Newcomer / Intro What are you up to?

As an addendum: Have some fun on EDSY, it's really educational. I just clicked together a hull tank Corsair with military armor, all optionals HD/DP HRPs, the standard "best practice" core modules and engineering and Pafifiers/Frags. That thing has 7460 points of armor and still does 600, because the total mass is "only" 830 tons.
 
As an addendum: Have some fun on EDSY, it's really educational. I just clicked together a hull tank Corsair with military armor, all optionals HD/DP HRPs, the standard "best practice" core modules and engineering and Pafifiers/Frags. That thing has 7460 points of armor and still does 600, because the total mass is "only" 830 tons.
Yes, it's really hard to get anything to affect its flight profile.

Today I have mostly been hauling. Colonisation is certainly a slow burner, much like the game itself.
 
I think they downgraded the amount of XP you get from scouts - I have a hazy memory of it being mentioned somewhere. I've killed a few now and my bar hasn't shifted a pixel.

And now I'm in a bit of a quandary. My Chieftain is OK ish for scout bating, but I want something with a little more oomph. The Corsair seems ripe for repurposing and I would do just that but I've engineered the weaponry and, as it's a pre build, I can't store the modules.

So, I am asking myself the following:
  • Do I bite the bullet and fit some enhanced AX MC's to four of the existing weapons?
  • What about other stuffs I have on board?
  • Should I instead refit the Krait II? At least I can store those modules.
The Corsair has bigger thrusters, one more hard point and one more internal bay. And it's a new toy.

Time to put my thinking cap on.
Yeah, I prefer to have my separate AX Krait (or whatever ship you prefer) to tinker around with at my leisure rather than swap parts around and all that malarky. It just feels like less of a headache for me. Though It helped that we could secure some nice cash and mats during the final battle in Sol. It was more easy to build an AX Krait from scratch.

People were using all kinds though. Including Sideys and Dolphins.
Oh Dear. I just accidently shot a CMDR in Mobius and while I was trying to work out the messaging thingy (still don't know how to use it!!) managed to drift close enough to them that my turrets opened up.

I desrve to be in Solo
I wish Fdev would take a look at the chat system. It's so clumsy to use.

I haven't really looked at voice chat since I usually don't have a mic in anyway.
 
This isn't wrong, but only part of the picture.

This is how I understand it: Every ship basically has a maximum speed you cannot exceed. We rarely ever see this, but with the Corsair, it has massively oversized thrusters for an incredibly light ship. Thrusters have a minimum mass value, and when your ship falls below that mass, the speed doesn't increase anymore no matter how light you make it. For the Corsair with 7A DD thrusters, that mass is like 950 tons or so.

So your ship has to exceed that mass to see the mass having a negative influence on the maximum speed. For 6A DD thrusters, that minimum mass is much lower - like 600 and a bit tons or so - and so you reach that point where mass actually matters much earlier. It is the same on all ships, but it is very prominent on the Corsair because of the oversized thrusters.
Ah. Now I understand why someone (I think it was CMDR Buur) said that they used the oversized thrusters to ensure the stable flight characteristics.
 
Yeah, I prefer to have my separate AX Krait (or whatever ship you prefer) to tinker around with at my leisure rather than swap parts around and all that malarky. It just feels like less of a headache for me. Though It helped that we could secure some nice cash and mats during the final battle in Sol. It was more easy to build an AX Krait from scratch.

People were using all kinds though. Including Sideys and Dolphins.

I wish Fdev would take a look at the chat system. It's so clumsy to use.

I haven't really looked at voice chat since I usually don't have a mic in anyway.
Chat definitely requires a keyboard. I think there are some commands you can type in chat to adress someone, but I'm not entirely sure.
 
Hi All :)

Oh Dear. I just accidently shot a CMDR in Mobius and while I was trying to work out the messaging thingy (still don't know how to use it!!) managed to drift close enough to them that my turrets opened up.

I desrve to be in Solo

I wish Fdev would take a look at the chat system. It's so clumsy to use.

I haven't really looked at voice chat since I usually don't have a mic in anyway.

Chat definitely requires a keyboard. I think there are some commands you can type in chat to adress someone, but I'm not entirely sure.

I'm glad you folks pointed this out with the chat system, I thought it was just me.
This is just one of the reasons why I rarely play in Open, but it's one of the main ones. Clumsy, yeah, that describes it quite accurately, and it doesn't seem to give a clear indication of who is contacting who, at least I seem to have a problem with it.
I found this very frustrating when being attacked by another / other players in Open, the chat system is not 'snappy' enough to get your messages out quickly....mind you, to be fair some of these players aren't interested in sociable chat anyway. :LOL:...I'm not sure how it could be improved though without some extensive re-programming and maybe a different menu format?

What am I doing 🤔....I'm still outside the bubble mining, I want to get some good stocks of Osmium, mined Gold for those station missions I mentioned, and the usual Platinum, but it also depends on how long I mine before I get distracted and want to do different stuff (real life and in the game).

About the Corsair...what's the maximum speed for this ship if it's engineered with that in mind, (minus the weaponry and other modules etc)....I'm thinking roughly along the lines of how you would say kit out a Mandalay for general exploration as an example?
I'm trying to think of a real use for it. I've briefly read on the forums that some players think it would be a good core miner, but my Corvette's been engineered for that and does a pretty good job at it. I'm not generally into combat unless it's connected with missions, and from what I can gather it's not an all out trader, unless it can land on medium pads?...it might be useful that way, for any interesting missions that needs the ship to be able to use those...:unsure:
My Cutter's my usual trading ship for those stacked trade missions, but obviously it's limitations of having to use the large pads can be a hinderance in some situations.

Oh yes, the graphical 'stuttering' that's recently been highlighted in the game. I'm experiencing that too but until now it's not been any real problem. It's not too long ago that I was experiencing stuttering generally in some parts of the game, but this was due to the valiant efforts of my MSi Nvidia 'Gaming' X 1060 3Gb GPU :LOL:...so I just accepted it.
I retired that card when I re-built my current 'gaming' pc the end of last year, and bought an AMD Radeon Sapphire RX7700 XT Nitro 12 GB GPU. so the game improved dramatically graphics wise. Anyway, I digress...

While I was mining recently using the Sub Surface Missiles. I was trying to line up the launcher on a sub surface deposit (the asteroid was also revolving fairly rapidly) the stuttering started and resulted in the nigh on impossible task of me trying to line up the launcher to hit the target.😣
The stuttering stopped after a few seconds, and didn't re- appear again in that mining session, but nevertheless that problem obviously exists. I've never experienced that before the recent colonisation updates so ...🤷‍♂️.

At least those other bugs reported with the general core mining feature seem to be rectified, as I'm laser mining, deep core mining and the using the other mining features extensively I've not experienced any problem with the chunks of materials not detaching from the exploded asteroid, using the abrasion blaster. The chunks of materials released from the initial explosion seem to be floating around there as usual so...🤷‍♂️ so it seems it's all working now 'as intended' in that respect.:D I've been lasering and using the displacement tool before exploding the asteroid with the Seismic launcher too just to check those reported bugs out, It's seems 'as normal' for me anyway!

Okay, time for :coffee: and toast, load up some more limpets on the Corvette and head out to those platinum spots!

Jack :)
 
unless it can land on medium pads
As a medium sized ship, the Corsair is able to land on medium sized pads...
Oh yes, the graphical 'stuttering'
CMDR Mechan called this the "stutterbug" in a recent video. It apparently appears in certain intervals for most. Though these intervals can vary. Some have it once an hour while others have it in shorter periods. Players who are able to run the game in high framerates (100+) seem to be less affected than others.
I am quite heavily affected by this, my experience ranges from simple frame drops to something that almost feels like a game freeze, only to go on as if nothing happened after a few moments.
Interestingly, I can't find any hint in the logs on the events Mechan pointed out in his video.
 
it’s probably a better idea to buy new weapons and engineer those rather than engineer the stock ones that you can’t store. Just saying.
Yes, you're quite right. I was little short sighted!

I've decided to refit the Corsair with EAX MCs (and a couple of other bits and bobs). I just like the way it handles and its centralised weapon placement.

This probably all a mistake :D

However, if it goes well (and that's a huge if), I may start doing more AX stuff. Maybe. If it goes belly up, I might just lick my wounds and slope off into the black, carrying my shame with me on my back :D
 
Hi All :)



About the Corsair...what's the maximum speed for this ship if it's engineered with that in mind, (minus the weaponry and other modules etc)....I'm thinking roughly along the lines of how you would say kit out a Mandalay for general exploration as an example?
I'm trying to think of a real use for it. I've briefly read on the forums that some players think it would be a good core miner, but my Corvette's been engineered for that and does a pretty good job at it. I'm not generally into combat unless it's connected with missions, and from what I can gather it's not an all out trader, unless it can land on medium pads?...it might be useful that way, for any interesting missions that needs the ship to be able to use those...:unsure:
My Cutter's my usual trading ship for those stacked trade missions, but obviously it's limitations of having to use the large pads can be a hinderance in some situations.



Jack :)
The maximum speed with a 7A G5 Dirty Drag Drive is 473 with a boost of 600, because the Minimum Mass, the value which if exceeded affects performance, is 945 tonnes it would need some effort to build a Corsair heavy enough to be slower than that.
Jump range is not up to Mandalay levels but quite good.
It is a medium pad ship, the first from Gutamaya, but it can only haul 318 cargo or 158Px maximum.
 
Am I right in thinking EAX MC's cannot be engineered?
If they're the ones from Azimuth (boo!), according to EDSY, these can. All the others can't.
Edit: No, wait, these are pre-engineered. You might be able to uninstall the auto-loader experimental, but I would take that with a grain of salt.
If it goes belly up, I might just lick my wounds and slope off into the black, carrying my shame with me on my back :D
And hope to find a black hole to dump the shame behind the event horizon... 😉
 
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It seems the "ask for construction in Slot 2, get construction in Slot 0" bug has bitten.

I guess my Space Farm will be growing a lot of aloe vera and prickly pear...
Elite - Dangerous (CLIENT) 13_04_2025 16_42_37 (Medium).png


It's not quite in the fuel scoop zone but it's not very far off it!
 
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