Now for PGs there should be an option for the group creator in the game settings to designate the group PvE only. This would make all CMDR ships invulnerable to weapon firing and ramming from other cmdr ships ONLY. To implement this as a feature, some serious coding may be required but I think Frontier's 100+ ED staff should suffice for that.
This is actually the third mode that many players, including myself, would like to see in the game.
A PvE mode where the only combat possible is vs NPC.
According to mr. Braben this mode would break the game even more. TBH I can't see why... it's not so different from a SOLO mode, except that you can see other players and make wings with your friends.
PvP is anyway already broken.
I remember during a Thargoids hunt I was equipped to fight Thargoids on my Chieftain with military grade hull, shield boosterS (A), Hull and Module reinforcements.
No weapons to fight back players because the AX weapons are simply useless. I've been interdicted by another CMDR twice (it's fine he was playing the part of the bugs defender). I couldn't escape his interdictions (twice) and both times I could escape with a bare 20% hull and ship burning everywhere. How could I ever escape alive with an exploration build???
That's why PvP is broken! Interdicting and fighting player is not the real issue per se. Here are the issues:
1. The game mechanics that should allow you to escape is broken because is not balanced and it favors the attacker (+1 point for the ganker)
2. When you enter the combat instance your ship has absolutely no possibility to survive because all numbers are in favour of the attacker (+1 another point for the ganker).
3. During a combat session there's not even the time to call for assistance from other players because you're dead in seconds.
4. Once you're killed you lose your data (credit loss and possibility to see your name on planet discoveries), you need to pay the rebuy (credit loss), you spawn far away from your last position (time loss). No consequences for the gankers except a bounty.
The REBUY and C&P should be completely revised. Killing for fun should be an expensive hobby!
When a harmless ship (without weapons and any kind of reinforcement) is destroyed by a player, the killer is deducted of the rebuys credits and the data values from ship destroyed as soon as he docks to a starport.
The explorer penalty is the respawn to the closest station.
So if you really want to play this kind of game you must be rich and earn the money to perform this expensive hobby. My current rebuy is 4.5 milion and my average data value is always between 10-20 milion. If you really want to destroy me, then pay the money!
This would open possibility to new combat scenario where killers interdict you but do not destroy you. They can leave you with 10% hull and then let you go... So the made the pew pew without incurring in any penalty.