Some really great bug fixes here, a fair few of the smaller blockers to me returning to the game have been fixed by the looks of things, this gives me some hope.
Unfortunately none of the big issues I (and many others) have with the 2.1 update have been addressed. There is still a lack of compelling game play around the collection of materials, still no sensible way to find elemental materials on the surface of planets (I don't consider a player made spreadsheet sensible for a game of this scale) the detailed surface scanner is there and screaming "USE ME TO SCAN FOR MATERIALS" but I haven't head anything to that effect from devs.
There is still no commodities storage or module storage, the game loop around the engineers is still horribly unrewarding to do, and now even more unrewarding if you want a special effect on your weapons because the work that needs to be done has been nearly tripled, further forcing people into that unrewarding loop.
Some great work has been done in this patch, some really welcome bugfixes, but without some word from the devs on their intentions with regards to making engineers gameplay more compelling and less frustrating I personally will not be returning, and based on OA's video yesterday and the response to it, I doubt I'm alone.
You guys play everything too close to your chests, if we don't want to be spoiled we wont read what you write, but most of us just want to know what your intentions are.