Update 14 and Beyond: Live and Legacy Modes

This is the bit that I don't think FD have stated clearly and which I consider very unlikely. Why would they run two copies? What happens if Thargoids want to trash a station in one BGS but not the other? What if a CG in live results in upgrades to a station or a new station?
That's exactly why two copies - it means that (among other things) they can do additional BGS effects (in the broadest sense of BGS) in Live without having to even minimally touch the 3.8 client to be able to ignore them. If things happen in live like upgrades to stations or Thargoid attacks, they just don't happen in legacy at all. That gives them some extra freedom to develop 4.0 that they wouldn't have if 3.8 remained the same game.


https://forums.frontier.co.uk/threa...nd-live-and-legacy-modes.610714/post-10003051 and
No, discoveries will be tracked separately. Everything between Legacy and Live will be separate.
and https://forums.frontier.co.uk/threa...nd-live-and-legacy-modes.610714/post-10003145

are all very consistent and clear for me that there will be two entirely separate games - what are you seeing from them that's not giving that impression?

I must admit I'm wondering - exactly what more is there to Odyssey besides having legs and walking about in different environments?
In the strictest sense of "FPS", there are things in Odyssey that you can do on foot where shooting things isn't relevant at all - Exobiology, using Apex Interstellar or Physical Multicrew for transferring yourself from A to B but leaving your ship at A, a few non-combat mission types, carrier interiors.

You also get in-flight/SRV access to thin-atmosphere planets, and docking access to the new bases and markets on those planets, which can be useful even if you never disembark.

I wouldn't recommend buying the expansion except at a very steep discount unless you also want to shoot things while walking around - there's not much that's not about that - but it's not completely useless if you don't.
 
In the strictest sense of "FPS", there are things in Odyssey that you can do on foot where shooting things isn't relevant at all - Exobiology, using Apex Interstellar or Physical Multicrew for transferring yourself from A to B but leaving your ship at A, a few non-combat mission types, carrier interiors.

You also get in-flight/SRV access to thin-atmosphere planets, and docking access to the new bases and markets on those planets, which can be useful even if you never disembark.

I wouldn't recommend buying the expansion except at a very steep discount unless you also want to shoot things while walking around - there's not much that's not about that - but it's not completely useless if you don't.
I appreciate the honest and detailed answer, thank you! I do have confess to not particularly having a desire to play Elite to walk about when I've got a honking great space ship (or ten) right there, looking all gleaming and shiny and equipped with a ship's cat and very, VERY big thrusters for those oh-so-fast emergency bacon deliveries... But at least having a concise summary of what's what means I can actually consider it beyond dismissing it as "oh, that's the FPS expansion", as I admit has been my opinion to date.

Anyway, thanks! o7
 
Perhaps someone from Frontier Developments could answer my question:

 
I do have confess to not particularly having a desire to play Elite to walk about when I've got a honking great space ship (or ten) right there
That was my thought too about the whole "space legs" thing from right back when shortly after Beyond it seemed every other suggestion thread on the forum was "You know what ED needs? Space Legs like <some other game>" and if I hadn't got it via a LEP I probably wouldn't have bothered with it given the (justified) early thrashing it got.

Since I had it anyway I did the shooting bit for a few months - it was a bit of variety, I'll try most things once- and upgraded my suits and weapons a bit ... and have since essentially gone back to the same space gameplay I always did before, so it seems I was basically right. :)

The one exception is that - since I like to get the SRV out and go driving anyway - I now scan some plants while I'm there. Obviously the "on foot" bit of that consists of popping out of the SRV for a minute, and the exobiology scanner could be on the SRV for all the gameplay difference it would make ... but it has definitely improved the surface driving game for me, and for that alone is worth a bit more than the £0.00 I paid for it. The new Odyssey terrain generation has been widely criticised - and for high-speed ship action, it is generally worse - but I think it's much better for driving the SRV - much more variety and more detail at the scale the SRV operates.
 
It's all very subjective some like others don't some say it runs good others say it doesn't and it can run round in circles forever and a day .
At the end of the day Frontier have made the decision and it's not going to change . I think the communication is terrible when it comes to major changes .
If this change had been given about 2-3 weeks ago and those who were still playing on 3.8 but hadn't transferred over would have had time . Bear in mind that any work I have done since my transfer is effectively lost on EDH 4.0 ( still waiting for my free PC 😜)
And we were told that we would have plenty of time .
It's not like Bruce decided yup let's do this next week ?? This was planned waaay before, just like the console not getting EDO .
As it stands it leaves a bad taste and feels as if frontier don't give two hoots about the players but is quite happy to take any spare cash up to the last minute .
But any how that's my jaded view .
 
That was my thought too about the whole "space legs" thing from right back when shortly after Beyond it seemed every other suggestion thread on the forum was ...
I'm pretty sure "Space Legs" was a theme (albeit perhaps not so ubiquitous) from the kickstarter page and these forums from the earliest days! Just never appealed, but them I'm a curmudgeon that enjoys space, trading, exploration and making snarky Commander's Logs about politicians and pirates. Hardly the target audience for anything, really!


The improved driving model - is that the same one as present in 4.0 Horizons client versus the 3.8 client? I realize that's rather beginning to drift off topic but I'll claim a tenuous link as it discusses the different values of the legacy and live modes mentioned previously. Odyssey has at least moved from my 'nah' to my 'curiosity' list for now, I think, so that's helpful. If nothing else, I can absolutely say that my return (I stopped before planetary landings were a thing and shortly after I refunded my 'lifetime' Horizons purchase) has seen me rather enjoying planetary landings and more of those can't be a terrible thing. Perhaps I'll even learn about this SRV, for whatever uses it has. Ah, assuming we're not all infected with a human-sterilizing plague adapted from the Mycoid strain next week...
 
The improved driving model - is that the same one as present in 4.0 Horizons client versus the 3.8 client?
Yes, the driving is much the same (and I don't see all that much different between 3.8 and 4.0 in the Scarab) - I mean the terrain is more interesting for driving on in 4.0 than 3.8 (though of course you get a lot of that terrain in H4.0 as well)
 
Also ... If someone plays primarily on 3.8 now, and installs 4.0 live in 6 months, will they lose 6 months of progress?
On the 29th when 14 drops your launcher (if you don't have Ody) will have the option to launch Horizons (codebase 4.0) or the newly created Legacy mode. Your choice as to which you want to play.
 
assuming we're not all infected with a human-sterilizing plague adapted from the Mycoid strain next week...
Now I'm just imagining a future where the poor choices made by players like supporting Wycherley continue unabated in Live to the point where all human civilisation is wiped out forever, and only the Legacy server remains :D
 
What I understand from your answer:
  • there will be no Beyond 4.0 (at least not with u14)
  • when u14 hit the streets, there will be no way to get unstuck in a SRV for those which only have Horizons (contacting the support may or may not be an option, but at least for the players it is a way to raise the issue)
  • there may or may not be alternate options to get unstuck at an unspecified time in the future after u14
If your SRV is hopelessly stuck self destruct will put you back in your ship.
 
This thread is long, and I've not had the time to read it all, so apologies if someone else has asked this.

Console owned Fleet Carriers. Presumably they will be copied like everything else, so will be present both on Legacy and Live galaxies.

This means there'll be an FC on Live with no-one who even can control it. This might be a problem if they're in a popular/busy/bottleneck system as the only recourse to remove them would either be Frontier intervening or waiting for the wallet (possibly holding many years worth of upkeep) to drain, go into debt, and then the auto-decommission process to complete.

Do Frontier have any plans to address this issue? Is there really any reason to not just remove all Console-owned FCs from the Live galaxy ? Any console commander enabling themselves to play on PC in the Live galaxy would still have the transfer process available, right ?
After 14 drops a Legacy commander will be created for you with all the assets your current commander has. There will now be 2 separate galaxies 3.8 and 4.0 you can choose what to do in them. If you have an FC and want to play with consoles you will need to maintain that FC in 3.8, you will also have a FC in 4.0 that you will need to maintain there.
 
After 14 drops a Legacy commander will be created for you with all the assets your current commander has. There will now be 2 separate galaxies 3.8 and 4.0 you can choose what to do in them. If you have an FC and want to play with consoles you will need to maintain that FC in 3.8, you will also have a FC in 4.0 that you will need to maintain there.
I was explaining in my earlier breakdown of carriers for people who seemed not to understand how carriers work in relation to the galaxy and accounts, and therefore how they are likely to interact with duplicating the entire galaxy into two servers which not all accounts will exist in both of, due to not everyone having copied their console accounts to a free PC account and therefore the carrier owner not existing on the Live server, only on Legacy.
 
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This is the bit that I don't think FD have stated clearly and which I consider very unlikely. Why would they run two copies? What happens if Thargoids want to trash a station in one BGS but not the other? What if a CG in live results in upgrades to a station or a new station?

I think it's much more likely that there will be one BGS but maybe inf won't work in legacy.

I know that this isn't exactly what FD have said, but the things they have said are hard to piece together and it's the least-action route for them.
As I read it, there will never be another Thargoid incursion in Legacy. There will never be another burning station. The war is over.

Meanwhile in Live it looks like the Bubble is possibly toast and I might retreat to Legacy for some respite...
 
This is wrong on both lvls.

1) Compare opinions on both - E: D and Ody on Steam. Seeing this difference - it is as much failure as you can possibly imagine. If you wanted to make a template of failure to sink it in glass and put in Sevres - it would look exactly that.
2) Why should I try FPS, when I'm not looking for it? This is not a matter of past, present or future - it is the matter of genre. I played Elite II Frontier, because I wanted to play spacesim - not FPS. I played First Encounters, because I wanted to play spacesim - not FPS. I've played all those years E: D before Ody most premature ( :ROFLMAO: ) release, because I wanted to play spacesim - not FPS. If I wanted to play FPS - I had a lot of options before Ody was so-called released - and better done at that (which is not an achievement BTW). So nope, I'm not going to try it. This DLC has one problem that no amount of patches may fix - it is off topic.
1) I couldn't give a gnat's fart about other people's opinions on Steam.

2) It's primarily an exploration game.
Yes there are combat zones on the ground just as there are in space, in the same systems for the same reason and I can ignore them just as easily.
There are spots where scavs might drop in or hang around just as there are pirates who try to interdict me in space. My SRV turret makes short work of them.
Far more satisfying to sample the plants (this could do with expanding) or wander round the settlements doing delivery or espionage missions.
 
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