Zac, there is one thing I don't understand.
On 31st May, you wrote in this thread https://forums.frontier.co.uk/showthread.php/257892-NPC-AI-Engineers-and-Bi-Weave-shields: (which was applauded by many forum readers):
No in the 2.1.03 patch notes it says:
These two seem to contradict each other. What happened?
If I read the patch notes correctly, if I want to rank up from Deadly I need to fight NPCs that are guaranteed to have mods. That can't be intended.
On 31st May, you wrote in this thread https://forums.frontier.co.uk/showthread.php/257892-NPC-AI-Engineers-and-Bi-Weave-shields: (which was applauded by many forum readers):
The first change is that we will be removing almost all Engineers upgrades from the NPCs in game.
No in the 2.1.03 patch notes it says:
- Reduced the number of engineer mods on AI ships substantially, now only Deadly & Elite rank ships are guaranteed to have mods and any below Master are guaranteed to have none
These two seem to contradict each other. What happened?
If I read the patch notes correctly, if I want to rank up from Deadly I need to fight NPCs that are guaranteed to have mods. That can't be intended.
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