Of all the things to be upset about or just cry about, the frequency of patching ? Really? Updates dont take that long, even huge ones. It's much better to have frequent targeted patches vs months of built up internal development that gets nearly no actual testing. It's not like you're doing anything in the game that is not moments away from minutes to hours of boring mind-numbing tedium that can easily be put on hold for an update.
It's good to hear that framerates are improving in areas. Though, i'm still waiting to see that foundational refactoring work that makes core aspects of the game actually fun and engaging and game-like and less dependent on calling random() for everything.
edit: also, frequent server reboots/patching is required not only for better tracking and discovery of bugs but also can be related to the poorly thought out way the game's narrative and stellar (including space stations) assets are handled in the game. So you have a choice, either a narrative that stops and goes in an immersion breaking stutter separated by long periods of nothing or a smoother progression that can attempt to retain a flowing narrative by frequent updates. A third option is unlikely to be in the cards.