Update notes

Zac Antonaci

Head of Communications
Frontier
Hi everyone,

The Planet Coaster development team have been hard at work and we’re pleased to be releasing another post-Alpha 3 update today. This is aimed at addressing a number of stability fixes as well as making a few adjustments based on your feedback, so thank you for continuously sending us your thoughts! The update is due to go live at roughly 15:00 BST [UPDATE: there has been a slight delay on the update, we will let you know once it's ready to go live].

The first of these changes are the coaster height restrictions. Planet Coaster are proud to create rides and coasters which are fundamentally grounded in realism. However, after looking at the discussions within the community and the Alpha feedback forums, there was a large number of people who wanted to take their creations above and beyond the limits of a real-life coaster. We thought this was a cool idea and are now removing those restrictions to allow you the freedom between building a real-life style coaster for your park or creating something extra special; the choice is yours! You can see an example of the changes in the screenshot below.

a34_HeightRestrictionRemoved.jpg

Another area seeing a change in this update are large/joined pathing areas. Previously with large pathing spaces, there would be small circles left across those paths. With this change these will no longer be a problem. People will be able to make plaza-like areas with flat and complete pathing from edge to edge.

a34_Plaza.jpg

All the details of the update, including the addition of a curved friction wheel lift to the Junior Coaster and a curved chain lift to the Anubis Hypercoaster are detailed in the update notes below.

a34_CurvedLifts.jpg

· Track height restrictions have been removed. Allowing more creativity in building coasters.
· Added curved friction wheel lift to the Junior Coaster and a curved chain lift to the Anubis Hypercoaster. This change has been inspired by the Jetline and Knight coasters researched by our forums.
· Removed the small circles that appear when you build/connect adjacent paths in align to grid mode. Allows the creation of plaza like areas.
· Various stability and input fixes.

The development team are always taking board your continued Alpha feedback so please do continue to use the forums. The team are hard at work on the next major milestone for Planet Coaster and we can’t wait to share the details with you all closer to the November beta. Once again, thank you for joining us for the ride!
 
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Amazing,thank you so much zac and team,now i'm building my first plaza[big grin][big grin][big grin][big grin]
 
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Nice to see some restrictions removed, but why stop?
Why are not all restrictions removed?

Is this a competition thing or something?
 
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Joël

Volunteer Moderator
Awesome news! Thanks for the update Frontier! And thank you for sharing it with us Zac!
 

Vampiro

Volunteer Moderator
Awesome to see the height restrictions being gone! Thats a major step!!

It's awesome news as well to see curved friction wheels and curved chainlifts return for some coasters, still i hope to see them return on more (all) coasters [happy]
Even tough the Junior coaster was probably the most noticable to lack curved friction wheels, and thats fixed now which is a wonderfull thing. (But please don't stop here)

I would also still love to see the desert textures being usable on -all- maps. As of right now it's still impossible to make a western or "Big Thunder Mountain" area without selecting the desert map, which then again comes with it's own restrictions. Please fix this as well and let the players free in being creative.
(Or give us a "Sandbox" map besides the themed maps where all textures are available)

Last but not least the plaza's are unexpected! It was said those were pretty much impossible to have because it would require too much of system recourses. Still you guys made it work!! I didn't see this one coming, so it's a major positive surprise to me! ... And i have just 1 word for it... AWESOME!

 
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Dear Devs,

THANK YOU!
What a wonderful surprise, I'm really happy with those changes, especially with the curved chain lift - I hope this will be implemented for the other coasters as well :)

And PLAZAs - wow, wonderful surprise :)

So thank you, thank you, thank you and keep on that amazing work!

And thanks Zac for sharing :)
 
Thanks Frontier.
This is Amazingly Wonderful.[yesnod][yesnod][yesnod]
Plaza....Oh I didn't see it comming, Thanks a lot!!!! [up][up][up][up][up]
 
Thanks! I love the path feature. Lol I was busy making a plaza by hand for like a day long, now it seems to be going much easier. Cant wait to check it out


Few questions:

1) Any news if the coaster friction is better now?
Before the friction was way too high and the coaster trains would slow down too fast so we weren't able to recreate real life coasters in realistic proportions.

2) Can we build back from the station yet without the 2nd train being backwards?
This really isn't an issue since there is a workaround but it would be handy :)


Thanks again!
 
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1) Any news if the coaster friction is better now?
Before the friction was way too high and the coaster trains would slow down too fast so we weren't able to recreate real life coasters in realistic proportions.

I'm really waiting for this!
 
Hate to be "That" guy but, can i just ask for some MORE !!!!!

Coaster's, PLEASE PLEASE allow us freedom to use each piece with each coaster, there's no reason i cant use a LIM launch system on ANY type of coaster , and the same goes for the launched hydraulic, it still doesn't allow us to go vertical , this coasters installations are 99% vertical after launch top hats, However we cant do it in game, yet.

So while its GREAT you allow us to break through real life coasters, were still awaiting for you to let us recreate certain real life coasters , I love Frontier and Planet Coaster so much, please come on and give us this flexibility also.

Plaza's Thank you ,I love you all so so so much !!!!!!!

#morethanjustagame

#infrontierwetrust

#planetcoasterislife
 
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THX for the updates. I just wanted to let you know that these changes are great and I'm sure we can expect more requests to be addressed as time goes on. Keep up the great work. We all appreciate it.
 
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