Patch Notes Update Update 3.1.2

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You really have little to no knowledge about this game and you've been playing for more than 3 years.

I have plenty of knowledge. Maybe not as much as others or even you, but enough to get by. Having too much knowledge of how things work can make things very unfun. As to how the BGS and factions work I have an intimate knowledge of that and use it often to get good prices from the commodities markets.

You should try it sometime.
 
I am not a pro no cash. I am pro not too much cash. It's how I like to play. I like things challanging, not a walk in the park. I like to have consquences in the game. One of the reasons why i didn't want instant ship transfer.

It's consquences and having to plan things which actually makes things fun for me in the game. Remove those and the game will get boring for me really fast due to the lack of engaging and interesting game mechanics (hoping some of this will change in the Q4 update). Trading has had a nice boost to the tools which helps a bit.

But I would like to see a more interesing BGS and econonmy system though.

So basically you like to punish yourself because FDev won't make a more interesting game?

Perhaps you should try giving your credits to charity (your favorite local minor faction) or find a game that you actually enjoy playing on its own merits, OR you could self-impose some rules and just ignore the stuff that pays too well in your opinion.

Some of us actually enjoy playing the game and find having a wide variety of ships to choose from to actually enhance our playing experience, rather than making us wish that the carrot was on a much longer stick.
 
When is the last time the game actually challenged you though? One of my biggest issues with the game has been road blocks for the sake of road blocks, not challenge. Maybe it's too individual to address, but before Thargoids, the hardest times I ever had were honing my skills to take down Elite Anacondas in a solo Viper back in 1.0 and the initial implementation of engineered NPCs. Other than that the game has been pretty breezy over the years, only slowing me down but not particularly engaging my skill levels, just my patience. I suppose being patient can be considered a challenge itself, but beating challenges is something I consider rewarding, yet having my patience engaged is more likely to lead to boredom and burn out. This bit isn't particularly about credits, because like I said, the gains there are better than they ever were, even with the bgs blips. Just curious on where you are challenged specifically.

I still find combat a challange as I do not grade 5 my offensive or defensive modules. I keep them grade 1-3. And I am a poor combat pilot, so that is challanging.

As my bank balance is not great I find the rebuy cost a real consequence. It makes combat much more interesting that way. Messing around with system states to get nice trade deals can be challanging and fun.
 
I have plenty of knowledge. Maybe not as much as others or even you, but enough to get by. Having too much knowledge of how things work can make things very unfun. As to how the BGS and factions work I have an intimate knowledge of that and use it often to get good prices from the commodities markets.

You should try it sometime.

try what unlearn what I already know and be bad at the game so i can justify making horrible arguments about the game development?
 
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I still find combat a challange as I do not grade 5 my offensive or defensive modules. I keep them grade 1-3. And I am a poor combat pilot, so that is challanging.

As my bank balance is not great I find the rebuy cost a real consequence. It makes combat much more interesting that way. Messing around with system states to get nice trade deals can be challanging and fun.

I see. It's too bad you have to do that, but I suppose there's little choice. Thanks for explaining.
 
So basically you like to punish yourself because FDev won't make a more interesting game?

Perhaps you should try giving your credits to charity (your favorite local minor faction) or find a game that you actually enjoy playing on its own merits, OR you could self-impose some rules and just ignore the stuff that pays too well in your opinion.

Some of us actually enjoy playing the game and find having a wide variety of ships to choose from to actually enhance our playing experience, rather than making us wish that the carrot was on a much longer stick.

It ain't punishment if I am enjoying myself. I have wide variety of ships to play with too. But as I said it is still very easy to get loads of credits especially in a big ship.
 
Well, the good news is long distance cargo and passenger missions are back.

The bad news is they pay about as much as LOCAL cargo and passenger missions USED TO and now local cargo and passenger missions are paying peanuts. Guess I found the nerf!

[update]

Since my initial login where I saw 450+ LY cargo missions, I haven't seen any. Either something is still not working or something got walked back server-side after I logged in. Relogged several times and now seeing only LOCAL missions paying about 1/10 as much as they did before the update. No more long distance missions at all.

So looks like nerf only, no new missions.
 
try what unlearn what I already know and be bad at the game so i can justify making horrible arguments about the game development?

I am not arguing. Just giving my point of view. As to your own, you have a perfectly valid one too. I am not against people earning good credits as long as it done right within the game. In my view it shouldn't be easy.

There is no need to be so antagonistic. We play in different ways, they are both valid. My way seems to fit the game a bit better then yours at the moment. That's the way it is. Nothing to do with me but the way FDev has made the game. And it may change in the future.

If there is an in-depth NPC crew system put in, I may be persuaded to get one of the big three and then I will be after some credits.

As to being bad at the game, I am unsure what you mean. You can't really be bad at the game in that sense. You play it the way you want to play it.
 
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My wing and I were enjoying the wing missions, our chat over flowing, we had 3rd party tools open to find the best source of wanted commodities and we were seeing rewards for our efforts. The game was actually fun for a while, but now that has gone so back to seal clubbing and destroying any cmdrs I can find just for the lolz.
 
I am not arguing. Just giving my point of view. As to your own, you have a perfectly valid one too. I am not against people earning good credits as long as it done right within the game. In my view it shouldn't be easy.

There is no need to be so antagonistic. We play in different ways, they are both valid. My way seems to fit the game a bit better then yours at the moment. That's the way it is. Nothing to do with me but the way FDev has made the game. And it may change in the future.

If there is an in-depth NPC crew system put in, I may be persuaded to get one of the big three and then I will be after some credits.

As to being bad at the game, I am unsure what you mean. You can't really be bad at the game in that sense. You play it the way you want to play it.

Right but you do realize inflating credits have no direct results on your gameplay as I've just explained in my previous post.

There's no REAL economy, period. If you don't want to make 70 millions to blow up a ship don't take the mission.
 
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Im one of the most hardcore players on xbox one right now as it stands, I have a ton of major players tagged in the game and I am on more than they are. Right now as it stands , I will give fdev a month to decide to get realistic with the credit grind scheme to make it to where we are being paid what our time is worth , because as of right now due to the prices on various repairs and shipping dirty modules and so on , it is nearly impossible to keep your head above floating water to have a pvp based account. If they don't change anything within a months time to relax on the credit earning when it comes to passenger missions , our sourcing I will put the game down , and be a once a month player at best.
Bazmeson?
 
Im one of the most hardcore players on xbox one right now as it stands, I have a ton of major players tagged in the game and I am on more than they are. Right now as it stands , I will give fdev a month to decide to get realistic with the credit grind scheme to make it to where we are being paid what our time is worth , because as of right now due to the prices on various repairs and shipping dirty modules and so on , it is nearly impossible to keep your head above floating water to have a pvp based account. If they don't change anything within a months time to relax on the credit earning when it comes to passenger missions , our sourcing I will put the game down , and be a once a month player at best.

bahahahahahahaha, it's because the game isn't meant for sole pvp. If pvp is all you want, they have something called CQC for that. It's why I switch up, also I don't act like a douchecanoe ingame and when I'm pirating, i generally make it fun for all parties so I get what I want and don't have to worry about costly repairs (or rebuy screens), hate to loose someone else, but if a cancer's gunna take itself out, well, no skin off the xbox community. Duces
 
For such minor adjustments, why does my launcher say it needs 30 minutes to sync files at a download rate of 10Mb/s?
Does the game need several gigabytes of modified files to make these minor changes take effect?
Or does the launcher simply re-download all game files whenever something changes?
 
I still find combat a challange as I do not grade 5 my offensive or defensive modules. I keep them grade 1-3. And I am a poor combat pilot, so that is challanging.

As my bank balance is not great I find the rebuy cost a real consequence. It makes combat much more interesting that way. Messing around with system states to get nice trade deals can be challanging and fun.

You're far more hardcore than I am. I'm not good at combat either (mainly in a pvp sense and I use mouse & kb) but I got my main ships on grade 5 modules with the new engineering per the usual enticed obsessions with improving ships, provided in the game. (although I never got a god roll in the old system nor took the time to attempt to do so).

My bank balance is 'ok', and I've made at least a billion doing many mundane better paying missions, mostly assassination and massacre (inline with bgs for my pledged power usually) and some exploration for millions. (although I've never been to Sothis or Ceos). I wished I had done more trading and learned to do it better, but it seems I still get stuck on other time-consuming journeys such as close to finishing up unlocking the guardian weapons and modules recently, or a long time participating in powerplay hauling, undermining contests, and bgs for my pledged power..

All that said , I think 5-10 million/ hour on average is decent enough for the game. (I usually can average more like 7 mill/hr) Even if one spent only five to ten hours a week playing ED , in one year, that's still at least a billion credits.
 
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There is no need to be so antagonistic. We play in different ways, they are both valid. My way seems to fit the game a bit better then yours at the moment. That's the way it is. Nothing to do with me but the way FDev has made the game. And it may change in the future.

What's antagonistic is the assertion that because one chooses not to avail themselves of high-paying missions, then that means no one else should have access to them either.

It's no longer a matter of simply choosing how you want to play the game, when how you want to play the game is constantly spammed with roadblocks.
 
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