Hottice? Is that a typo? It's supposed to be Hotice, which doesn't come up in a search. Possibly it was renamed. I can't go there now, but the INRA base was on Hotice 1. Somewhere on the surface they had a domed base, this was the facility where the Mycoid antidote was stored. The facility was destroyed, so if it's still there it'd be nothing but debris by now.
About POI placement...
Seems to me that we are over complicating the mechanics here.
Can we not just consider that a POI is nothing more than an object having certain locational metrics which determine it's static position.
It likely exists in some sort of database.
To create an entry in said database could (I guess) happen in three ways:
1) Manual entry (e.g. FDEV manually place the POI)
2) Procedural entry (e.g. created as part of planet generation)
3) Event driven (e.g. WHEN player_in_area TRIGGER create_poi)
It's evident that the vast majority of POI are type (3), and they are generated within an instance. If you Exit to Main Menu and then re-enter, most POI have vanished/moved. Some may be more specific than the instance (although it could be an instancing issue) e.g. both players in a wing are at a POI, but only one can see the canisters of tea.
In any case, other than specific placements, or procedural generation, POI are therefore volatile objects and their existence must be subject to a set of probabilities modified by various conditions (so for example, more chance of finding metals on a metal planet, more chance of finding extraterrestrial materials in a crater).
So to reliably find the barnacles, we must discover the conditions that increase their probability of spawning. As we know next to nothing about these barnacles we're a bit stumped, so we are resorting to random searches, which is fine I guess, but once we have found some we may be able to deduce the more likely conditions (e.g. if we found 10 on hot worlds and none on cold worlds, that MIGHT be an indication that they like it hot).
thats what I've been trying to say since the patch came out before Christmas but everybody called me either impatient or negative
Thanks to the INARA Website, I checked for CGs, that are UA and exploration related.
Sofar these are:
These missions don't call for a specific region to be searched. The only missions that give a list of systems are the two search expeditions for the Antares and Spaceflight One:
- 05 Jun 3301: The Grand Sirius Interstellar Expedition, Lembava
- 03 Dec 3301: Mapping the cosmos: Planetary data, Lave
- 22 May 3301: The Hunt For Halsey, 200ly radius from Azaleach
- 22 Dec 3301: Search for the highliner Antares, Wise 0855-0714,Talta,Epsilon Indi,Alpha Centauri,Luhman 16,Rigga,Wise 1639-6847,Luyten 205-128
So if the Barnacles/Meta Alloys can't be found in the 150ly bubble around Merope, they might be found in the 200ly bubble round Azaleach. Perhaps these barnacles were important enough to justify a detour on a highly diplomatic mission?
Just to make it clear, we do not know if those things in the trailer are barnacles. We should of course search for them, but until we know for sure we should not assume that they are the same things that appear in the in-game description and which are associated to meta-alloys. They may end up being that, but we just don't know yet.I'm narrowing my search parameters based on the video trailer, which clearly shows what a Barnacle looks like from 0m 59s.
https://www.youtube.com/watch?v=VKWIJ-H-WxI
I therefore intend to search for POI on the dark side of moons very distant to the system sun. I'll keep you posted.
I recommend that instead of searching randomly, you pick a specific moon type or situation and search and repeat. This may aid as a method to eliminate certain search areas.
There's a big difference between stating something once and repeating it 3 times on a single forum page. I'm baffled by your apparent incapacity to understand that this is both annoying and unhelpful.
It's alright to be disillusioned when there is no progress, and no idea where to look or even what exactly to look for. But it doesn't help anybody when you go around commenting pretty much every idea with "won't work anyway, you're just wasting your time".
By doing so, all you achieve is dragging others down with you, and that is behaviour I find despicable, and that is why I asked you to keep your negativity to yourself.
I don't think the CGs that ran in May and June will be relevant, that's just been too long. The two CGs from December, might be worth a look though. The more likely one, in my opinion, would be "Mapping the Cosmos".So, is it worth considering that these CG may be partly there to encourage exploration of certain areas of space, to get the barnacle rolling, so to speak...
I don't think the CGs that ran in May and June will be relevant, that's just been too long. The two CGs from December, might be worth a look though. The more likely one, in my opinion, would be "Mapping the Cosmos".
Has anyone tried punching a UA in the face?
In many movies, solutions are found by punching things (people, animals, etc) in the face. The UA seems to have a face, and therefore it can be punched there. Maybe it'll squeal and tell us what it knows. Or maybe punching it in the face will simply provide a sense of moral rectitude.
If that doesn't work - we could approach a UA nonchalantly and take up a position as though we are waiting to have our shoes shined by it, then hand over a £20 note and whisper "What's the word on the street, Johnny?"
If that doesn't work, back to punches in the face, repeatedly.
(It has to be in the face though, or it won't work. Right in the face)
11/10 best suggestion on the whole thread.
I'll just crack out the trusty knuckledusters, no need to go easy on the thing, they've already shown they're tightlipped.
So I'm lazy and at work and would completely understand it if you guys brushed me off...
..but what's the deal with barnacles? I looked over the OP for this thread, not the first three, and didn't see anything that stood out to me about them so I was left with some questions.
What are they? What is their importance to the UAs?
And as for UAs, I would assume they've been hit with every type of scanner, advanced, direct, wake, cargo that's available to us in-game, correct?
All right, let's do this!!!Has anyone tried punching a UA in the face?
In many movies, solutions are found by punching things (people, animals, etc) in the face. The UA seems to have a face, and therefore it can be punched there. Maybe it'll squeal and tell us what it knows. Or maybe punching it in the face will simply provide a sense of moral rectitude.
If that doesn't work - we could approach a UA nonchalantly and take up a position as though we are waiting to have our shoes shined by it, then hand over a £20 note and whisper "What's the word on the street, Johnny?"
If that doesn't work, back to punches in the face, repeatedly.
(It has to be in the face though, or it won't work. Right in the face)
Ok guys, fresh broken nav beacon
Can you scientists work it out ? Or what should I use to get those fancy spectro-colored analysis ? Audacity ?
https://youtu.be/ijfW6ghfH3o
What are they? What is their importance to the UAs?