Apologies but I can't stand in for "people", I haven't complained about lack of MMO ness or too much MMO ness. so...
With regard to the battle, there are plenty other ways to solve it. One way would be that instead of it spawning at player-arrival, it is there when you arrive. When it is forced to retreat (since you can't kill it) it goes away for a while (say 1hr, 10 minutes, whatever) and then returns, whether or not a player is there at the right moment. If the player is there she/he sees it in the instance, if not it is already there, or not there and only small fighters are there. There are ways of implementing instanced things that are less suspence of disbelief breaking.
You didn't at all comment on my main point which was the lack of some simply added text so I'll assume you concur.
Ah, I see, so the problem is that it always spawns in when someone arrives.. yeah that indeed is quite.. stupid. I agree some means of showing that it hightails it out of there because players and/or the NPC army have beaten it up would be a lot better, even if it means players would have to wait for it to actually come back.
Can't really say much about the drug storyline, as I hate the Feds with a passion and only help out the factions in the systems who hate them as well
I think seeing the downtrending goods and the "ships passed by" articles are nice, but some more fluff wouldn't hurt. Just so people feel the universe doesn't give a hoot about them and is going about its business as usual.
Edit: (lol, one of those days) Also sorry if my initial response sounded like trying to pick a fight, I blame having to wait for a mob in another game for 3 hours yesterday
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