I'll wager you a British pound Odyssey ends up like an ARMA2 public server, unless they gimp the ranges on weapons or give a way of starting or staying indoors. The griefing opportunities for snipers in ED's current environment are going to be epic...that 50+ metre dash between highly visible spawn point (aka. under your ship) and the door of a building will be a turkey shoot.Yep, on the ranged combat & disparate spaces, that’s very possible.
I would note they’ve discussed combat in internal spaces in the past too though. The old DLC description Odyssey most resembles is this, for example:
Alongside the PR phrasing about multiple roles / teamwork / missions (that seem to take place in internal spaces, or at least originate there), plus some of the concept art, I think internal space firefights, and closer range combat around infrastructure, are decent possibilities:
Which would put us back closer to that PvP conundrum. (Headlook / blind firing / movement styles requiring some level of balancing etc)
(And hell, trying to snipe someone who can teleport would still be annoying)
Then there are the "proper" Arma players - have a look at Jester814's videos on YT for examples of how those guys operate both in ARMA3 and when they decide to go for grins into PUBG.