Piper Copeland hasn't got around to updating her avatar in the messaging system to match the dull new generic NPC appearance she has in the carrier management screen.
Versus what you had in Update 10? Because I noticed the poorer AA performance as soon as I launched Update 11. Trying to pinpoint if this is an issue in my system or a larger problem introduced with Update 11.2 is terrible in no-VR regular rendering too..
I wouldn’t know I have never let auto-launch keep control after three failures to get through the slot or half the timer if it was just drifting around waiting for something. But as I have seen posts from people that lost their ships due to auto-launch failures I doubt it has got worse.Auto launch just failed to find the mailshot ... six times. Had to take manual control before either my shields or the exit window timer ran out.
It's got worse?
Yes.So game not dead yet???
It's still clinging on to the wreckage.So game not dead yet???
Wow, this is new.About the "Cannot Disembark" problem, yesterday was noticing this:
View attachment 296614
Maybe the FC inherit the gravity of the body it's orbiting around?
I was orbiting a gas giant.Wow, this is new.
I wonder whether it's the body you're orbiting or the one you landed last.
I hit that initially and thought the same, and after jumping to a carrier admin system and making sure to park it in orbit of a lower G planet I was able to disembark, which kinda confirmed that, but I was only able to disembark a single time - now I get a different message there (something along the lines of "disallowed by port"), so I think it's just a bug.About the "Cannot Disembark" problem, yesterday was noticing this:
Maybe the FC inherit the gravity of the body it's orbiting around?
I also auto landed the Cutter, and yes it seemed to land a little smoother.Just want to say thanks for fixing the Cutter autodock when landing on a carrier. Before Update 11 my cargo hauler would do a ballet dance involving four laps of the deck before finally setting down. Now it's straight in and dock, no fuss.
I didn't see this in the bug fixes, but it's very welcome.
The other issue with the gravity of the body you are parked by theory, is that the strength of gravity falls of with distance which you can see quite clearly in ED as you approach a planet to land.I hit that initially and thought the same, and after jumping to a carrier admin system and making sure to park it in orbit of a lower G planet I was able to disembark, which kinda confirmed that, but I was only able to disembark a single time - now I get a different message there (something along the lines of "disallowed by port"), so I think it's just a bug.
(Also, the carrier is in orbit = free fall = zero gravity regardless of the body it is orbiting, so it wouldn't make sense to prevent disembarking due to high gravity)