Also this from the dev diary :

Also this from the dev diary :
I won't lie..... It does look purdy!Also this from the dev diary :
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Possibly. But if there's one constant on the forums it's the tendency to assume the worst intentions on the part of fdev.
IMO you're confusing how simple it seems for the user to continue with very little change in terms of the view and use of the headset, and how much actual work it would be for fdev to code two entirely different versions of the game when first person sections were loaded.Yes it is, or at least should be - given VR itself is already integrated with the game engine and has been for a very long time. At least on the PC, consoles can go whistle as far as I am concerned, I bought the PC version and that is what matters. VR on the consoles seems to be still a pipe-dream, but it may get there with the PS5 (or later) gen of consoles.
The only real issue is with idiotic ideological views over how FP VR should be done in a full-on VR way which rarely ends as people expects it to. Too many people think "lawn mower man"/"tron"/"the matrix" type fully articulated FP VR models - that might be good in theory but in practice it really is not practical in the kind of mixed mode environment that ED provides. Limiting VR to head look should be pretty straight forward as they already have the code to integrate with the VR unit and traditional seated position VR has typically only been just head look (no leaning/translation degrees of freedom, just roll-pitch-yaw of the head).
Weasel words appears to mean "not the answer I want".There's a reason for that!...
They use weasel words all the time. If they plan to add VR after launch they could say "VR is presenting a challenge for an evolving UI and although we would like to support it at launch it would cause significant delays for everyone else. We are 100% committed to VR support and it will be in a release as soon as possible after launch".
Instead we get stuff like... "We love VR but we are passionate about it and can't do it until we can work out how to do it because we love it so much. IF we work out how we want to make it the best experience"... blah blah blah. Classic FDEV weasel words for we can't be bothered but don't want to say never.![]()
Weasel words appears to mean "not the answer I want".
My point is what you are looking for are certainties and absolutes that, frankly, may just not exist.No, weasel are weasel words. It is an actual thing in the English language. I'd have more respect for FDEV if they said what they meant.. "VR looks is cool but we don't see all that much money in it at the moment. It is money that drives us so we will come back to it if there is enough money to make it worth our while".
My point is what you are looking for are certainties and absolutes that, frankly, may just not exist.
Here's a revolutionary thought for you : maybe they aren't actually being misleading?
You are doing exactly what I said before. The tendency to assume the worst intentions on the part of fdev. By contrast, your suggestion for what they should say is full of absolutes that are just angry rhetoric.
Weasel words appears to mean "not the answer I want".
I actually posted on Egosoft forums why they weren't implementing VR for X4. An actual developer answered me, they spent a lot of money and dev time converting XRebirth to VR (including well realised tracking controllers far superior to NMS' effort and walking about in stations in VR) but the market wasn't (and still isn't) there (plus a load of other stuff).No, weasel are weasel words. It is an actual thing in the English language. I'd have more respect for FDEV if they said what they meant.. "VR looks is cool but we don't see all that much money in it at the moment. It is money that drives us so we will come back to it if there is enough money to make it worth our while".
That may be true.... But it is also possible there that X rebirth VR s fate was sealed before launch such was the negativity around the flat screen version of xrebirth.I actually posted on Egosoft forums why they weren't implementing VR for X4. An actual developer answered me, they spent a lot of money and dev time converting XRebirth to VR (including well realised tracking controllers far superior to NMS' effort and walking about in stations in VR) but the market wasn't (and still isn't) there (plus a load of other stuff).
So, even if we think VR is exploding on the scene because of hardware scarcity, it's still not big enough to justify a lot of time and dev cycles on (which is why I'd be happy with a cobbled together VR implementation).
I respect that kind of honesty and so did most of the posters on there.
I actually posted on Egosoft forums why they weren't implementing VR for X4. An actual developer answered me, they spent a lot of money and dev time converting XRebirth to VR (including well realised tracking controllers far superior to NMS' effort and walking about in stations in VR) but the market wasn't (and still isn't) there (plus a load of other stuff).
So, even if we think VR is exploding on the scene because of hardware scarcity, it's still not big enough to justify a lot of time and dev cycles on (which is why I'd be happy with a cobbled together VR implementation).
I respect that kind of honesty and so did most of the posters on there.
there's a weird attitude that we MUST assume fdev are lying to us. Rather than ... I dunno ... believe what they say? And when they don't have an answer, sometimes it might be because they really don't have an answer yet.I actually posted on Egosoft forums why they weren't implementing VR for X4. An actual developer answered me, they spent a lot of money and dev time converting XRebirth to VR (including well realised tracking controllers far superior to NMS' effort and walking about in stations in VR) but the market wasn't (and still isn't) there (plus a load of other stuff).
So, even if we think VR is exploding on the scene because of hardware scarcity, it's still not big enough to justify a lot of time and dev cycles on (which is why I'd be happy with a cobbled together VR implementation).
I respect that kind of honesty and so did most of the posters on there.
Not really - there should not be a need to code two entirely different versions of the game - the game engine already has VR!IMO you're confusing how simple it seems for the user to continue with very little change in terms of the view and use of the headset, and how much actual work it would be for fdev to code two entirely different versions of the game when first person sections were loaded.
Not really - there should not be a need to code two entirely different versions of the game - the game engine already has VR!
My first thoughts were the bedroom built player sourced VR mods, but since MadMike's listed them I won't go over it all again, other than to reiterate for the most part "we" aren't looking Odyssey VR to be Elite:Alyx, I for one would be over the moon with VR headlook, and if players ca patch that onto other games, adding VR to a game must be at least relatively simple, especially for the games developer...Is it simple? Not really.
Frontier have a really bad track record with weasel words, particularly that "not at launch", the PS4 is about to be obsoleted, and the PSVR support that was "not at launch" still hasn't materialised, Horizons gave way to beyond, and we're past the roadmap for beyond, and moving into a new patch, and where are the additional SRV's promised to come later in the horizons season but "not at launch".... Oh! I'm seeing a pattern here.There's a reason for that!...
They use weasel words all the time. If they plan to add VR after launch they could say "VR is presenting a challenge for an evolving UI and although we would like to support it at launch it would cause significant delays for everyone else. We are 100% committed to VR support and it will be in a release as soon as possible after launch".
Instead we get stuff like... "We love VR but we are passionate about it and can't do it until we can work out how to do it because we love it so much. IF we work out how we want to make it the best experience"... blah blah blah. Classic FDEV weasel words for we can't be bothered but don't want to say never.![]()
This was mostly answered by MadMike in the following quote, but I'd like to elaborate a bit on it, so for continuity & context I'm quoting MadMike as well before I start my commentary:IMO you're confusing how simple it seems for the user to continue with very little change in terms of the view and use of the headset, and how much actual work it would be for fdev to code two entirely different versions of the game when first person sections were loaded.
I mean it wouldn't be difficult in a technical sense I'm sure, hell they could go full VR FPS like the more complex VR FPS titles. IF they wanted to spend the time and resources. Nothing is impossible to do, there's just a cost.
I hope they find a way to allow a switch from VR to flatscreen so people (myself included) can fly and land on atmos planets with VR. What I don't want and don't expect is for them to delay release to add a time consuming VR FPS element, and even headset for head-look would take more time than it seems to us to imagine it working simply and seamlessly.
I think you are / Thistle is genuinely* overestimating how hard it would be, Greg did VR in Alpha in a day, one guy one day, even allowing for an order of magnitude increase in the complexity of adding VR headlook to a character that isn't maglocked into a pilots seat, one guy for a fortnight or two for a week, on a two year project with a hundred devs? It's not a huge ask, indeed it would be barely noticeable on the project resource usage analysis reports.The thing I don't get is there are plenty of games out there with really solid VR implementations done by bedroom VR fans without access to the source code and having to guess how the game works .
I am not a software dev and fully admit I don't know much.
But NOLF2, DOOM 3 BFG, Alien Isolation, Halo Reach, Half Life 2, yooka laylee all have VR mods made by people with no where near the tools or knowledge at their disposal that FD have with ED
Actually weasel words means "waffled with out saying anything of any substance and we call them out for weasel words when we hear evasive non-committal banal platitudes, which is seemingly Frontiers Lingua Franca. I for one have said it, and I suspect others share the sentiment, even if it isn't the answer I want to hear, but a hard resolute yay or nay is infinitely better than an evasive well, maybe's but possibly not" - A few pages back I beseeched frontier to do just that give us a firm statement to put us out of our purgatorial misery.Weasel words appears to mean "not the answer I want".
Why won't they grow a pair, make a firm statement and put us out of our misery?
Any of the following statements would end our lingering death purgatorial misery:
1. "We're not doing any more VR, hope you've had fun, and you are more than welcome to join us on the future of elite on flatscreen - or move on!"
2. "OK - we goofed, we genuinely didn't appreciate how much VR meant to such a large amount of players, there's no way we are going to compromise Odyssey launch schedule to put VR in at launch, but we WILL add it in 4.1 after we've got past the initial wave of post launch bugs. That is to say once we are clear of Amethyst Python's and vermillion 'Conda's, not to mention a few edge case Orange sidewinder's, We're doing VR!"
3. "Sure it ain't gonna be 'Elite:Alyx' but if all you really want is VR headlook on foot and you are willing to tolerate a less than perfect implementation, and work with us bug fixing it, why not? - PS have you seen the preorder offer?"
4. "Calm down, we'll switch it back on before beta"
Optimisation isn't the be all and end all, most long term VR players accustomed to "needing" high end kit to make VR work, think back to 2016 with the Oculus rift looking for two HD pictures at 90hz, hello GTX1080/GTX1080Ti - Other than bitcoin miners I think VR players were the largest initial sales of those two cards. (1080Ti will run elite at 1920x1080 resolution at >200FPS) and the 30 series Nvidia cards are about to release... Were we to struggle with Odyssey VR on our 10/20 series card, we all know how to turn down the settings, and a significant chunk of players would be willing to either buy a new 30 series card, or a used 2080/2080ti.Having now played ED in VR and a number of other VR titles, I'm left with the feeling that VR in ED is some (Oculus) example code hacked in to the engine. VR in Elite is functional, but it's far from great. And I rather suspect, on this basis, that a complete rewrite for the VR portion of the code is needed to ensure a smooth transition in to EDO's new features.
As far as FDev is concerned, for now, I'll take their word on VR in EDO. What they've said so far makes sense and to take it any other way is just speculation or salt mining.
I wonder if what FDev are doing in Odyssey hits that in some way.
If we look at the matter from another perspective, the hardware requirements for a smooth VR experience are lower than running the game at 4k.Optimisation isn't the be all and end all, most long term VR players accustomed to "needing" high end kit to make VR work, think back to 2016 with the Oculus rift looking for two HD pictures at 90hz, hello GTX1080/GTX1080Ti - Other than bitcoin miners I think VR players were the largest initial sales of those two cards. (1080Ti will run elite at 1920x1080 resolution at >200FPS) and the 30 series Nvidia cards are about to release... Were we to struggle with Odyssey VR on our 10/20 series card, we all know how to turn down the settings, and a significant chunk of players would be willing to either buy a new 30 series card, or a used 2080/2080ti.