Never give up on ticketing. How are they going to fix it otherwise?...
I've got 7 tickets at the moment, and FD definitely has priorities. When I placed a ticket regarding connectivity they replied the same day. I haven't heard a peep on any of the others.
Don't give up. There's still an awesome game hidden under all those bugs.
Holding my breath on all the multiplayer content that should've been present at release. Here's hoping.
My ticket celebrates its 1 month anniversary now, still untouched by human hands.
Only 1 month? Amateur![]()
OK before the 1.07 patch everything was working perfectly, after the patch the wanted bug is back from the beta days... scan ship with warrant scanner indicates ship is wanter, open fire on wanted ship suddenly I'm wanted?
...Let me put it another way: How often would you keep doing something if you were getting nothing to tell you whether your actions were having any kind of positive effect or not?....
If you needed to use a KWS to find they are wanted, then that means the target is not wanted in this jurisdiction. Therefore you're a criminal for attacking. Unless you're in an anarchy.
My charitable side has now assumed there's just some glitch in the support system that means my tickets aren't showing up for some reason. It's the only way to explain such a lack of response now, when other people are talking about the responses they've had to tickets.
My cynical side just assumes FD have got their heads up their collective a-holes. I'd love to be proved wrong.
Just a thought on the hyperspace stutter. I think it is purely client side and actually related to a CPU bottleneck where all the threads are waiting on one thing to complete. The reason I say this is that I run in borderless window mode with multiple monitors and it seems the whole system stutters during that jump stutter. I also guessing (and this is based on some dev comments made in alpha and beta) that the bottle neck is brief enough not to be picked up by things like task manager.
Just some thoughts (and sorry I can't post the references - they are somewhere in the forum though).......
What sort of disk is Elite installed on? I was having hyperspace stutter, but I've swopped to a SSD this weekend and it's gone.I agree with this, I've been trying to trace the issue myself and it does seem to be worse if I have other background CPU tasks (like say YouTube videos running too) although even just the simple act of typing while I make a Hyperspace jump freezes up the keyboard response (but it goes into the buffer because it all appears after the jump).
Weirdly enough it doesn't happen every time, but certainly most of the time.
I also run in borderless window mode
What sort of disk is Elite installed on? I was having hyperspace stutter, but I've swopped to a SSD this weekend and it's gone.
99 bugs in the queue,
99 bugs in the queue,
take one down, patch it up,
103 bugs in the queue...
- - - - - Additional Content Posted / Auto Merge - - - - -
What sort of disk is Elite installed on? I was having hyperspace stutter, but I've swopped to a SSD this weekend and it's gone.
I agree with this, I've been trying to trace the issue myself and it does seem to be worse if I have other background CPU tasks (like say YouTube videos running too) although even just the simple act of typing while I make a Hyperspace jump freezes up the keyboard response (but it goes into the buffer because it all appears after the jump).
Weirdly enough it doesn't happen every time, but certainly most of the time.
I also run in borderless window mode
Devs are people, support workers are people, they all have a life and hopefully aren't forced to work 12 hour shifts. Also a company has a limited budget meaning they can't scale on human resources arbitrarily (knowledge transfer to new workers also takes time as well).
You may of course be right and everyone in the support is an unmotivated incompetent idiot who want's nothing more than to destroy your experience with the game.
Some fair and reasonable points. As it happens, I have worked on the support of a software product. Not a game, and nothing as big as this, but I understand the principles. And I'm a methodical and analytical type, so I appreciate the need for such things when submitting bug reports.
However, I'm not actually talking about the fixing of the bugs. I'm not even talking about the triaging of them, not really. I'm just talking about FD letting people know that that bug report they filed 3 months ago hasn't just been lost down the back of the sofa or has been eaten by the dog. You, like a few FD staff in here, tossed out the old "File a ticket!" line. Does no-one see the irony of that statement, when my whole problem is a lack of acknowledgement of tickets already submitted? Again, to be clear, I'm not talking about getting a reply with a fix or even a idea of when a fix might appear, I'm just talking about plain-and-simple "Ok, we got your ticket. We're currently running a queue of xx days at the moment, but as soon as someone can look into your issue, we'll update your status.". That's all!
Consider:
Were we supposed to just work it out for ourselves? Should anyone really be surprised that people are annoyed?
- The original support ticket system got abandoned by FD without any notification.
- Nothing sent to existing open tickets to say they'd been closed, much less migrated to the new system.
- Nothing was announced anywhere that I could see.
- Even the line on the old support page of "If you wish to open a new ticket, please visit support.elitedangerous.com." is given zero prominence to let you know that the system you're in is actually no longer actively maintained.
I can give you a very specific example of why the current behaviour is problematic: For the past few point releases, I've seen in the release notes the issue about adding telemetry to try and track down a problem with resource loading. Now, for all I know, that could be what's causing the issue I see with stuttering hyperspace. Perhaps the freeze (easily up to 10 seconds in some cases) is being caused by just such a resource loading problem.
As it is, with FD's refusal to even acknowledge tickets, I have no idea whether this additional telemetry is evidence of my issue being actively investigated, and I should just shut up and sit tight, or whether it's a completely unrelated issue and I should keep raising tickets, as we're so often urged to do.
What do to? I like to think I'm a logical person who takes a reasoned approach to things, but in the absence of any feedback, I have no way to know if I should modify my approach or in what way. Like I say, screaming into a black hole.
Do you see the problem now?
Yes, because that's exactly what I implied. Right?![]()
What sort of disk is Elite installed on? I was having hyperspace stutter, but I've swopped to a SSD this weekend and it's gone.
It would be a design mistake to do any kind of IO (disk, network, ...) or lengthy processing on the main thread if they want to archive stable framerates. However, signs suggest that at least disk access is done on the main thread, which could explain some of the stutter people are seeing. It can't just be the planet procedural generation causing it, as I see it inside stations and elsewhere out of sight from any planetary object. GTX 970 with i7 and 10GB of ram, so not the hardware really.