I tried the trick of unlocking framerate to speed up POI scans in the FSS, and it does speed it up. It's still a bit slow, but nowhere near as bad as when FPS is locked to monitor refresh.
However, I really, strongly dislike the screen tearing and stuttering artifacts this creates. I'll take a locked 60 fps VSync-on over 200+ fps VSync-off any day. Not only does it look WAY better to me, it also uses a lot less power! Obviously I don't have a FreeSync monitor, otherwise I'd not be complaining about tearing. The one silver lining is that I tend to spend more time in FSS when exploring in this way than I do looking out my window (queue ADS vs FSS debate), and I care a bit less about screen tearing inside the FSS. If I find something extra appealing that I want to visit and see, I can pop out and enable VSync before setting off.
If nothing else, this seems to prove that POIs can be resolved way quicker if the code that does so is moved off the main thread. So Frontier, why haven't you done this yet?
However, I really, strongly dislike the screen tearing and stuttering artifacts this creates. I'll take a locked 60 fps VSync-on over 200+ fps VSync-off any day. Not only does it look WAY better to me, it also uses a lot less power! Obviously I don't have a FreeSync monitor, otherwise I'd not be complaining about tearing. The one silver lining is that I tend to spend more time in FSS when exploring in this way than I do looking out my window (queue ADS vs FSS debate), and I care a bit less about screen tearing inside the FSS. If I find something extra appealing that I want to visit and see, I can pop out and enable VSync before setting off.
If nothing else, this seems to prove that POIs can be resolved way quicker if the code that does so is moved off the main thread. So Frontier, why haven't you done this yet?