There's rumours, yet to be confirmed, that if you have enabled Ransomware Protection on your PC (which you should, by the way) it may be stopping Odyssey writing to disk in places and causing the stutter. Need to try this out...
What I've been told is that option is off by default, but no harm in checking.There's rumours, yet to be confirmed, that if you have enabled Ransomware Protection on your PC (which you should, by the way) it may be stopping Odyssey writing to disk in places and causing the stutter. Need to try this out...
It absolutely is and you have to turn it on, most people won't bother I reckon.What I've been told is that option is off by default, but no harm in checking.
It'd be interesting to have the same analysys now to confirm if this is a beta or not.I will just leave this here since it shows exactly why odyssey is running so bad:Source: https://youtu.be/dIc0WPY63hY
Probably be a couple of days before they leave the bunker.Maybe it is me, but it would be interesting to hear from FD.
I was also repeatedly told the same by many different people.I was repeatedly called "stupid", "ignorant" and "negative" because I suggested that my observed 22 FPS lows in alpha were hardly going to triple by the time it got to release.
Well, it's release - and guess what - I have 22 FPS lows and Odyssey still looks and feels qualitatively worse than in Horizons.
I wonder if they dare show up on Twitch today?Maybe it is me, but it would be interesting to hear from FD.
It will surely help with people who made custom tweaks to force higher-res textures and such in horizons.Anyone tried this?:
https://www.reddit.com/r/EliteDangerous/comments/ngszgh Source: https://www.reddit.com/r/EliteDangerous/comments/ngszgh/for_anyone_with_awful_fps_after_getting_odyssey
Doubt it'll fix everyone's problems, but the extreme cases where people with high-end graphics cards are getting low double-digit framerates could be a bug.
I'm curious to hear if they have some better build somewere...I wonder if they dare show up on Twitch today?
that was a very insightful video, and it explains the massive framerate hit we are seeing, but it is kind of alarming that Frontier made such simple mistakes and fell into those pitfalls. On the upside, this does illustrate how some known techniques such as occlusion can be used to regain significant ammounts of performace....I will just leave this here since it shows exactly why odyssey is running so bad:Source: https://youtu.be/dIc0WPY63hY
There's always a better build.I'm curious to hear if they have some better build somewere...
As with the cobra engine I still don't understand why they so slowly progress to things like PBR rendering. And why the ship meshes are so awfully split into many meshes that could be merged into one mesh to reduce drawcalls. I was able to have a indepth look into the models and 1 ship has so many separate meshes it's really no surprise my fps tanks hard if I play in VR in a hazrez with many ships. Like for example the SRV hangar has more than 4seperate meshes that will use at least 4 drawcalls but could be merged into one mesh with proper PBR textures and use only one draw call. For example the thrusters are one mesh, the windows are one mesh, the decal Panellines are one mesh, the text decals are one mesh, the small details like pipes are one mesh, the engines are one mesh or even 2 for the Krait phantom the Hull is split into 2 meshes. I also got the feeling their LOD and culling system is really bad also in Horizons.