Update 18.04 | Python MK II

Fixed SCO heat generation being tied to frame rate.
I am wondering if this will also fix the problem that the number of Research Limpet failures is tied to the frame rate.
Indeed, being forced to change my settings from 60 to 30 FPS each time I do Scout Tissue Sampling is annoying.
 
Why is the release trailer of the Python MkII only 30 seconds? Please put more effort into it make it 1 min or longer. That should improve sales too.
 
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Why is the release trailer of the Python II only 30 seconds long? Please put more effort into it make it 1 min or longer. That should improve sales too.
Judging by the store crashing minutes after the update, sales are probably quite reasonable.
Now I have to find the trailer as I've not seen it yet.
 
Well only if they're hundreds of Ls away. I thought the heat effects might be enough for damage to be a worry for those without an easy way to repair, but actually it seems they're not. So there is no downside to the SCO drives.


Things getting better is fine. But the new SCO drives have a longer jump range than the old v1 FSDs, and the added bonus of faster SC travel. With the reduced Heat output there is literally no downside to them. So it's not so much that they're better but compromises have to be made, they just straight up make old FSDs redundant in one day.

Why make any compromises? Supercruise travel time was always a bad thing and it was boring. Anything to make supercruise travel shorter is good. You don’t make compromises for quality of life features, it’s just good gameplay.
 
Why make any compromises? Supercruise travel time was always a bad thing and it was boring. Anything to make supercruise travel shorter is good. You don’t make compromises for quality of life features, it’s just good gameplay.

for pvp-ers and generally combat pilots, anything that stands in the way of pew-pew is bad - travel, engineering, anything
for people that like to immerse in the universe and the setting, fast travel it not a QOL
 
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for pvp-ers and generally combat pilots, anything that stands in the way of pew-pew is bad - travel, engineering, anything
for people that like to immerse in the universe and the setting, fast travel it not a QOL

Maybe if there was something to do during that 20 min of travel time I’d agree with you but without any gameplay available it’s just a glorified loading screen. Why do you think so many people catch up on their Netflix while playing ED? It’s a game, there should be gameplay. If you need to find other things to do while playing, then you’re not really playing.
 
Also, they need something to cover the running costs of Legacy servers

Legacy shouldn't cost much of anything to run.

Why make any compromises? Supercruise travel time was always a bad thing and it was boring. Anything to make supercruise travel shorter is good. You don’t make compromises for quality of life features, it’s just good gameplay.

Disagree on every point, but that topic has already been beaten to death.

If you need to find other things to do while playing, then you’re not really playing.

I agree.

My solution would be to leave SCO as it was then add the SCO wobble to conventional FSD and remove any automation features.
 
It has to cost something even for PC, but It runs on consoles too - MS and Sony will make a buck or two out of that alone, maybe more

Something, yes, but well within what would be affordable for an individual. Even with the console numbers, the game is not going to be storage, bandwidth, or processing intensive. I'm not sure how much MS and Sony charge, but AWS servers to keep all regions provisioned would be covered by the random arx purchases of a handful of people. I supposed some support staff also have to be paid, which is probably the bulk of the legacy expense, but it has likely been solidly in the black since they ended development.
 
I agree.

My solution would be to leave SCO as it was then add the SCO wobble to conventional FSD and remove any automation features.

I wouldn’t mind the wobble, I would enjoy having some sort of skill based function that would reward you for mastering. Maybe the faster you go the greater the wobble.

Going further, I always thought it would be great if we had a gravity wells map of the system that would allow you to plot a course. A properly plotted course would allow you to travel much, much faster. Would be interesting for exploring too, especially if unexplored systems contained anomalies and other dangers.
 
I wouldn’t mind the wobble, I would enjoy having some sort of skill based function that would reward you for mastering. Maybe the faster you go the greater the wobble.

Going further, I always thought it would be great if we had a gravity wells map of the system that would allow you to plot a course. A properly plotted course would allow you to travel much, much faster. Would be interesting for exploring too, especially if unexplored systems contained anomalies and other dangers.

Absolutely agree. SC travel should always have been much more dynamic than it is. In the past I've even suggested that it replace hyperspace entirely, so we have more interactive, and less loading screen intensive travel...that still satisfies my desire for skill-based logistical constraints that matter. I think time in and of itself is a worthy gameplay constraint, but that's really the bare minimum of effort; that time should be able to be spent constructively.
 
Loving my new grade 3 extended jump range D rated SCO in my Anaconda - that nearly has the jump range of my old A rated grade 5 👨‍🚀👍
 
The trailer direction for the new Python rubs me the wrong way. Gives off "car ad" vibes, like they're trying to mimic Star Citizen or something.
Even without the context of recent developments, it just doesn't mesh with the tone of the world, or what sort of ship it is. (Maybe an upbeat guitar track would work for a more happy-go-lucky freighter or racer, but even then it feels tacky.)
 
My solution would be to leave SCO as it was then add the SCO wobble to conventional FSD and remove any automation features.
It's not right for the Elite. Have you played Elite 1, Frontier?

It's not the old days, dialing in materials for these engines is easy, fly fast between HGEs and that's it.
I've never really done much gathering of materials over the years, they've just accumulated on their own. This allowed me to buy SСO 3-4-5-6--7 yesterday and immediately get them all up to 5 nut.
 
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It's not right for the Elite. Have you played Elite 1, Frontier?

It's not the old days, dialing in materials for these engines is easy, fly fast between HGEs and that's it.
I've never really done much gathering of materials over the years, they've just accumulated on their own. This allowed me to buy SСO 3-4-5-6--7 yesterday and immediately get them all up to 5 nut.

My antipathy for the increasing abbreviation of travel times and my desire for a more interactive SC has nothing to do with the cost required to upgrade the new SCO drives. I'm simply not a fan of inflationary additions.
 
My antipathy for the increasing abbreviation of travel times and my desire for a more interactive SC has nothing to do with the cost required to upgrade the new SCO drives. I'm simply not a fan of inflationary additions.
That ship has long sailed where jump range is concerned, though. With hyperspace jumps, we always had something to do, not so for supercruise.

If we could travel back in time, I would wish for this implementation of SCOs before anything else - engineers, guardians, neutron/dwarf boosts, synthesis, the whole shebang. If I were stuck with 7-25 ly jump range on most ships, I'd still be happy. (Of course, I'm not going to turn down the jump range we do have, though.)
 
Unfortunately, ED community isn't as passionate as, say, Helldivers 2 one, and was unable to prevent P2W creep.

Well, congratulations.

I hope you'll like it when FD start selling FCs, engineering materials, superpower ranks, engineer unlocks, exclusive modules and exclusive ships. And if you think they won't get so low - you are gravely mistaken.

As for me - not a single cent to them anymore.
 
Unfortunately, ED community isn't as passionate as, say, Helldivers 2 one, and was unable to prevent P2W creep.

Well, congratulations.

I hope you'll like it when FD start selling FCs, engineering materials, superpower ranks, engineer unlocks, exclusive modules and exclusive ships. And if you think they won't get so low - you are gravely mistaken.

As for me - not a single cent to them anymore.
You want compare 10 years old continuously developed game with game (sequel) released this year? Next to it I have feeling that you have quite low understanding of what “passionate” word means. So enjoy yours Helldiver game and have fun … that’s what games should be about.
 
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