Newcomer / Intro What are you up to?

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I've recently met smaller ones. I don't quite think they're cookable though, these live on a 2.5 or so g planet (and on a neighbouring 3g one too, and with 3g you already unable to leave SRV, - which brings question - why actually, 3g does not sound like something unbearable for me) orbiting a big hot B star. I don't remember surface temp, but suit was melting and they looked quite healthy. Easier to cook pies with suits then. Also the fact they don't move while you look at them does not guarantee them being fruits, who knows after all.
I found a couple of these worlds with these creatures out on my first journey in the black. Pretty neat being so close to star like that.
 
Weirdly I like that. I can drive the SRV for hours for basically no reason, so having the slight additional prompt of chasing a hint of a whisper of a notion of a dream on the wavescanner is enough.
I can relate.
3g does not sound like something unbearable for me
Well, it triples your weight...
And I guess there's a limit of how much those suits can support without failing.
Oops, I didn’t notice anything out of the ordinary when I used an SRV at one of the deactivated Spires a few weeks ago after nearly a year out bio hunting.
The difference was between before and after last Thursday.
 
Ya, I was able to scan them with the sampler tool, gravity was 2.13G's, no issue's there. There were two distinct different types that I had to get three samples each, they didn't show up in Elite Observatory bioinsights but it did give the yellow pop-up window with the distance at 100m.
Bio Insights only works with the exobiology introduced by Odyssey those predate that and can found on Horizons planets, like the other pre-Odyssey bios they can be scanned and sold to Vista but you have to do it unaided.
I have the feeling they aren’t particularly valuable, but it is always good to tick off another item in the Codex.
 
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Nested moon.
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Today this morning I hired a pilot. Milagros Duncan an ex smuggler.
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I picked her up in Valac, around the edges of the human settled Colonio bubble area. I'm having her along while we fix up the mobile home lasers and such.

We hatched the plan there in the pilot's lounge, and bought some tasty cargo that kinds of things pirates dig and handy for us too
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Then when they ask us for our stuff, we're going to beat them up and part out their ships!
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..
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Last night I had a few FirstFoots, one even with some biosigns on it. No pic, though, as I was busy scanning the first part of a tubus sample when I got the message.
But here are two I didn't forget to take:
FF 1.jpgFF 2.jpg
And here the second pic without all that HUD stuff:
Crater.jpg

It's a terraformable HMC world and I'm standing in a large crater, one of those you can see from orbit.
I liked the place, so I put up my tent.
 
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I disembarked from the SRV like 'Noooooooooooooooooooooooooooooooooo!' as I disappeared through the ship and couldn't jump up. I thought I wouldn't be able to surface mine for the rest of the journey. Though I later realised I could probably take off and tip the SRV over. It just appeared right under me instead.

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Stoopid ship.

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I think I found my first ammonia world too (not first discovery). Certainly one with this type of appearance. I got first mapping as well before almost immediately bumping into another one a system or two later. I wasn't expecting them to have such variety.

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I think it would be according to the suit's thermal resistance - at lower levels, the Dom is ahead by some margin, though at G5 they all have quite high heat protection? ...there are some places where you can disembark, but the suit will degrade at a rate relative to the heat - watch your health ;]
I didn't even think about engineering the suit until Ryder mentioned it.

I got all three when I thought I needed to complete ten ground CZ's for an engineer unlock but I had no intention of doubling up on material grind and trying other on foot stuff. You never know though. I was dragged into trying out a few ground CZ's

Plus I started customising my suits last night so they look pretty.
 
I didn't even think about engineering the suit until Ryder mentioned it.

I got all three when I thought I needed to complete ten ground CZ's for an engineer unlock but I had no intention of doubling up on material grind and trying other on foot stuff. You never know though. I was dragged into trying out a few ground CZ's

Plus I started customising my suits last night so they look pretty.
Upgrading suits and doing ground CZs?

It's a downward spiral, you know. Next, you'll be grinding mats, engineering guns and cursing the dearth of MIs.

I know; I've been there. But I'm in recovery now and I'm doing OK. It's not an easy road out of... hehahahehshemwahahaha
 
I didn't even think about engineering the suit until Ryder mentioned it.

I got all three when I thought I needed to complete ten ground CZ's for an engineer unlock but I had no intention of doubling up on material grind and trying other on foot stuff. You never know though. I was dragged into trying out a few ground CZ's

Plus I started customising my suits last night so they look pretty.

An Artemis can be engineered for all sorts of things… :)

Source: https://youtu.be/SmJdBTxS82A?si=RcvkMkHDtX20dObQ
 
Upgrading suits and doing ground CZs?

It's a downward spiral, you know. Next, you'll be grinding mats, engineering guns and cursing the dearth of MIs.

I know; I've been there. But I'm in recovery now and I'm doing OK. It's not an easy road out of... hehahahehshemwahahaha

I just keep playing settlements from time to time - it’s nice to have a good stash of MI’s, Weapon & Suit schematics - so that one can build new stuff up fairly quickly ;)
 

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I didn't even think about engineering the suit until Ryder mentioned it.

I got all three when I thought I needed to complete ten ground CZ's for an engineer unlock but I had no intention of doubling up on material grind and trying other on foot stuff. You never know though. I was dragged into trying out a few ground CZ's

Plus I started customising my suits last night so they look pretty.
I haven't bothered yet with any engineering on suits and side arms, I just bought G3 stuff in the Pioneer store.
 
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I've recently met smaller ones. I don't quite think they're cookable though, these live on a 2.5 or so g planet (and on a neighbouring 3g one too, and with 3g you already unable to leave SRV, - which brings question - why actually, 3g does not sound like something unbearable for me) orbiting a big hot B star. I don't remember surface temp, but suit was melting and they looked quite healthy. Easier to cook pies with suits then. Also the fact they don't move while you look at them does not guarantee them being fruits, who knows after all.
Damn, you may be right, I should work on some regrets in case they are sensitive...
Hum, I must apologize to the kind people of giant luminescent apples and pears for having said they were edible.
Hope this does the job and avoid a Thargoid-Giant Pears team up against humanity because of me.
 
I haven't bothered yet with any engineering on suits and side arms, I just bought G3 stuff in the Pioneer store
I have not done any engineering on my combat setup yet and have not felt the need to. If you gear up all g3 from the pioneer store with two of the rocket launcher grade 3 its fairly easy to pull in 10 mill per high intensity ground combat zone. I did find a grade 3 dominator with combat speed, and the combat speed is nice.

I did feel the need to engineer a bit on the maverick suit when raiding settlements and looting everything. Grade 4 and a backpack, next is soft steps.
 
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I was kind of always against an opinion that bacteria are not worth being checked. Yeah, they require big distances for variety, but quite a lot of them are very well visible even from hundreds of meters in a ship hovering the planet. Yes, they're cheap, but it's still 5m including discovery bonus and if you fly those 1000 (?) m between the colonies in your ship, they're rly fast to scan as they seem to meet relatively often (in the plains at least). Not always though. Sometimes it's dark and sometimes bacteria color does not differ them much from the ground. I've checked a couple of brown dwarfs systems recently and was unlucky enough to stack all the bonuses i can imagine: dark icy bodies (+ice itself is dark color) with bacteria colors nearly matching ground colors. One is pictured above and is quite invisible from any reasonable disctance.

Obviously looking from your ship cabin is useless in such cases. What helped a little is howering at slow speed (like 50 m/s) at an altitude of 20-30 m and trying to spot life with external camera. It worked if it's not too dark. If too dark (small star + far planet) what also worked sometimes is to find a real noon spot on the ground, on icy bodies that place will sometimes have some kind of glow, which i usually don't like much as you can see stuff worse due to it - but it does help in the real darkness. I still scanned all of the little beasts, even if it did ended in a couple of times with just mad jumping and sending scan pulses around just in case there's a bacteria nearby. But maybe sometimes some stuff can indeed be skipped. Was nearly as fun as requesting those carrier jumps on a Sat evening (about 45 mins now), but still, i'm heading for the brighter places.

On a note, testing DBS as a carrier based explorer (scout?), and it's a success! Taking off from a planet to land in another area is fast, jump is still 25 ly, i even kept docking computer (2t fuel tank won't change much) and i'm not sure if i want to remove SRV hangar. Tested auto landing on a planet, nah, it's way too slow. You either hover the surface at low altitude, either fly like an helicopter (e. g. in the mountains), up and down at variable speeds, sometimes hitting the ground a bit (got a little above 100 MJ shields - they near 50% after a couple of hits), and you don't land, you just throw the thing at the ground hoping no big stones are below and if they are, you fly 20 m and throw again. Also speedy = you can fly fast enough even with deployed landing gear saving those seconds deployment takes.
 
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I was kind of always against an opinion that bacteria are not worth being checked. Yeah, they require big distances for variety, but quite a lot of them are very well visible even from hundreds of meters in a ship hovering the planet. Yes, they're cheap, but it's still 5m including discovery bonus and if you fly those 1000 (?) m between the colonies in your ship, they're rly fast to scan as they seem to meet relatively often (in the plains at least). Not always though. Sometimes it's dark and sometimes bacteria color does not differ them much from the ground. I've checked a couple of brown dwarfs systems recently and was unlucky enough to stack all the bonuses i can imagine: dark icy bodies (+ice itself is dark color) with bacteria colors nearly matching ground colors. One is pictured above and is quite invisible from any reasonable disctance.

Obviously looking from your ship cabin is useless in such cases. What helped a little is howering at slow speed (like 50 m/s) at an altitude of 20-30 m and trying to spot life with external camera. It worked if it's not too dark. If too dark (small star + far planet) what also worked sometimes is to find a real noon spot on the ground, on icy bodies that place will sometimes have some kind of glow, which i usually don't like much as you can see stuff worse due to it - but it does help in the real darkness. I still scanned all of the little beasts, even if it did ended in a couple of times with just mad jumping and sending scan pulses around just in case there's a bacteria nearby. But maybe sometimes some stuff can indeed be skipped. Was nearly as fun as requesting those carrier jumps on a Sat evening (about 45 mins now), but still, i'm heading for the brighter places.

On a note, testing DBS as a carrier based explorer (scout?), and it's a success! Taking off from a planet to land in another area is fast, jump is still 25 ly, i even kept docking computer (2t fuel tank won't change much) and i'm not sure if i want to remove SRV hangar. Tested auto landing on a planet, nah, it's way too slow. You either hover the surface at low altitude, either fly like an helicopter (e. g. in the mountains), up and down at variable speeds, sometimes hitting the ground a bit (got a little above 100 MJ shields - they near 50% after a couple of hits), and you don't land, you just throw the thing at the ground hoping no big stones are below and if they are, you fly 20 m and throw again. Also speedy = you can fly fast enough even with deployed landing gear saving those seconds deployment takes.
Good write up, good read, thanks for sharing. I probably still won't scan bacteria, but I'll keep your pointers in mind. Makes me want to set up a sidewinder for a short range surface skimmer explorer.
 
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