After the update, I can only take 1 material or item to my SRV. fix plz.
calm down, in my view both you and obiw have a good reputation in writing good and helpfull comments. and both of you have valid points, in my view patch10 is one of the better ones, but still not really good. i agree to your point, ed offers enough gaming variations to avoid introduced bugs, but i also share the frustration that frontier still has not implemented a QA or created some testing procedures before releasing a patch. hope that your assumption comes true and they use todays downtime to fix the SRV scooping stuff.
Isn't QA working from home any way?I think this assumes all QA can be completed before the update meets the live server. If - for example - something in the netcode causes a ping delay [...]
- Polyporous growths on brain trees can be splattered once again
The wait for Odyssey on Consoles is nearing double digits too, pal!Greetings Commanders,
Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.
Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.
Odyssey
Optimisation
The following features have received optimisation improvements:
- Looking at/through glass
- Cockpit glass
- Galaxy and System Map functionality
- Avatar decals
- Forward lit VFX
- Planet fine textures
- Shadows
- Emissive rescaling
Rendering
- An issue causing artifacting on the local view in the System Map was fixed
Stability
- An instancing crash was fixed.
- A crashing when entering Supercruise following a low wake was fixed
- A crash caused by jumping to the permit-locked HIP 54530 system was fixed
Server
- On-foot actions will now update the Codex as expected
- On-foot ranks will now display their animation within inbox messages
- Rank animations will no longer display as a tier lower than intended
From the Issue Tracker
- Stars will no longer flash brightly in VR
- The Asterope system will resume featuring signal sources
- Polyporous growths on brain trees can be splattered once again
- An issue with teammate Navlock was fixed
- Deposit fragments will no longer get stuck inside asteroids
- Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%
AI
- AI will spawn at POIs in multicrew as expected
- Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
- Deceased NPCs can be scanned once again at offline settlements.
- Hostile ships will once again appear as such on the radar
Settlements
- Terminals are no longer obstructed in Shinrarta Dezhra
- Planetary port landing pads have an added force field effect
- Mining extractors no longer display flashing black squares
- NPC crew members will now retaliate when in the Defend state.
Deceased NPCs will no longer cover the reactor console, preventing interaction
- [EDIT BY SALLY: Taken further evidence of this continuing to happen since Update 10 o7]
Character Animation
- An issue when running with the cutting tool was fixed. Although, our mothers still advise against it
Ships & SRVs
- SRV helm audio will no longer be replicated across crew members
- Deployed vessels will retain their ship owner ID as intended
- Camera angles for the livery screen on the Scorpion SRV were adjusted
- A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
- Gold and black paint job colours were adjusted
- Ember paint jobs were adjusted
- Midnight Black paint jobs were adjusted
Interactions
- Gravity will be re-enabled at Guardian Sites so that caskets no longer float
- A quantum-physics issue allowing multiple players to collect the same item was fixed
Factions
The Pirate Attack faction state will now:
- No longer trigger when only criminal factions are present in a starsystem
- Temporarily make weapon commodities legal in most jurisdictions
- Cause factions to lose influence to criminal factions present in that starsystem
- Criminal factions will no longer experience active security states and their Security Points will lock at 0
- Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
- Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
- Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
- The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
- Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
Horizons
- You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
- When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones
We hope you enjoy all of the fixes and improvements listed above. As always, please let us know if any of the issues persist and report any new ones on our Issue Tracker. Fly Dangerous and we’ll see you for Update 11!
- A crash when selecting the engineering panel from a ship was fixed
- A crash caused by entering the permit locked-HIP 54530 system was fixed
- Deposit fragments will no longer get stuck inside asteroids
- VFX for projectiles from the Remote Flak Launcher will no longer be too bright
- A crash during the tutorial was fixed
- Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
An issue causing the session log to be inaccessible was fixed
- [EDIT BY SALLY: This is unfortunately reopened for further investigation. Apologies, Commanders o7]
O7
Seriously? They've broken the Midnight skin, one of the very few actually cool and useful skins in game, on which many players spent real money? Are they actively trying to find new things to break at this point?FDev,
"Midnight Black paint jobs were adjusted"
...but now it looks a lot like Tactical Graphite, making me regret spending the ARX. Please put it back the way it was.
Cheers,
CMDR Therion Cygni
Maybe if Frontier cared to actually offer some form of an update on this, eh?
Too long already.and it's anyone's guess as to how long that will take.
Of course most of us want the game to get better it is just a reaction to the perceived misuse of the term. What are they going to call something that really breaks the game not just a bit of it, a game Annihilating Bug?People call bugs game breaking presumably because it breaks the game for them.
This I'm Alright Jack attitude of some is sad to see. Don't you want the game to be better than that?
The truth is that unfortunately this is normal in Elite much as we wish it weren’t.Constantly and each and every time there's a new patch out it breaks something new and random.
This really is not normal and just saying "just ignore it" on a feedback thread isn't useful. Just keep stumm at least if you don't care.
I feel sorry for those folks who spent a lot of time and effort investigating and documenting the issues and even provide possible solutions without those posts ever getting sufficiently acknowledged one way or another from official sources beyond "thanks will take a look" and then never mentioned again.Too long already.
Looks like they're completely ignoring folks who thoroughly inspect things and have made observations on rendering, finding unfathomable complexity & multiple calls to draw something that's not even visible to the player.
Odyssey does the lighting differently and some of the good looking paints from Horizons were very disappointing, the fix has not broken Midnight Black it just hasn’t fixed it fully.Seriously? They've broken the Midnight skin, one of the very few actually cool and useful skins in game, on which many players spent real money? Are they actively trying to find new things to break at this point?
Sure, from a developer perspective that doesn't necessarily qualify it as game-breaking technically speaking (like CTDs or bugs auto-wiping accounts), but should that really matter to the disgruntled customer? Getting annoyed with a continuously broken product is no good when the product is supposed to entertain you.Of course most of us want the game to get better it is just a reaction to the perceived misuse of the term. What are they going to call something that really breaks the game not just a bit of it, a game Annihilating Bug?
Yes, I think it's much more a problem with the lighting system they use than the skins themselves (in this case at least). I checked MNB again last night in a tourism station (the one with palm trees) and it looked almost exactly like it should be. The problem is, in the majority of situations where the lighting is different it still doesn't, and now looks worse than before in terms of colour saturation (light to medium grey all the way to solid black). Same applies to the Chromed/Golden skins, they can look from absolutely stunning to drab and dull. Not great considering they're 5.5k a pop.Odyssey does the lighting differently and some of the good looking paints from Horizons were very disappointing, the fix has not broken Midnight Black it just hasn’t fixed it fully.
@sallymorganmoore
I can confirm guardian wreckage parts are no longer floating ... BUT YOU CAN NOT GRAB THEM FROM THE GROUND!!!!
Tried it several times without success :-(
Anyone else having this issue since update 10?
Opened an issue here: https://issues.frontierstore.net/issue-detail/47416
If someone has same issues please refer to this issue to get it noticed and hopefully repaired with next update.
THX to all Cmdrs
Hi Sally... Any news from that poke re: session logs/archives?
Are any news about hotfixes? @sallymorganmoore @Bruce G