I'm surprised that the AntiXenoIntiative folks don't recommend them more highly.I'm so very glad you got the same results that I did.
Now that it's backed up and not just a one off everybody knows it works and can jump in with both feet.
I'm surprised that the AntiXenoIntiative folks don't recommend them more highly.I'm so very glad you got the same results that I did.
Now that it's backed up and not just a one off everybody knows it works and can jump in with both feet.
I'm so very glad you got the same results that I did.
Now that it's backed up and not just a one off everybody knows it works and can jump in with both feet.
Yes, that was a very good call.I'm surprised that the AntiXenoIntiative folks don't recommend them more highly.
I think the AXI are more focused on Thargoid Interceptor combat. Cold orbiting is the favoured technique which, means no shield. If you don't run a shield, Interceptor damage is absolute, bot caustic. If you run a shield, Inteceptor shots phase through your shield and cause some caustic damage.I'm surprised that the AntiXenoIntiative folks don't recommend them more highly.
That they don't even mention them at all on their scout builds tells me flat out that they never tried them. They probably just wrote them off as being redundant.I'm surprised that the AntiXenoIntiative folks don't recommend them more highly.
I get that some builds can't use them because they require power. I suppose very cold builds might not want them. Or power-starved builds.That they don't even mention them at all on their scout builds tells me flat out that they never tried them. They probably just wrote them off as being redundant.
That's why I gave them a go - everything I read said they were the way to go EXCEPT for what I read at AXI. It didn't make any sense at all.
In my limited experience with this game, just about everything wrong about it I've ever seen was on Reddit. It is THE source of misinformation. About most things, actually.But I saw a guy on Reddit today telling another guy not to get them because "they are not good for AX combat."
Yes, I know what you mean. I still go there, but I have my filters on my brain. lol.In my limited experience with this game, just about everything wrong about it I've ever seen was on Reddit. It is THE source of misinformation. About most things, actually.
For those that were wondering what I was babbling about yesterday with "Thargoid sensor" and all that, here is a spoiler that might inspire some of you to go and have some fun. Be warned! Spolier(s) ahead:
There's a new Thargoid ship in town. Actually it's not really new, but it hasn't been that known before, and it still isn't. This is a video showing it's peculiar behavior:
Source: https://youtu.be/F3E8A1wK25s
So: Find one of the yellow star systems in the System Map (switched to Thargoid war). Once in the system, find and scan the nav beacon. Look for "Non Human Signal Sources" with a Thread Level 4. The rest is up to your imagination. Hint: You might wanna try and steal the sensor...
Whatever module protection they (Guardian Hull Reinforcements) offer, it's not as good as Module Reinforcements, and shieldless builds like mine should really have at least 2 Module Reinforcements which reduces hull strength. With no Module Reinforcements my canopy is cracking faster under fire from Scouts (hurrah for the AFMU), and even a grade 5 armoured power plant taking shots from the Interceptor that arrived cannot survive long enough. I just visited the rebuy screen due to the power plant getting knocked out and I couldn't get through a ship reboot fast enough to escape.I get that some builds can't use them because they require power. I suppose very cold builds might not want them. Or power-starved builds.
But I saw a guy on Reddit today telling another guy not to get them because "they are not good for AX combat."
It seems there are some misconceptions out there.
Correct you are. I didn't remember one, so sometimes it just melts out through the cargo hatch it seems. I consider that an extra challenge.*Corrosion Resistant Cargo Rack advised![]()
That's odd. I don't run any module reinforcements at all and haven't had one knocked out yet by a scout. I'm pretty much impervious to them entirely, unless I just sat there and did nothing at all for quite a while.Whatever module protection they (Guardian Hull Reinforcements) offer, it's not as good as Module Reinforcements, and shieldless builds like mine should really have at least 2 Module Reinforcements which reduces hull strength. With no Module Reinforcements my canopy is cracking faster under fire from Scouts (hurrah for the AFMU), and even a grade 5 armoured power plant taking shots from the Interceptor that arrived cannot survive long enough. I just visited the rebuy screen due to the power plant getting knocked out and I couldn't get through a ship reboot fast enough to escape.
I need to fight with 2 x Module Reinforcements which reduces absolute hull strength for a bit, and get a feel for that.
There is every possibility that it was fire from the Inceptor that got me, despite the fact I was close to the outpost landing pad attempting to land at the time.That's odd. I don't run any module reinforcements at all and haven't had one knocked out yet by a scout. I'm pretty much impervious to them entirely, unless I just sat there and did nothing at all for quite a while.
I had one big one tear me up because I wasn't fast enough to get away. I never even saw it. It interdicted me on the way into a system.
But scouts? Can't scratch me hardly at all.
I've notice today Interceptors are getting good at targeting power plants.... boom!I discovered a weakness in my build.
I tried out an AX Combat Zone (low intensity) and was doing OK until an Interceptor came after me.
I successfully negated the shutdown field (yay), but he was still shooting at me as I tried to escape.
Then I got the "low power, modules disabled" message and my darn Thrusters went offline. I was a sitting duck then, could not boost away.
After analyzing the situation, I discovered that my power priorities were NOT enough to keep my power needs under 40% if my power plant was being hit (when your PP is hit you lose power for a bit, but it never goes lower than 40%). So when the power temporarily fell below that I was dead in the water for a while...long enough that the Interceptor was able to catch me and finish me off.
Sooo...I tried this way and that and the only way I can get my power needs below 40% and prevent that problem again is by removing the 2D Guardian Hull Reinforcement (or switching one of the Guardian ones for a regular one). You cannot set priorities on the Guardian Hull Reinforcements, they are always on.
Live and learn, as they say.
I also found out that you don't lose your Combat bonds when you're destroyed. Silver lining, I guess.