was there an optimisation pass at all?

For when you're at a settlement i feel like the game is trying to render all the textures all the npc assets all the drones containers, lockers ect when it should only be fully rendering whats in your vicinity not the entire settlement at once which is what it looks like its doing. hence the aful preformance.
 
For when you're at a settlement i feel like the game is trying to render all the textures all the npc assets all the drones containers, lockers ect when it should only be fully rendering whats in your vicinity not the entire settlement at once which is what it looks like its doing. hence the aful preformance.
Has anybody else seen that permanent fps rate drop?
 
Game is unplayable after Odyssey update. Choppy, sound gravelly, drags the whole PC to a crawl. It ran great, yesterday, in Ultra setting.

Joystick WAY too sensitive, after update. Broke it trying to land.

i5-9700K 16GB Radeon R560
 
I'm VERY interested to hear from someone with VR, though I suspect you run a top-of-the-line rig that can handle it without dropping you into vomit comet framerates. Me, on the other hand, am right to the margin with VR and very fast Horizons.

Well, here you go then. It's unplayable. You will get sick. I've gone back to Horizons for health reasons. If you're into VR with this game you need to wait until these issues are properly tested and fixed.
 
For when you're at a settlement i feel like the game is trying to render all the textures all the npc assets all the drones containers, lockers ect when it should only be fully rendering whats in your vicinity not the entire settlement at once which is what it looks like its doing. hence the aful preformance.
See this is what's even more suspicious for me. The fact that peoples GPUs aren't even at 99-100% utilization while getting low FPS. And it doesn't seem any one CPU thread is being maxed out either, so a CPU bottleneck is hard to justify.

The game is not so revolutionary in its visuals that it is maxing out 30 series nvidia cards, and this is exemplified by how those cards are barely over 50% utilization, which can result in the GPU lowering its clocks since it's barely having to do any work. It's a moderate visual improvement over Horizons, which could run on a GTX 770. Now we have 3090's that can't keep 60fps at 4K.

Something is definitely gravely wrong with the optimization.
 
Mine shows CPU 35%, graphics 100% and graphics memory 20% (that is 1050 with 2Gbs). Also most things like lifts has no textures so I see colored polygons instead.
 
Now I found out my problem. I had turned ransomware protection on in Windows, and not whitelisted ED. After whitelisting ED, performance rocketed up. Now lowest FPS was around 45 (it seems not to like that vapour stuff in hangar) while in ship cockpit. Station hub produced about 49-60, planetary surface between 50-70, and deep space >120
 
In alpha, paired with bad frame rates, I noticed that CPU and GPU usage was never even close to 100%. More like 30.. haven't tried to launch the release build yet, but I guess I can expect the same. Will post here when I can play it
 
Well, the performance is definitely improved over the alpha for me. I can now play with the settings on high at 2k res. In space, I'm pretty much getting what I do in Horizons (100+ FPS). On surfaces, I'm getting between 50-80fps, though it does get a little funky around fires and some other random locations. Not perfect, but it's certainly playable (so far)!

I'm rocking i7-7700k@4.7Ghz, GTX 2060 (6GB), 32GB RAM (no water cooling 🤣)
You definetelly not playing at high settings

I'm not seeing these big drops in fps in Odyssey, but I know why.

It's just not GPU's and Processors folks, but also motherboards and solid state drives.

Some motherboards support Nvme 2.0 Gen-4 with peak reads of 7,100MB/s and writes of 6,600MB/s.

My combo is a B570 MB which supports Gen-4 on the 2.0 MvMe, provided you get an Nvme with Gen-4 capability for the board.

You also need to load the OS and Data partitions on the Mvme for which to install and run Elite/Horizons/Odyssey.

As well, a wad of on-board memory of DDR-4 3600 or above does not hurt.

This allows your GPU to do it's performance thing while the data reads it needs happen at the peak of the Nvme's capabilities.

So, if you build a PC, it's just not GPU's and CPU's, but planning for the fastest R/W access to the data you need. It does not hurt to have the OS taking advantage of that R/W access as well.

Simple SSD's are not enough in high powered boxes when faster R/W access is so much better on NvMe's attached to a MB designed to support them.
Made me laugh

Well now I tested somewhat more. Changed game location to solid state drive. Well that did not boost FPS. Changed supersampling to 1x. That did boost performance. At first. From 18-20 at station lobby to 30-40 after change. And at deep space 120. Then decided to land to some icy planet. And disembark. At first 30-40 like in station. But then after some playing performance tanked. It started to drop down, first to high 20's, then 18, and at last to 15. Performance staid at 15 fps even after I lifted off and ran to deep space. Seems to be some kind of memory leak perhaps?
Do you mean VRAM memory leak? Some people say that the game are not unilizing GPU at full capacity (about 60% max). BTW you are doing the work that Frontier should do lol
 
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