I've honestly had a few troubled times using the neutron highway... one time I got a bad route from the route manager and ended up making more jumps than if I did it normal... another time I entered the cone a little too rushed and by the time I finished fixing all my damage then finally getting to my location to repair the rest of the damage, I regretted the entire trip.I've never tried jumping from a neutron star and I'd be afraid I'd cook myself in the process...
Also I didn't engineer my Anaconda to be a pure exploration ship, making it more of a combat/mission running ship with decent jump range, while I didn't strip it to the bones for max jump range either.
I'm still carrying a class four shield, two SRV modules and a full set of weapons, "just in case", so it "only" gets 37 light years with extra fuel tanks (current) range and 38.5 unladen jump range right now - which is still my longest jumping ship .
I "only" have 210 jumps back, if I can find the time to play the game enough, I MIGHT make it in a week, but if I don't, I don't .
I have a lot of extras on mine too, and my mining gear might equal out to the same weight as your guns.... I'm also not using any guardian FSD but still getting pretty decent range (little over 50ly). Don't know if it would help any but here's my build... If you swap out your fuel tanks for fuel scoop it will give extra range cause fuel scoops have no weight, a good scoop fills fast and you never have to stop for gas...
https://s.orbis.zone/jy6r
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