD Graphics 3000</AutoDisableOnOsx>
<AutoDisableOnOsx>NVIDIA GeForce GT 120</AutoDisableOnOsx>


</PlanetNoiseTextures>
<TerrainTiming TimerMode="Default" />
<TerrainSettings PermitFmaOptimizations="true" PermitNativeDoubles="true" PreferNativeDoubles="false" />
<AppConfig>
<Network
VerboseLogging="1"
Port="0"
upnpenabled="1"
LogFile="netLog"
DatestampLog="1"
>
</Network>
</AppConfig>
<GameObjects />
</AppConfig>



---------------------------------------------------------
AppConfigLocal.xml:
---------------------------------------------------------
<AppConfig>
<Network
VerboseLogging="1">
</Network>
</AppConfig>

Also, TCE/Settings/Application Path has "C:\Users\AdminMatt\AppData\Local\Frontier_Developments" in it.

Have you tried starting TCE in ADMINISTRATOR mode?
Have you tried the TCE Auto Detect Process option in the Settings tab?
 
Back
Top Bottom