Overall I appreciate the hard work that went into this patch, and thanks for that.
But I do not think it goes nearly far enough, from the sounds of it. I will of course play this and see how it goes, but please hear me out on this.
Since the launch of 2.1, the "experimental effects" just sound ridiculous and unscientific. These are not the kinds of things that I feel belong in a simulation like Elite Dangerous.
• weapons where how hot your ship is makes the weapon deal more damage?
• if you hit your target it reduces your own heat, but not if you miss? huh?
• a laser that causes random module faults just by hitting the hull? how does that make sense?
• weapons that cause rag doll effects on your ship very much out of proportion with reality
• laser that heals someone...
• lasers and missiles that both have the same side effect (amplifying signature of target).. makes no sense
• mass lock torpedoes? so now you can have mass without having mass?
Guys... a laser is a laser is a laser is a laser. Photons are photons. Explosions are explosions.
There's no rhyme or reason behind these powers. They are not consistent with the feel of the rest of the game. Like, where is the landing gear mod that reduces your ship's mass so that you can land without a shield and convert damage of the impact into heat? You don't have that because it would be equally ridiculous. These seem like things you did because you could but not because you should. They are things you did to appease people who were complaining about not being able to kill other ships fast enough. So you created ways for attackers to prevent people from running, prevent people from hiding, and kill them faster. I get it that you had a lot of people complaining that combat took too long, and it was too easy for people to escape from combat. But these powers are just space magic. Please remove this stuff... It's ruining the game not just by making weapons overly powerful, but also, by making them ridiculous in principle.
Maybe it should be easy to escape from a fight in outer space. After all, it's outer space. You're not cornered. You can run in any direction. Just because the physics engine of the game lets you throw certain kinds of numbers into it, doesn't mean you should. I thought this was supposed to be like a simulation.
Regarding NPCs, what you are saying here is that you will still be giving Deadly and Elite rating NPCs these ludicrous god-mode weapons. But they will only spawn as a punishment for your most dedicated players who have achieved a high combat rating through lots of gameplay. Just because a player's combat rating is good does not mean that they are currently flying in a ship that prepared to fight against insane griefer weapons. Will the NPCs still psychically know whether or not someone has cargo? Will they still telepathically come and find you and assassinate you, to punish you for daring to have a high ratings and cargo while exploring in uninhabited (and therefore, anarchy) systems? Or did you fix the fact that NPCs are telepathic and range outside the bubble, too?