Newcomer / Intro What are you up to?

Greetings from the Empyrean Straits, where i have found Sinuous Tubers for the first time! :]

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chooo choooo! ah sorry i just been dying to make a train noise so there it is

penny's saud kruger showdown is losing steam tho and the enthusiasm is plummeting like the flight path
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So I'll see how far down the dolphin plumbs this time and do miscellaneous important explorer business.


That is an excellent source of exonutrients! I found a rosy tuborous sinew on the way to colonia. And I'm still full hunger points!!
 
Greetings!

I am back in the bubble and I just engineered a Python MK2. This ship really demolishes HAZ-RES and pirate lord assassination missions. Because of all of the ARX I accumulated during all these months of being in the black, I was able to get this ship. It’s really a shredding machine.
And the T8 must be getting close fif release too. I've not kept up with the news so I may be well off
 
And the T8 must be getting close fif release too. I've not kept up with the news so I may be well off
Based on the last live stream and comments in the forums the Python mk2 goes on general sale in Odyssey shipyards around the 8th of August with the T8 showing up in the Arx store as early access and probably prebuilt at the same time.
There is a new livestream due 6pm UK time next Wednesday so maybe more then.
 
It's amazing how on-foot combat missions are much easier once you've spent time in high CZ's :D
I remember people complaining that the NPCs were too difficult when Odyssey was released. I never really understood it - if you've played enough FPS games, the settlement NPCs, even the Omnipol types, are really easy.

GCZs do drill you in good combat practices though: like knowing when to run (or, indeed, zip off up into the sky like the guy from the 1984 Olympics opening ceremony), what makes good cover, how to approach choke points (basically not like the NPCs do it) and to always aim for the head (unless you're using the L-6, in which case you aim for the feet.)
 
I remember people complaining that the NPCs were too difficult when Odyssey was released. I never really understood it - if you've played enough FPS games, the settlement NPCs, even the Omnipol types, are really easy.

GCZs do drill you in good combat practices though: like knowing when to run (or, indeed, zip off up into the sky like the guy from the 1984 Olympics opening ceremony), what makes good cover, how to approach choke points (basically not like the NPCs do it) and to always aim for the head (unless you're using the L-6, in which case you aim for the feet.)
Exactamundo!
 
I remember people complaining that the NPCs were too difficult when Odyssey was released. I never really understood it - if you've played enough FPS games, the settlement NPCs, even the Omnipol types, are really easy.
....

That explains why I would have a long, arduous journey ahead of me if I wanted to get even capable of doing missions or CZs - I have never played FPS games.

Exactly - I didn't buy a FPS game, I bought a Space game - I really don't like FPS stuff at all.

Mind you I suppose it plays into the moral cesspit that Elite envisages for our future - death everywhere. ;)
 
Even if I were a professional full-time pilot; I should still think I'd like to get out and shoot some blokes now and then. But I guess it takes all kinds..

Though I guess I do have "first person shooting" experience from Wolfenstein 3D and Minecraft..

And the MUDs, I suppose those are in a first person perspective too they might say "You throw your knife at a robber! Your knife smacks into the table and falls on the floor!" for example

That explains why I would have a long, arduous journey ahead of me if I wanted to get even capable of doing missions or CZs - I have never played FPS games.

You can do it CMDR McWolf
 
That explains why I would have a long, arduous journey ahead of me if I wanted to get even capable of doing missions or CZs - I have never played FPS games.
You have! Elite: Dangerous is a 1st person game with elaborate and important combat elements. You've fired a ship weapon, have you not?

I would always recommend starting a blank on-foot section then adding binds as you go along. By the time you're done, you'll know the binds well. I never got on with using other people's bindings.

The game has aim assist for controller users, although I do not know how effective it is.
Exactly - I didn't buy a FPS game, I bought a Space game - I really don't like FPS stuff at all.

Mind you I suppose it plays into the moral cesspit that Elite envisages for our future - death everywhere. ;)
Apart from the missions that explicitly call for murder and conflict zones, it's possible to do contracts without shooting anyone. It's a lot harder and takes a lot longer, but it can be done. The game has always been set in a dystopic universe.

You are, of course, free to not play it.

I, too, bought a space game. Odyssey is still a space game, imo, just one that is set on different planets and moons than our own, I rather like the sense of scale it brings.

I also like that it's possible to never get in your ship, although you have to have a ship - you get a starter Sidey when you complete the tutorial.
 
You have! Elite: Dangerous is a 1st person game with elaborate and important combat elements. You've fired a ship weapon, have you not?
I have fired my ship weapons, yes. Most of that happened while I was in the confined space of the Pilots Federation's little bubble. I unlocked Tod while being there. After I left that area, I rarely used my guns. I was mainly running some courier and delivery missions and the assassins sent after me usually were way better equipped than me - I lost a few ships (and missions) because I got blasted out of the sky by those crooks before I even could do anything. Thus I refined my evading skills.
When I was forced to install Odyssey (thanks, steam), I quickly abandoned the "tutorial" for the shooter stuff, as I would have been stuck in a loop of dieing and being revived, only to die again a few minutes later. Almost like in that one episode of ST:TNG where the Enterprise collides with another ship emerging out of a temporal distortion. But without the help of Data.
 
Exactly - I didn't buy a FPS game, I bought a Space game - I really don't like FPS stuff at all.
I understand where you're coming from.

When I first tried the on-foot training scenario, I absolutely hated it. I just died. A lot.

Then I decided to mod a weapon. Not quite sure why...

And suddenly... well, look at me now: an a-jay, squared away, jarhead robot with the thousand yard stare. Sort of :D At this moment in time, it's still my favourite aspect of the game (although I'm taking some r&r for a short while).
 
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