Unknown Artefact (or artifact) Community Thread - The Canonn

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Thanks for your post. I just want to clarify that the discussion here is not behind my decision to take a break from ED for a while, my mind had been made up on that before this. I also want apologize if Jmanis or QorbeQ or others took offense at any of my posts - my intent was never to criticize their work or the effort behind it (or of others), simply to have it clearly explained and independently verified. I've deleted my last post, RedWizzard, perhaps you would be so kind as to delete the parts of it you quoted as well? If Zoltan and RedWizzard are satisfied with it, that works for me. As I have said from the start, I hope it leads to something concrete that will solve this thing once and for all. In any case, I am going to take a break from ED for a bit, although like Zoltan I am a bit addicted to this thread so may check back from time to time to see how things are going. Good luck, commanders.

Absolutely satisfied, Clavain, and, truth be told, was never dissatisfied - I've only ever seen your comments and help as a positive influence on the whole thing. We need people like you both inside and outside the game :D

And me, addicted? Nah...

I'm way past that: dependent maybe... ;)
 
Homing Signal

The morse starts just as the honk fades away - sometimes the very first dit or dah is a little too muffled by the tail-off of the honk.

Hi guys,

This is what I have come up with.

UA Part 1 = Chittering morse.

You have a honk as the marker for start and end of chittering...

There's a kind of fast stretched clicking that accompanies the chittering "location block".

The stretched fast clicking begins then immediately after the chittering starts.

UA Part 2 = Homing Signal

The homing signal is not made up of sounds but I use the honk as a start point, it is instead made up of he purple and green flashes that the UA gives off.

I use a 4 min timer from when I eject the UA and only start counting the colour pulses at the time of the first honk.

The pattern of purple and green pulses is randomly generated and it is only the count ratio that is important.

I have scanned 22 different systems and I have the following results, in my lowest green count system (ONDI ) I have 3 green pulses and in my highest green count systems (HIP 359 & ERISHA ) I have 11 green pulses.

See my image below.

My theory is this, it is a game of hot, hotter, boiling, cold, frezzing, sub zero ect with the green pulse count being the key.

The higher the green pulse count the closer to where we need to go, just like traffic lights, green is go, red is stop ( or in this case, purple is stop ).

My aim is to arrive in a system where all the pulses are green and that is the home system that we need to take the UA to.

hot%20and%20cold%20image.jpg
 
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It was suggested, not done.
Well..............I need some help with scooping.....and a lot of time.

Unfortunately, no luck here. The significance of BD-02 4304 lies in that it's a new CG location (bring medicines). Nothing special happened with the UA while being there.
Well we could make a post for galnet saying that the sciencetists at the system working on a cure, looked at the UA and found the cure because of it.

Sell it. At Leonard Nimoy for example.
No.......not until we have more......
 
That's cool. I thought you might be following the green/purple trail with your mysterious comments over the last few days. =p

Is it the case that the number of green/purple pulses stays consistent in any given system?

Also is it like the same sequence each time?
 
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That's cool. I thought you might be following the green/purple clues with your mysterious comments over the last few days. =p

Is it the case that the number of green/purple pulses stays consistent in any given system?

Also is it like the same sequence each time?

No they are not the same order in the one system I did a test, I haven't had time for multiple tests due to work and I will be trying things alone those lines when I get some time.
 
Sell it. At Leonard Nimoy for example.
No.......not until we have more......
Aye, I think this is really risky at this point.

I took a jaunt out to California Sector HW-W C1-7, the system in the video. I found nowt, but watching the video while sat out there in the middle of nowhere it struck me that that video was wholely unrealistic. 1000LY away from civilisation, the pilot gets jumped by a Vulture of all things, they then call for help and Eagles turn up in 30 seconds, then shortly afterwards a Fer-de-lance of all things! A good looking ship but probably the last ship you'd find 1000LY from home.

It felt like the choice of that nebula was solely for cinematic purposes, and well Leonard Nimoy for the same reason. Using that station name has much more resonance with non-players than say Seega Port, in respect to the trailer I can't help thinking that's the only thing special about it. Of course I may be wrong but you sell a UA and you're not getting that back.
 
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Afternoon all ,, not to disturb you with the tests.
As i'm out exploring most times, i was looking into another thread on the sounds generated by scans , even from system map, not sure if you have looked into it,, https://forums.frontier.co.uk/showthread.php?t=144782
i was giving this a try and look into, although i didnt find it a useful tool for picking worthy planets to investigate, i do that by eye, but was curious,, although it wasnt until i cut most sounds down and boosted effects i could fully apprecitate it.
Still it was just a curiosity. Although far more importantly ,, Its not only planets we should listen to... Try this on the Galmap... select a system and zoom in,,, Each one has a signature sound from the makeup of Suns/stellar objects etc./.
i found this quite relavent when comparing it to the sound recordings from the Unknown Artifact. the signal could be a System location,,
I shall look into different star types to see if any start to corrolate to part of the signal, and might be able to gather a system makeup to look for.
 
My theory is this, it is a game of hot, hotter, boiling, cold, frezzing, sub zero ect with the green pulse count being the key.

The higher the green pulse count the closer to where we need to go, just like traffic lights, green is go, red is stop ( or in this case, purple is stop ).

My aim is to arrive in a system where all the pulses are green and that is the home system that we need to take the UA to.

Hi Wishblend, that sounds like a great angle! Have you re-recorded in the same system to check if the counts are repeatable?
 
Hi guys,

This is what I have come up with.

UA Part 1 = Chittering morse.

You have a honk as the marker for start and end of chittering...

There's a kind of fast stretched clicking that accompanies the chittering "location block".

The stretched fast clicking begins then immediately after the chittering starts.

UA Part 2 = Homing Signal

The homing signal is not made up of sounds but I use the honk as a start point, it is instead made up of he purple and green flashes that the UA gives off.

I use a 4 min timer from when I eject the UA and only start counting the colour pulses at the time of the first honk.

The pattern of purple and green pulses is randomly generated and it is only the count ratio that is important.

I have scanned 22 different systems and I have the following results, in my lowest green count system (ONDI ) I have 3 green pulses and in my highest green count systems (HIP 359 & ERISHA ) I have 11 green pulses.

See my image below.

My theory is this, it is a game of hot, hotter, boiling, cold, frezzing, sub zero ect with the green pulse count being the key.

The higher the green pulse count the closer to where we need to go, just like traffic lights, green is go, red is stop ( or in this case, purple is stop ).

My aim is to arrive in a system where all the pulses are green and that is the home system that we need to take the UA to.

http://i361.photobucket.com/albums/oo60/Alison47896/hot and cold image.jpg


Ooo, this is clever. Never even crossed my mind when looking at the P/G pulses.
 
...
UA Part 2 = Homing Signal

The homing signal is not made up of sounds but I use the honk as a start point, it is instead made up of he purple and green flashes that the UA gives off.

I use a 4 min timer from when I eject the UA and only start counting the colour pulses at the time of the first honk.

The pattern of purple and green pulses is randomly generated and it is only the count ratio that is important.

I have scanned 22 different systems and I have the following results, in my lowest green count system (ONDI ) I have 3 green pulses and in my highest green count systems (HIP 359 & ERISHA ) I have 11 green pulses.

See my image below.

My theory is this, it is a game of hot, hotter, boiling, cold, frezzing, sub zero ect with the green pulse count being the key.

The higher the green pulse count the closer to where we need to go, just like traffic lights, green is go, red is stop ( or in this case, purple is stop ).

My aim is to arrive in a system where all the pulses are green and that is the home system that we need to take the UA to.

Your picture shows the colours pulsed in groups, i.e 'Segnir' had 7 groups of pulse. Does Segnir have 7 planetary bodies?
 
Hi guys,

This is what I have come up with...[snip]amazing ideas[/snip]

Nice work! I am digging your logical process.

Now we know its morse code in the chitters (I finally managed to make it work for me, and if it works for me, it works! I googled how to use the spectrum analyser in Audacity and that thing really helps!) and I have updated the wiki to reflect this. If someone could double check my wording, I've been shown to be less than clear in some cases ;)

About selling it...

No.......not until we have more......

Aye, I think this is really risky at this point.

I took a jaunt out to California Sector HW-W C1-7, the system in the video. I found nowt, but watching the video while sat out there in the middle of nowhere it struck me that that video was wholely unrealistic. 1000LY away from civilisation, the pilot gets jumped by a Vulture of all things, they then call for help and Eagles turn up in 30 seconds, then shortly afterwards a Fer-de-lance of all things! A good looking ship but probably the last ship you'd find 1000LY from home.

It felt like the choice of that nebula was solely for cinematic purposes, and well Leonard Nimoy for the same reason. Using that station name has much more resonance with non-players than say Seega Port, in respect to the trailer I can't help thinking that's the only thing special about it. Of course I may be wrong but you sell a UA and you're not getting that back.

I absolutely agree, we need more of these blighters! Someone has already said that they would try it out if they find one, its got to be worth the sacrifice of one, but I totally understand why anyone wouldn't want to. Its just the huge price is just asking for it to be sold...

About the possible clues in the wings video, I'm not convinced either, but the fact that its so far fetched might be an indicator that its a clue. Also, someone mentioned that the video was made shortly after Leonard Nimoy's death, so it might even just be a tribute. Or it might be a clue that we need to be logical about this, captain :)

Whatever it is, this great, I have a newfound enthusiasm for it and you guys and gals are the coolest part of ED for me so far.
 
Hi guys,

This is what I have come up with.

Great work Wishblend, I was wracking my brains about those colour changes also but you are light-years ahead of me - best of luck figuring it out.

- - - Updated - - -

Thanks for your efforts in this and the old thread. I have appreciated it. Specially your knowledge of the lore and history has been refreshing.

Thanks, much appreciated. Would rep you but I'm out. I'll be back, eventually. Hopefully you folks will have it all figured out by then. If this is Thargoid-related (a big if) my money is on there being some sort of link to Quy/Quiness.
 
Hi guys,

This is what I have come up with.

UA Part 1 = Chittering morse.

You have a honk as the marker for start and end of chittering...

There's a kind of fast stretched clicking that accompanies the chittering "location block".

The stretched fast clicking begins then immediately after the chittering starts.

UA Part 2 = Homing Signal

The homing signal is not made up of sounds but I use the honk as a start point, it is instead made up of he purple and green flashes that the UA gives off.

I use a 4 min timer from when I eject the UA and only start counting the colour pulses at the time of the first honk.

The pattern of purple and green pulses is randomly generated and it is only the count ratio that is important.

I have scanned 22 different systems and I have the following results, in my lowest green count system (ONDI ) I have 3 green pulses and in my highest green count systems (HIP 359 & ERISHA ) I have 11 green pulses.

See my image below.

My theory is this, it is a game of hot, hotter, boiling, cold, frezzing, sub zero ect with the green pulse count being the key.

The higher the green pulse count the closer to where we need to go, just like traffic lights, green is go, red is stop ( or in this case, purple is stop ).

My aim is to arrive in a system where all the pulses are green and that is the home system that we need to take the UA to.

http://i361.photobucket.com/albums/oo60/Alison47896/hot and cold image.jpg
That sounds similar to the approach I was taking with the cost/location calculation yesterday, but using the flashes. Way to go Cmdr! :)

I'll drag the exact coordinates from eddb for each of those, locate them on the map and see if I can trilaterate a common focus to reduce the search area for you.

I'll also see if the cost/location calculation can cross-reference with the flashes location. It might be that we can use a nearby station to test the price.
 
Thats pretty interesting. The missing of the word "Indigenous" is indeed a unique occurance. But what can we learn from the theory that the Thargoids are already in human space and have their own colony there? And why has nobody at Galnet noticed?



I would be very happy to analyse this video. I'm still trying to find some regularities or anomalys, beside the morse code. There must be something more, because a morse code encrypting the name of the system we are in alone is pretty useless. It tells us that the UA is indeed doing something. But not much more. That's why im back on the purrs and try to find something of use.

The only interesting thing up to now is this purr sequence(recorded by Ratking and Wishblend in HIP 46388):

View attachment 49169

As you see there is some strange regularity in it. If you transform the purr in binary and the binary to decimal we get this numbers from the recorded purrs:

38 9 19 91 91 38 108

All numbers are either divisible by 19 or by 9. Or they are a inverted version of 19(91).

Pretty strange coincidence, but of no real use up to now.

Ok may be space madness.... If big blip = Sun and small blip = Planet ... Are there any Sun Planet combinations that match a full cycle of the sound ?
Or has this been done already !

Just a thought from my troubled mind ......
 
Hi Wishblend, that sounds like a great angle! Have you re-recorded in the same system to check if the counts are repeatable?

Not yet, work got in the way.

I was just doing a basic grab and check run the last few days.

As soon as I get some free time, I am planning to do that.

- - - Updated - - -

Your picture shows the colours pulsed in groups, i.e 'Segnir' had 7 groups of pulse. Does Segnir have 7 planetary bodies?

This pauses are just when a new honk sounds.
 
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