Unknown Artefact (or artifact) Community Thread - The Canonn

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I do think the "game mechanics" thing ought to be in people's minds.

If they had built in a mechanic that an object/ship would behave differently based on the contents of our cargo hold, we'd have seen it used for other things.

If they had designed one specific type of rare goods as a "translator", we'd have seen that too.

Stations behaving differently because of things dropped outside? Missions triggering or becoming available because things were sold? Game-wide events changing because something "expired" in space?

The only thing we know that the UA does in itself is morse out the name of the nearby "thing". I'm pretty convinced that in one instance (and probably lore-based) it's going to use a name different to the name we know - especially as it's a) easy from a coding point of view and b) doesn't involve complex game mechanics that we simply haven't seen the game "do" ...

Kerrash is right with the aquarium...

Except there 400 billion stars to choose from, even if it just human space that thousands of systems to try. If this is the case their need to be a way for us to indentify which system to try. Other wise we could be here all year.
 
Sorry bartmoss but I do not agree with you, at all.
And tell me, what gives you the authority to decide what is crazy and what is not? Your wisdom? Your superior mind? Common sense? I call this arrogance.
The common sense is the killer of immagination.

Ok, I could agree with you about the non testable theories. They are just that, ideas, smart sometimes, but not ingame. they end there.

Let's talk about the babelfish:
I have thought about it long time before Kerrash unfortunately used that metaphor... there should be a post about that in the previous thread.
BTW, yes, it could seem crazy, BUT, you have e device that sings, howls, purrs, and chitter, that seems Alien, that seems to communicate.
Then you have some funny thing coming from an English Cult Novel, that you simply put in your ear and you immediately understand any other language around you.
It's a space fiction novel. Very famous. Why not?

It's obvious that we are not looking for the babelfish himself! But we could look for something that could "decode" or "understand" what the UA is communicating. It is even striving to produce a kind of weird morse.

So you should call it a very crazy idea, because to some "square" (no offence!) mind could seem like that, but don't tell us that it is not testable in game!
We've put every kind of rubbish around the UA :D
It's a game full of sensors, decoders, scanners of all sorts. One throws an idea that seems crazy to share with other people, then some other one give a better sense to it adding some detail that make it seem not crazy anymore. For example finding something in game that could do the trick.
An Orca? Yes, it's crazy. So? English people are famous for there "unique" sense of humour... To me it seems just some D.Adams/Monty Python easter egg.
what?! Flying fishes?! ;)

I'm just asking again some disruptive mind and some lateral thinking.
And it could be funny too.

This is all valid - but apart from 'babelfish' - what actual information is there to help inform the choice of this mythical translator, beyond some other water-dweller references?

There is none, really - so all we have is another theory. It's no more plausible than any other; but because it relies entirely on a mechanic that has never been observed (I.e. carry item x, and item y does something), it's far less likely than just finding a system where the UAs Morse no longer emits just the human name.

I'm not arguing that the choice of the target system is any easier than finding the right combination of cargo; only that one idea relies on stuff we know happens for sure (UA responding to its current location), and the other relies on stuff that we've invented.

So it's not arrogance, it's scepticism and reason pointing out flaws in an, otherwise neat, idea ;)
 
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Can anyone please put together a theoretical sample of the UA giving out the morse for Raxxla? That's at least something concrete to listen out for. I'll be UA hunting once I finally get through selling the data from my most recent trip and if I should be lucky enough to get one then I think the "transmitting something other than the standard human name" is as good a thing as anything to check. The reality is that the chances of my actually being able to determine that it is different is pretty slim. But I could get myself acquainted with one or two specific sequences and hopefully recognise if I then heard it.
 
This is all valid - but apart from 'babelfish' - what actual information is there to help inform the choice of this mythical translator, beyond some other water-dweller references?

There is none, really - so all we have is another theory. It's no more plausible than any other; but because it relies entirely on a mechanic that has never been observed (I.e. carry item x, and item y does something), it's far less likely than just finding a system where the UAs Morse no longer emits just the human name.

I'm not arguing that the choice of the target system is any easier than finding the right combination of cargo; only that one idea relies on stuff we know happens for sure (UA responding to its current location), and the other relies on stuff that we've invented.

So it's not arrogance, it's scepticism and reason pointing out flaws in an, otherwise neat, idea ;)

Sir Zoltan, the BabelFish was just an example. The Morse itself is not enough, I fear. We need more. But we can start taking the UA in every system, one by one. That'd be scientific enough... ;)

But I like QorbeQ suggestion, to search in ED lore systems: that's what Han_Zen is suggesting, Tau Ceti, the lost worlds, and so on. So perhaps could be nice to try to take the UA there. Tau Ceti is 30Ly from Altair. Very close. Easy to do.

Then, among these "scientific" tests, there come the other crazy theories. I think they do no harm at all.

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Can anyone please put together a theoretical sample of the UA giving out the morse for Raxxla? That's at least something concrete to listen out for. I'll be UA hunting once I finally get through selling the data from my most recent trip and if I should be lucky enough to get one then I think the "transmitting something other than the standard human name" is as good a thing as anything to check. The reality is that the chances of my actually being able to determine that it is different is pretty slim. But I could get myself acquainted with one or two specific sequences and hopefully recognise if I then heard it.

Raxxla:
.-. .- -..- -..- .-.. .-

Use this:
http://morsecode.scphillips.com/translator.html
Slow down the speed a bit. 20 is perfect. You can use words or dashes and dots.

It's the one I used to "decode" the Morse code hidden in the Background Sound: another crazy theory of those... ;)
 
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Anyone compared the recent Cerberus Plague lists from the ED Update email with places tests of the UA have been done? They don't sound like systems that were tested in as the names don't jump out at me, but you never know. Also, anything to the fact that there is one location researching a cure, "So far a cure hasn’t been found for this disease despite the continuing work of Carl Simmons, the Chief Medical Officer of Newton Dock" - a UA ever been brought there? If it is the source, maybe having access to that would help the cure?

Apologies if this is a duplicate, SO much in this thread it is hard to know what has been done and what hasn't!
 
Raxxla:
.-. .- -..- -..- .-.. .-

Use this:
http://morsecode.scphillips.com/translator.html
Slow down the speed a bit. 20 is perfect. You can use words or dashes and dots.

It's the one I used to "decode" the Morse code hidden in the Background Sound: another crazy theory of those... ;)
Thanks, but you are seriously overestimating my hearing! The only way I could identify a UA playing Raxxla (or anything else) would be to compare it to a reasonable facsimile of the actual UA sample!
 
the absolute cap is completely unworkable within the game mechanics, let alone difficult to implement. As a long-time developer myself I can say it is, however, trivial to create, using a prng, an event that is exceedingly unlikely to occur, even from simple random number generators.

I don't understand why you think it would be completely unworkable, or even difficult to implement.

You're just getting the number of UAs in existence and amending a drop table depending on the result. Surely it's pretty straightforward, the game already amends drop tables depending on criteria.

On the flipside trying to balance something like how many items you'd expect to see out there via a PNRG algorithm which isn't true-random, while at the same time having the find rate influenced by a metric ton of factors would be an huge PITA to manage.
 
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Well, the Cerberus plague is getting out of hand, that much is sure. Last week saw 3 infected systems (with CGs), this week sees 6 of them.

My guess (as good as anyone elses) is that if you sell the item, either you get a message like the one showing up when you are first discoverer or the bulletin board suddenly has a new mission. That was how I would expect something to match with the existing game, not take too much work to program in special behaviour. But again, it's easy shouting suggestions from the sideline. ;)
 
Well here's a video.

So some background.

The UA has a light on and a light off period.

Loosely, light on covers the wail and the location morse, light off is the purrs.

Light off period seem to be static at ~18.6 seconds.

Light on period is obviously dictated by the length of the location block, and therefore the length of the local body name.

Over the period of a UA deployment the pitch of the higher purr seems to increase.

So the test is near Io, where the location block is extremely short (.. ---), allowing for essentially as high a number of cycles as possible with as much purr time as possible in an attempt to push the pitch increase as far as possible, maybe something happens after x cycles or y increase in pitch.

I scooped at 8% to try to keep it out as long as possible.

[video=youtube_share;Q-MU5oYJdr0]https://youtu.be/Q-MU5oYJdr0[/video]

Result? Well *shrugs* nowt conclusive I think, but there are possibly some observations that can be made.

If anyone's interested here's just the audio as an mp3 : https://drive.google.com/open?id=0B_Ozdb8mTFWzNXpkdDRBeVc1QWM

Here's the audio at 10x : https://drive.google.com/open?id=0B_Ozdb8mTFWzc1hDd05fakgtWk0

at OMG 20x : https://drive.google.com/open?id=0B_Ozdb8mTFWzVUVjNHlOdGtGR3M

and FWIW 40x : https://drive.google.com/open?id=0B_Ozdb8mTFWzWmdaRTNaZG5yZ1k
 
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but, if it is an escape pod, why it decays an EXPLODES in space so fast? Is it malfunctioning perhaps?
For the sake of argument, the 'escape pod' could be alive for as long as it has enough oxygen to keep the occupant alive.
This is why it doesn't expire on ships, it can get oxygen from the ship to keep the air supply going.
When it eventually runs out of air then the occupant is dead, so it self-destructs to avoid the occupants body being found.

Of course I don't actually believe that and it doesn't answer the question of why the UA has a toxic cargo effect.


p.s. careful with the plague systems. Once docking is revoked, any ships stored there can't be retrieved. I was taking part in one and hope the CG doesn't end prematurely and end up with a stranded ship you can't get to.

I've been to Chargaff Port and you can still dock and refuel.
The Contacts and Universal Cartographics options are still available too, it is just the other options that are disabled.
So if you were on a plague station you can still leave without issue.
You can even go there to cash in bounties or pay fines and refuel, but wider services are not available.

Edit: Just noticed you were talking about stored ships, so this is probably the case that you stored ship will be inaccessible since Shipyards seem to be inaccessible (although they might let you recover ships but not buy new ones).


I think the reason we have only found 2, and rapidly find another once one is destroyed, is because we are only looking in 2 locations, Timocani and V109

That's not entirely true, while most people have been searching in one of those it seems, others have been searching in wider systems too. I've spent about half my time in Timocani and the other half in other systems such as the plague CG systems.
Of course I've not found a UA in the other systems, but then I haven't found one in Timocani either.

I think UA convoy spawns and routes are fixed. I remember someone posted the list of systems they jumped through following one of the UAs, and I'm willing to bet that specific UA convoy will follow that specific route every time. And, more to the point, once that UA is in the hands of a player, the convoy no longer spawns, but once it is destroyed, it spawns again.

As to the convoys, the 3 or 4 examples we have of people following a UA convoy from Timocani show it jumping to different systems each time, including looping back on itself in one example.
Nilreb has posted about this several times before.
As such, it does not look like the UA convoys are visiting specific systems on a route.


I don't understand why you think it would be completely unworkable, or even difficult to implement.

You're just getting the number of UAs in existence and amending a drop table depending on the result. Surely it's pretty straightforward, the game already amends drop tables depending on criteria.

On the flipside trying to balance something like how many items you'd expect to see out there via a PNRG algorithm which isn't true-random, while at the same time having the find rate influenced by a metric ton of factors would be an huge PITA to manage.

The hard part is getting the number of UAs in existence, as you would have to have some global table tracking each of them and any action, such as ejecting one into space, would have to be updated on the global table.
As I discussed before, while it is possible, it is unlikely that ejecting/collecting cargo in space is logged as an immediate transaction like it would be when buying/selling at a station.
It is probably tracked at boundary changes (e.g. entering/exiting SC) but this is not a particularly vigourous method of tracking UA populations, although still possible I suppose.
(BTW, note that expired bounties/fines are cleared 'on H-Jump' which relates to my boundary changes triggering server transactions.)

In any case, it would involve specialist code for every boundary server transaction to check if an existing UA was lost or a new UA was gained.
This is quite a commitment for a very rare situation.
 
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For the sake of argument, the 'escape pod' could be alive for as long as it has enough oxygen to keep the occupant alive.
This is why it doesn't expire on ships, it can get oxygen from the ship to keep the air supply going.
When it eventually runs out of air then the occupant is dead, so it self-destructs to avoid the occupants body being found.

Of course I don't actually believe that and it doesn't answer the question of why the UA has a toxic cargo effect.

Because it is leaking corrosive ammonia, not a regular human-breathable atmosphere. ;-)
 
Got it. The UA is an escape pod, the damage is caused when it's ripping energy or something from your boat to sustain it and it blows up in space because it's not got an energy source to leech from.

Gaffa tape a scoop to it, push it to a scoopable and bask in my genius as we solve the mystery!#1#!!
 
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Thanks, but you are seriously overestimating my hearing! The only way I could identify a UA playing Raxxla (or anything else) would be to compare it to a reasonable facsimile of the actual UA sample!

CMDR Jmanis made the HUGE effort to separate all the single letters samples.

https://forums.frontier.co.uk/showthread.php?t=162998&page=15&p=2500146#post2500146

Using them, and a sound editor, I've put all the letters together, composing the word "RAXXLA".

Here you are:
https://soundcloud.com/riccardo-sallusti/raxxla

That's the best that we have, for now. I'll do a better editing, having more time... ;)
 
The hard part is getting the number of UAs in existence, as you would have to have some global table tracking each of them and any action, such as ejecting one into space, would have to be updated on the global table.
As I discussed before, while it is possible, it is unlikely that ejecting/collecting cargo in space is logged as an immediate transaction like it would be when buying/selling at a station.
It is probably tracked at boundary changes (e.g. entering/exiting SC) but this is not a particularly vigourous method of tracking UA populations, although still possible I suppose.
(BTW, note that expired bounties/fines are cleared 'on H-Jump' which relates to my boundary changes triggering server transactions.)

In any case, it would involve specialist code for every boundary server transaction to check if an existing UA was lost or a new UA was gained.
This is quite a commitment for a very rare situation.

This is true, the dupe glitch I don't think makes items unsellable, implying the server is well aware it has no idea what is out there. You'd expect a transaction error when the 2nd item was sold.

Nowt? Don't suppose that's not a typo and you are from the north east UK by chance :D

If so same here.

Saddleworth, just East of Manchester. =)
 
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you already found Raxxla a long time ago ;) http://universalcartographics.org/records/hottest-class-v-gas-giant/
does it still show up like that on system map? I really need to go there one day :)
lol, well it still seems to be unique but not something you could ever land on or the likes. And yes, the system map still looks like that.

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CMDR Jmanis made the HUGE effort to separate all the single letters samples.

https://forums.frontier.co.uk/showthread.php?t=162998&page=15&p=2500146#post2500146

Using them, and a sound editor, I've put all the letters together, composing the word "RAXXLA".

Here you are:
https://soundcloud.com/riccardo-sallusti/raxxla

That's the best that we have, for now. I'll do a better editing, having more time... ;)
Many thanks. I'll commit to memory. Now all I need is that UA :)
 
Well, the Cerberus plague is getting out of hand, that much is sure. Last week saw 3 infected systems (with CGs), this week sees 6 of them.

My guess (as good as anyone elses) is that if you sell the item, either you get a message like the one showing up when you are first discoverer or the bulletin board suddenly has a new mission. That was how I would expect something to match with the existing game, not take too much work to program in special behaviour. But again, it's easy shouting suggestions from the sideline. ;)
The new 6 cg plague along with the virtual impossibility of the cgs by normal means has convinced me that the ua is the answer to the plague.

A) it is a story item. Activate / hand it in somewhere, and Devs will manually turn to page on the story. The ua in its current firm will be dead as a topic

B) it is a cg mechanic. Activate / hand it in at a cg and the cg will be completed successfully. This becomes a solution to all plague cgs. Plague in your favourite system? Go get a ua to fix it.

If ua appeared in the market place, I would bet my mortgage on B) the fact that you have to sell on the black market makes it a little less certain, but it makes sense from a developer pov

Handing in items helps a cg. Easy enough to have an item that equates to a gazzilion

Handing in the item is a server based action with a server based result

There is little if any special code required

All the effort put into developing the ua becomes a permanent feature of the game, not just a 1 off mystery

If I find one tonight, which I am sure I will not do (I have theories about this) I would no longer be selling at nimoy, I would sell at one of the new cgs

That's enough logic with reasonable in game mechanics, which makes sence from a developer and commercial pov. Time to pass some images of tea leaves through some Google software and see if I can make an association with whales
 
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