A positive spin on that is that they feel that Odyssey is "back on tracks" ie aligned again with their original business plan, the initial scramble of improved communication was forced on them for damage limitation of a botched release of a major product. I guess what seems to be the big difference in opinion here is is the franchise fully back on track, back to the original New Era confidence or is there long term damage to the franchise where development is now linked to quarterly revenue results. My glass half full view is that well if they still doing big free content, "one of the biggest ever updates" and still plan the core feature overhaul especially they even bother to contemplate it in 2024 then perhaps the New Era light still shines bright and its just the timetables that have gone wobbly, with their healthy cash levels then delays and timetable push does not matter so much.There is truth to that. But you also have to admit, time after time FD promised to improve their communication. Then they did so for a limited time, to quickly return to minimal effort communication again. And i got the feeling that the "now we do good, let's see how long it lasts" is not just a thing for communication, but also for the whole company.
It very much reminds me on what a collegue got pinned to the wall: "Quality is not an act, it's a habbit." There is some truth to that.
I'm not condoning the overall corporate communication strategy (it certainly isn't specific to ED), I for one would love to hear more about lower level stuff like development of the Cobra engine e.g. AA, multi-threading, DX version etc but I guess its their core IP and could be damaging to reveal weaknesses, or say more headline feature long term vision e.g. we will attempt to cover access to x planet types or even a vague we plan to release X PDLCs over the next 6 years.