Unknown Artefact (or artifact) Community Thread - The Canonn

Status
Thread Closed: Not open for further replies.
I'm not about to read all 40 odd pages of the thread but did anyone else try the above? Was this followed up at all as this is very important as the random repetitions would indicate no hidden code.

People are unfortunately prone to seeing patterns where there are non where as a machine/software would find the patterns.

I guess that Morse code (especially which has been passed through a phase shifter) would appear random to a machine. I don't think that relying on heuristic software to detect patterns is any more dependable than the human ear.

It took me several attempts to hear it for myself, I didn't believe it initially in fact, but when I did I was sold on the idea that the human ear (and eye) is far superior to any analytical software. YMMV.
 
Test 2 in SEGNIR system

Bare in mind I am tired after a 12 hour shift, I might have miss counted them, twitch feed below image.

http://i361.photobucket.com/albums/oo60/Alison47896/elite Dangerous 2015/Screenshot_1_3.jpg

http://www.twitch.tv/wishblend/c/6937626

Google Docs link to spreedsheets.

https://docs.google.com/spreadsheets/d/1cEx7N3T-9MLFh9A3yPet_EU4Wf17QDfBYni0Yr1in3Y/edit?usp=sharing

I will update this google sheet as I get more information.

Now this looks like the pattern is random. :(
 
Sound doesn't propagate in space. I believe the devs said that the sounds you hear from things like other ships weapons are generated by your ship. So when we look at a nav beacon and hear morse what is actually going on is that the ship is detecting some sort of electromagnetic signal (i.e. radio waves or microwaves or whatever), and translating that signal into morse. The real signal doesn't have to be morse at all, it could a completely different encoding. When we look at a UA the same thing is happening: the ship is detecting a signal that is close enough to the nav beacon signal that it gets translated into this stylised morse we hear. So it could still be alien.

From a meta point of view, the nav beacon's morse is just a cute easter egg that the devs have reused for the UA. They did it because it was an interesting puzzle, not because it was realistic. So I don't think we can draw any conclusions about whether the source is alien or not.

Thanks for the heads up on the Thargoids. Can't rep you, but here is a meta +1.

I believe there are basically 3 signal types in ED:
- Electro Magnetic (Radio, heat, microwaves)
- Sub-Space. This is used for GalNet. Described briefly in FFE. It's instant over all distances, but low capacity (spam is a serious crime). Possibly based on quantum entanglement.
- Mystery signal. Ship scanners (and probably the UA) use use this in Super Cruise to see other ships and to scan celestial objects. It is way faster than light. Some sort of Gravity Wave perhaps. It is at least very useful :)
 
The amount of data we get from this one object is getting a bit too much to keep in mind. Thats why - for my self - i tried to gather a collection of information about what the UA emits. Thats the result:

If i'm right we have found the following artifact emitations up to now:

Emitted Sound

Howls:
  • There are two types of howls.
  • They alternate every time a howl is put out.
  • In the howl are often hidden purrs and even "inbetween purrs".

Chittering
  • Chittering is morse code and contains the system name or - if there are any - names of stellar bodys next to the UA in the current system. Thanks to Jmanis for this post that brought QorbeQ and his collegue to the fact that its indeed morse. More about this here.
  • More about the Morse alphabet here.. Thanks again to Jmanis. :)
  • You don't need to scan the body. The UA knows its name even if the bodys are completely unexplored.
  • The chittering is enclosed by some kind of stretched, fast clicking.

Purrs
  • There are 2 types of purrs that get a bit faster the closer the UA is to pop(which happens to any container after about 5 minutes).
  • There are also other types of purrs in some recordings, especial right after drop-out. The tone height differs, but i don't know why for sure. Here is such an example for purrs with different tone height. (taken from two 5 minute cycles)
  • There are most of the time 6-7 Purrs, often hidden in the howl or relatively silent. The interval of the purrs stay nearly the same(makes it somewhat easier to find them).
  • Purrs are always different, even when placing two artifacts at the same position at the same time both purr differently. More about that here.
  • We've found 2 exclusions from the 6-7 Purrs per sequence rule. One in this ancient video(pre 1.3) by Red Wizzard. And one in this video from Rat King. Only obvious similarity: there were many players around.
  • If you need a large collection of purrs transcribed as binary from various locations: this is the place to look.

Inbetween Purrs
  • Most of the time this "inbetween purrs" have a pretty rythmic timing and consist of 3 tones.
  • Sometimes they don't appear to have this rythm and they seem to be even sound a bit like a voice.
  • They occur in the standard purr-part of every sequence, sometimes they are also audible in the howl part(partially).
  • This is how they sound like: https://www.dropbox.com/s/h9rtmzef9coidt5/inbetweenpurrs.mp3?dl=0 This is taken from different tests and different location. Ignore the last part.
  • More about it in bitstorms post: here.

Buzzing
  • After listening to dozens of recordings i noticed that some kind of "buzzing" sound between the purrs is happening again and again. You can hear it in the last part of this recording: https://www.dropbox.com/s/h9rtmzef9coidt5/inbetweenpurrs.mp3?dl=0
  • Not sure if it's part of the UA. But i heard it many times, that's why i think we should at least think about it because it could be some kind of delimeter.

Explosion
  • After being about 5 minutes in space the UA explodes. It has a quite unique sound and animation.
  • You can hear and watch the explosion here. Note: the ua does not disappear after explosion in cause of a bug. This is E: D Version 1.2.
  • The explosion looks somewhat strange and putts out strange elements. Visible here.

Visuals Signals

The Glow
  • The Glow sets in when the "Howl" starts and stops with some kind of humming sound after the chittering.

The Pulses
  • The artifact emits green and purple pulses.
  • More about the pulse data collection by Wishblend can be found here.

The Markings

The Cloud
  • The Artifact emits some kind of blueish cloud with twinkling objects in it

The Rotation
  • the UA rotates along it's long axis, clockwise if you're facing the "head".
  • Standard containers do not rotate.

Any signals i've forgotten? Or any characteristics i've missed?
 
Last edited:
The amount of data..
..
Lots of good stuff..
..

Any signals i've forgotten? Or any characteristics i've missed?

Again, With your nice summaries +rep. Would you be so kind to add this to the wiki, perhaps in its own section under UA features? I'm on my phone and can't get to it right now.
 
Sound doesn't propagate in space. I believe the devs said that the sounds you hear from things like other ships weapons are generated by your ship.

Ugh, Jesus yes.

Man this is all such a mess, it's really hard to determine what's artistic license and what's cogent. =(
 
Hey all. Just wanted to say I haven't given up yet, I've just been taking a break from ED. As a lot of you know I put a lot of effort into this for the first two or so months and it really burned me out. After a pretty long break I'm almost ready to start up again. I haven't been able to keep up with the thread much, but just remember that it has been stated that we had been overthinking this, and from what I'm seeing it's going in that direction again. Keep it reasonable, and hopefully I'll be helping out some more soon :)
 
Thanks for the heads up on the Thargoids. Can't rep you, but here is a meta +1.

I believe there are basically 3 signal types in ED:
- Electro Magnetic (Radio, heat, microwaves)
- Sub-Space. This is used for GalNet. Described briefly in FFE. It's instant over all distances, but low capacity (spam is a serious crime). Possibly based on quantum entanglement.
- Mystery signal. Ship scanners (and probably the UA) use use this in Super Cruise to see other ships and to scan celestial objects. It is way faster than light. Some sort of Gravity Wave perhaps. It is at least very useful :)

Thanks for that, it's good to know. It did occur to me that there might be non-electomagnetic possibilities but I wasn't sure what else was canon. My main point was it can't be sound as we hear it that is being emitted by these things.
 
Thanks for that, it's good to know. It did occur to me that there might be non-electomagnetic possibilities but I wasn't sure what else was canon. My main point was it can't be sound as we hear it that is being emitted by these things.

Yes, it has been quite clearly stated by the devs. that all the sounds we hear are created by the ship UI. I don't think that the debug cam. is different.
 
Hey all. Just wanted to say I haven't given up yet, I've just been taking a break from ED. As a lot of you know I put a lot of effort into this for the first two or so months and it really burned me out. After a pretty long break I'm almost ready to start up again. I haven't been able to keep up with the thread much, but just remember that it has been stated that we had been overthinking this, and from what I'm seeing it's going in that direction again. Keep it reasonable, and hopefully I'll be helping out some more soon :)

Welcome back Murp, nice to have you back on board. Don't blame you for taking a rest your last effort was monumental! :D
 
Great post.

Well I guess I'd add, the UA rotates along it's long axis, clockwise if you're facing the "head". Correct me if I'm wrong but normal cannisters do not rotate.

Which would mean that the 'entrance slot' would be at the other end, if the starport rotation rule applies. With getting too Julian Clarey about it.

Welcome back Murp, good to see you again.
 
Last edited:
Just cos we all love looking at them!

[video=youtube;jxxZB9ytxQw]https://www.youtube.com/watch?v=jxxZB9ytxQw[/video]

One day the UA will release those cannisters!

WAtching this one I do wonder where the purple/blue light's coming from, it's almost chameleon-like.
 
Last edited:
August?

https://forums.frontier.co.uk/showthread.php?t=164529&p=2512606&viewfull=1#post2512606


...

Not playing at the moment. Had two hours free the other day and realised my inclination to play ED had gone away, went for a walk with the dog instead. Don't like PP at all. Am frankly disappointed with break from new and original lore. Had a brilliant two and a half years of joy with it all though, so don't feel in anyway short changed.

Cobra parked awaiting something interesting to be added. Might be back in August (if the rumours are true) or for paid expansions.

....

Cheers,

Drew.

August.
 
Just cos we all love looking at them!

https://www.youtube.com/watch?v=jxxZB9ytxQw

One day the UA will release those cannisters!

WAtching this one I do wonder where the purple/blue light's coming from, it's almost chameleon-like.

And I was thinking a little while ago... Regardless of whether Wishblend's 'homing' idea doesn't look workable, there is still value in seeing whether the UA ever gives only purple or only green flashes.

If that were to happen, that could be significant.

What significance it would actually have is anyone's guess, but given that the main part of its sound is related to the system it's in, then it's reasonable to assume the colours it gives off are also...
 
Sound doesn't propagate in space. I believe the devs said that the sounds you hear from things like other ships weapons are generated by your ship. So when we look at a nav beacon and hear morse what is actually going on is that the ship is detecting some sort of electromagnetic signal (i.e. radio waves or microwaves or whatever), and translating that signal into morse. The real signal doesn't have to be morse at all, it could a completely different encoding. When we look at a UA the same thing is happening: the ship is detecting a signal that is close enough to the nav beacon signal that it gets translated into this stylised morse we hear. So it could still be alien.

From a meta point of view, the nav beacon's morse is just a cute easter egg that the devs have reused for the UA. They did it because it was an interesting puzzle, not because it was realistic. So I don't think we can draw any conclusions about whether the source is alien or not.


Ha so basically what you're saying is that the next major announcement by FD should be the ever so controversial first person expansion because the only real way to "listen to them" is by walking to your cargo hold and listen to the darn thing while it's in a climate controlled environment. Who knows maybe we'll be able to change the holds atmosphere to ammonia and incubate it if it is of Thargoid origin... Or it could be the beginning of the Elite zombie apocalypse.


Either way UA = FPS expansion coming up. I'm calling it.
 
Ha so basically what you're saying is that the next major announcement by FD should be the ever so controversial first person expansion because the only real way to "listen to them" is by walking to your cargo hold and listen to the darn thing while it's in a climate controlled environment. Who knows maybe we'll be able to change the holds atmosphere to ammonia and incubate it if it is of Thargoid origin... Or it could be the beginning of the Elite zombie apocalypse.


Either way UA = FPS expansion coming up. I'm calling it.

Lol, hadn't thought of that. The way it corrodes the ships innards I wouldn't want to be anywhere near it in FPS mode.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom