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Just happened to me on the way to Leigong - first time i've had the uhm "pleasure" of meeting a Glaive in my own ship... couldn't get away as it masslocked me 20:1 - turned & fought, got it down to below 10%, but the gang of scouts that came to support it got me... next try after dinner i think ;p


Watching my first Glaive recording, i realised my main mistake had been not using my decontamination limpets… also, it could’ve all gone a lot better if i’d just gotten further away from that troop of scouts and dealt with the beast out of their fire range - all happened rather quickly at the time though ;p

…so things went better with the second and third shrieking shurikens i ran into, at least for me - the score after the second round was:
Glaives: 1 / Me: 2 :sneaky:


However, after tangling with these two and fleeing several Interceptors (including one that caught me with my pants shutdown field neutraliser down), i entered the maelstrom with about 25% hull left - only to have it wither away rather quicky, despite decon limpets working away full time…

the Incident Report revealed the reason: my fumbling attempt to extract some glaive tissue had been successful after all… so, Corrosion Resistant Rack essential - especially if one gets lucky 😉
 

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    2023-05-25 20-21-04 Maelstrom LEIGONG 02 - 2x Glaives XXX +into the maelstrom 1 - Incident rep...jpg
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I swapped out my HRPs for Guardian ones, like so:


Then I tried again to get a Caustic Tissue sample.

I was hyperdicted twice trying to get to the system. I outran them both times, but it left me short of fuel.

I managed to refuel at the star, though, and made it into the System where Taranis is located.

This time I flew away from the Maelstrom for a bit, making sure I was out of the Caustic cloud. Things seemed ok at that point. I was taking no damage, anyway.

I looked around until I saw a Caustic Generator, and approached it. I began taking caustic damage at that point, so I deployed a decontamination limpet. It was doing its thing, but my hull was still dropping fast.

I targeted the Generator, and actually managed to scan it and get off a Research Limpet. But the Generator kept moving away, and the Research Limpet had to chase it. Meanwhile I'm still taking lots of damage, even with the decon limpet running full time.

It took a loooong time for the Research Limpet to catch the Generator, and then a long time to get the sample, and slowly get back to my ship.

I was at 28% hull and dropping, but I had a tissue sample. I turned and ran, hoping to escape in time, but a Thargoid saw me despite my 16% heat signature, and attacked me.

I didn't last long of course. I was nearly dead before the attack, even.

Conclusion -- even with Guardian HRPs the caustic damage is too intense, and there's not enough time to get a sample and get away (even if you don't get attacked). Decon limpets are insufficient.

So, this is still looking nearly impossible to me. And you need 5 of those tissue samples, and a bunch of other stuff too.

This is the saddest after-death report I've ever received. So close, but so far. I am frustrated, for sure.

Screenshot 2023-05-26 052412.jpg
 
I swapped out my HRPs for Guardian ones, like so:


Then I tried again to get a Caustic Tissue sample.

I was hyperdicted twice trying to get to the system. I outran them both times, but it left me short of fuel.

I managed to refuel at the star, though, and made it into the System where Taranis is located.

This time I flew away from the Maelstrom for a bit, making sure I was out of the Caustic cloud. Things seemed ok at that point. I was taking no damage, anyway.

I looked around until I saw a Caustic Generator, and approached it. I began taking caustic damage at that point, so I deployed a decontamination limpet. It was doing its thing, but my hull was still dropping fast.

I targeted the Generator, and actually managed to scan it and get off a Research Limpet. But the Generator kept moving away, and the Research Limpet had to chase it. Meanwhile I'm still taking lots of damage, even with the decon limpet running full time.

It took a loooong time for the Research Limpet to catch the Generator, and then a long time to get the sample, and slowly get back to my ship.

I was at 28% hull and dropping, but I had a tissue sample. I turned and ran, hoping to escape in time, but a Thargoid saw me despite my 16% heat signature, and attacked me.

I didn't last long of course. I was nearly dead before the attack, even.

Conclusion -- even with Guardian HRPs the caustic damage is too intense, and there's not enough time to get a sample and get away (even if you don't get attacked). Decon limpets are insufficient.

So, this is still looking nearly impossible to me. And you need 5 of those tissue samples, and a bunch of other stuff too.

This is the saddest after-death report I've ever received. So close, but so far. I am frustrated, for sure.

View attachment 356868
Yuck. Bad luck there.

I wish FDev would move focus away from Thargoids... just my personal opinion of course.
 
I thought they would be available from next thursday on...
Apparently it was a mistake. But I get to keep the one I bought :)

 
I swapped out my HRPs for Guardian ones, like so:


Then I tried again to get a Caustic Tissue sample.

I was hyperdicted twice trying to get to the system. I outran them both times, but it left me short of fuel.

I managed to refuel at the star, though, and made it into the System where Taranis is located.

This time I flew away from the Maelstrom for a bit, making sure I was out of the Caustic cloud. Things seemed ok at that point. I was taking no damage, anyway.

I looked around until I saw a Caustic Generator, and approached it. I began taking caustic damage at that point, so I deployed a decontamination limpet. It was doing its thing, but my hull was still dropping fast.

I targeted the Generator, and actually managed to scan it and get off a Research Limpet. But the Generator kept moving away, and the Research Limpet had to chase it. Meanwhile I'm still taking lots of damage, even with the decon limpet running full time.

It took a loooong time for the Research Limpet to catch the Generator, and then a long time to get the sample, and slowly get back to my ship.

I was at 28% hull and dropping, but I had a tissue sample. I turned and ran, hoping to escape in time, but a Thargoid saw me despite my 16% heat signature, and attacked me.

I didn't last long of course. I was nearly dead before the attack, even.

Conclusion -- even with Guardian HRPs the caustic damage is too intense, and there's not enough time to get a sample and get away (even if you don't get attacked). Decon limpets are insufficient.

So, this is still looking nearly impossible to me. And you need 5 of those tissue samples, and a bunch of other stuff too.

This is the saddest after-death report I've ever received. So close, but so far. I am frustrated, for sure.

View attachment 356868
I don't understand. I was in that cloud for at least 10 minutes messing around and didn't have that big an issue. I still left with half my limpets and over 60% hull.
 
I don't understand. I was in that cloud for at least 10 minutes messing around and didn't have that big an issue. I still left with half my limpets and over 60% hull.
I don't know enough about the environment, I guess.

I was fine at the edges of the cloud, but all the Generators were inside the caustic damage area (which I guess makes sense, because they are generating it, right?).

Approaching one I started to take damage right away. It seemed slow at first, but it ramped up quickly as I followed the Generator around, waiting for the research limpet to come back.

Perhaps just being close to a Generator increased the damage rate? All I know is that my Decon limpet could not keep up.
 
Perhaps just being close to a Generator increased the damage rate? All I know is that my Decon limpet could not keep up.
I rewatched the video and it does seem clear that my damage rate started to increase once I approached the Generator. And when they fly off they leave a greenish cloud behind -- maybe that's part of the problem. It's nigh on impossible to avoid the cloud.

But maybe I don't have to be that close, once I've launched the Research limpet -- I don't know the range of those or how far away I can allow myself to get.

It's rather challenging, in any case.

PS It was about 2 minutes to go from 98% hull to 28%....it's just too short a time to accomplish much.
 
Yuck. Bad luck there.

I wish FDev would move focus away from Thargoids... just my personal opinion of course.

I really hope that when the war dust finally settles down, there will be other things - that this is all a phase of regaining momentum / giving players something to chew on, building on existing assets while resources are strained…

…meanwhile, i guess this is it: the kind of mass conflict that keeps action-centric, trigger-happy types… happy ;p

That said, i must admit i enjoyed running the glaive gauntlet more than i thought i would last night - after the initial shock (pun intended) wears off, they’re like fast moving mid-sized ships to play and not terribly tough, if you can lock them - bigger & stronger than scouts, but not nearly as formidable as an Interceptor…

…while the battlefront has ofc been mainly about conflict/combat, there is also this other thread of gameplay emerging inside the maelstroms themselves - and it involves exploration/discovery, even if woven together with quite challenging survival/stealth/combat mechanics…

…so all in all the galaxy seems to be a more interesting place with the arrival of the Titans, even (perhaps especially?) after all the build-up of the past months.

Still keen to see what’s next here… :)
 
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Perhaps just being close to a Generator increased the damage rate? All I know is that my Decon limpet could not keep up.

It seems like it - the generators have a constant cloud of smog around them, that falls off to the background corrosive levels at some distance… and then there’s the extra caustic damage of the clouds they emit too - which they belch out if one gets close enough to take the sample… So I guess this is “exploration/discovery”, hardcore edition ;p

The main challenge in getting to the Titans themselves seems to be getting across this caustic cloud “moat” - once one’s inside the “castle grounds”, there is a calmer eye to the storm?

I managed to get back to the carrier with a glaive tissue sample after dropping below 5% - it involved a mad scramble alternating between decontamination and repair limpets… i think it’s good to do some rapair too, once the caustics have been neutralised, as the more damaged the hull, the more damage/sec it incurs?
 
When did they change the Gal Map navigation? Used to be you could move you view along the direction you were pointing - now it seems only "translation" in the X,Y and Z planes. Why have the pitch control still if you can't move radially any more?

Some changes in this game really get on my wick.
 
When did they change the Gal Map navigation? Used to be you could move you view along the direction you were pointing - now it seems only "translation" in the X,Y and Z planes. Why have the pitch control still if you can't move radially any more?

Some changes in this game really get on my wick.
I hadn’t noticed the change but then I have only had the X,Y,Z translations bound along with rotation controls. If I wanted to move the cursor along a specific track I rotated the map until that track was on the appropriate axis.

There were always more control options in the galaxy map than I could get my head round so I started out with simple binds and never felt the need to get more sophisticated.
 
Watching my first Glaive recording, i realised my main mistake had been not using my decontamination limpets… also, it could’ve all gone a lot better if i’d just gotten further away from that troop of scouts and dealt with the beast out of their fire range - all happened rather quickly at the time though ;p

…so things went better with the second and third shrieking shurikens i ran into, at least for me - the score after the second round was:
Glaives: 1 / Me: 2 :sneaky:


However, after tangling with these two and fleeing several Interceptors (including one that caught me with my pants shutdown field neutraliser down), i entered the maelstrom with about 25% hull left - only to have it wither away rather quicky, despite decon limpets working away full time…

the Incident Report revealed the reason: my fumbling attempt to extract some glaive tissue had been successful after all… so, Corrosion Resistant Rack essential - especially if one gets lucky 😉
You need a Caustic Sink Launcher and then you can leave the decon limpet controller behind. Decon limpet controller isn't going to do a lot in the Maelstrom, as you've seen. A repair limpet controller is not a bad idea, but you can manage without it.
 
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