Up to now, I've mainly been putting D-rated sensors on most ships and A-rated sensors on combat ships, as I heard a long time ago, that you can pick up enemy ships from greater distance.
This seemed simple enough, and I really had no need for further inquiry, as there weren't any options to make any further information necessary. It would work however it worked and you couldn't change a thing about it anyway.
Since we have engineering now, we need to scan ships for materials, and we can put different mods on our sensors, which raises questions...
Apparent fact: an A-rated sensor will get you a higher percentage of data from scanned ships.
I've tested this and found I was getting at least 3 times as many data drops with an A-rated sensor instead of my D-rated sensor in a CZ.
Its not a panacea for rare data, but it makes the smelly affair of ship scanning for data somewhat more palatable.
I also tried A-Sensors with grade 3 wide angle mod and grade 5 wide angle mod.
I was unable to tell if I was loosing some data drops due to the reduced range or not.
I've gotten drops from ships clearly outside of my listed sensor range, but given the difference between D and A sensors, those must be increasingly rare with distance.
CZ / HazRes questions:
- Is your highest chance to get data from a scanned ship while you're within the listed sensor range?
- if so, which one of the two ranges given??
- what is the optimal grade for the wide angle sensor mod (enabling you to scan faster and more lazily, but loosing range)
Super Cruise questions:
- with everything far beyond your listed sensor range, should your sensor grade / range matter at all here?
- I know I get more data with A-rated sensors than with D-rated sensors here too, but what is that a function of?
- Is the sensor range proportionally up-rated while in super cruise? Without displaying any info about it?
- How bad is the drawback of reduced range from the wide angle mod here?
To FD:
- your description for wide angle scanners is wrong in the engineering screen, you say the mod adds mass, but it actually increases power draw.
Any Details would be much appreciated!
This seemed simple enough, and I really had no need for further inquiry, as there weren't any options to make any further information necessary. It would work however it worked and you couldn't change a thing about it anyway.
Since we have engineering now, we need to scan ships for materials, and we can put different mods on our sensors, which raises questions...
Apparent fact: an A-rated sensor will get you a higher percentage of data from scanned ships.
I've tested this and found I was getting at least 3 times as many data drops with an A-rated sensor instead of my D-rated sensor in a CZ.
Its not a panacea for rare data, but it makes the smelly affair of ship scanning for data somewhat more palatable.
I also tried A-Sensors with grade 3 wide angle mod and grade 5 wide angle mod.
I was unable to tell if I was loosing some data drops due to the reduced range or not.
I've gotten drops from ships clearly outside of my listed sensor range, but given the difference between D and A sensors, those must be increasingly rare with distance.
CZ / HazRes questions:
- Is your highest chance to get data from a scanned ship while you're within the listed sensor range?
- if so, which one of the two ranges given??
- what is the optimal grade for the wide angle sensor mod (enabling you to scan faster and more lazily, but loosing range)
Super Cruise questions:
- with everything far beyond your listed sensor range, should your sensor grade / range matter at all here?
- I know I get more data with A-rated sensors than with D-rated sensors here too, but what is that a function of?
- Is the sensor range proportionally up-rated while in super cruise? Without displaying any info about it?
- How bad is the drawback of reduced range from the wide angle mod here?
To FD:
- your description for wide angle scanners is wrong in the engineering screen, you say the mod adds mass, but it actually increases power draw.
Any Details would be much appreciated!
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